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Everything posted by Tosh
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Continuing Tosh's abandoned plugins
Tosh replied to Kreuzung's topic in KSP1 C# Plugin Development Help and Support
Ah, huh, who's there? Well, I do read my mail... but not too often Thanks guys for taking care of my projects! There's a reason for me to get back a bit later to see what do they grow into And I confirm: all my models (except for Gemini) are also under BY-SA license; anyone's free to distribute or modify them. And as for Gemini (which is basically BY-ND) -- Tiberion has my explicit permission to modify it and/or create derivative works. -
Project abandoned. Sorry, author's no longer there . Special permission to develop and distribute this addon is granted to Tiberion. Topic closed.
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Those struts don't have collision mesh, so they don't interfere with parts attached at the bottom.
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No. Part's model must be changed too.
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Soyuz debris ain't of much problem, as far as I know... Kerosene/LOX are not very dangerous substances. Proton debris with its extremely toxic UDMH/NTO pair is way worse And -- no, nothing is recovered. First stages are not even equipped with parachutes.
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Challenge - Deorbit a nuclear satellite
Tosh replied to ash73's topic in KSP1 Challenges & Mission ideas
Huh; good challenge indeed. As I don't currently have an orbiting nuke, I decided to bring home an old synchronous commsat hovering right above the KSC. Work's currently in progress (and will take a while)... but I can already share a couple of ideas: Good thing is that turbojets have right enough time to get some air and stop the fall. No matter the craft passed 70 Km mark going at 3000 m/s straight down. ...and bad thing is that kerosenes are as inert as hell. Pilot must think at least 5 seconds ahead when adjusting their thrust. The tank in the middle is not attached to anything (I dropped it there before launching the test vehicle). Payload's held in place firmly... ...given that the vehicle don't spin.. And good luck to whomever will try to get these ideas working. Now good luck to me building a carrier that can get this vessel synchronous -
Yep. I've strong wish to update this mod -- but currently no time for doing that. It's Laser addon that's next on my to-do list, not this one . Probably after 0.17 release, with (hopefully) docking and (hopefully) cockpit views, I'll get a bit of motivation))
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Talking abount engineering games, I'd add Bridge Construction Set (aka Pontifex II) -- see http://www.chroniclogic.com/ Not exactly a "sandbox': you get a task of building a bridge withstanding a specific load, with limited budget. Suspension bridges and drawbridges included. Some of missions are pretty difficult... It's paid, but it's worth it.
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ROFL)) First movie is hardcore indeed. And the second one just WINS TEH KSP! Seriously, is seems that this guy was born orbiting Kerbin. How else could he fly without control and instrumentation?
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
Tosh replied to JDP's topic in KSP1 Mod Releases
Cart.dll v1.34 is released. Verified to be compatible with RemoteTech v0.34. Awww, driving with 4 seconds delay is hard -
Topic's still drowning to oblivion? Meh. Bump
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Yes, you may bundle this plugin DLL into your package (along with its sources, of course), as well as include the code into your assembly. Just reference an author
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Dang. Some of these sites just don't show their evil faces when accessed from Russia. As I click the link I see an image of a pod only, no adult content at all...
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Assigns any shader (see Unity documentation) to any part of your model. Allows to make an object semi-transparent, or apply Cutout/Bumped Specular shader, or whatever you like. Usage: MODULE { name = shaderReplacer obj = <fully-qualified object name (or an empty string for root object)> shader = <fully-qualified shader name (see Unity documentation)> } For example, MODULE { name = shaderReplacer obj = Body/Arm/Finger shader = Transparent/Cutout/Bumped Specular } Download 4 Kb from Google [table][tr][td][/td][td]CC-BY license: Do whatever you wish with the code (view, distribute, modify in any possible way...), as long as its original author is referenced.[/td][/tr][/table]
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Knock Minmus out of orbit! Challenge...
Tosh replied to Rasseru's topic in KSP1 Challenges & Mission ideas
Oh no, not this again no knocking Minmus anywhere Eh wait... it's just a fuel/engine delivery challenge, yep? Well, okay then