Jump to content

MoridinUK

Members
  • Posts

    208
  • Joined

  • Last visited

Everything posted by MoridinUK

  1. That seems similar, but much better organised! So the KER replacement stuff is in stock, Trajectories was always a slow one to get updated. I just could never figure out how anyone deliberately landed in a specific spot without it!
  2. I hated landings... I almost always had to use the verticle velocity mod... ( I'll give it a boot in 1.7.1 and see if I want the dlcs...
  3. I still think I'll be no use what so ever without some equivalent of the trajectories mod... Even with it landing where I wanted was a nightmare... How do you all manage?
  4. Hi all, I used to play Kerbal a lot but I got stuck in v1.3x for ages and my interest waned. Now I want to dust off kerbal and get back into it, I see there are dlc's now and I'm unsure what I need to get a modded game working? I mean I used to rely on the Kerbal Engineer Mod, trajectories mod, precise manoeuvre node and verticle velocity mod. I also had all kinds of parts mods too around fuel and mining... I've no idea what's available for which version or if Ckan is up to date is there a 'Beginners guide'? I mean I learnt what I needed originally watching the 5thHorseman's youtube channel!! (that was version 0.9x though) I know this has been asked a bazillion times, but this father of 3 is time limited and hope the community can help me jump back in. A more up to date youtube series would be perfect too... Any suggestions?
  5. So I got to the badlands! The contract had suggested nav points so I aimed at one and made my way there, I had to fuel up the fuselage to about halfway, minor adjustments to ensure CoM still in the right place with the centre of lift (Aerodynamic view) I managed to land in the water about 150 meters from the nav point... shores! So I did the kerbal thing and fired the engines up and hydroplaned to the exact point to get the badlands! No such nav point is available for my tundra mission, I'm thinking about ditching it! Thank you so much for all the help! It took a while to get to the badlands, flying 180m/s most of the way there, having to stop the plane getting too high or low while on timewarp! Thanks everyone!
  6. Thanks i'm flying!!! No idea how to get to see Jeb though like in your screen grab! Also this doesn't go fast does it?? I'm not sure I have the fuel to reach the tundra and I may have trouble landing, i forgot to slap on some emergency chutes!!! But I'm in the air and able to steer... it wouldn't take off on it's own so I guess I need to make it point upwards a bit more! Right, so 'splashed down in tundra' and 'splashed down in badlands' just need to figure out where they are and if I can get there! I took the fuel out of the big tanks, i'm guessing putting some in makes it too heavy to fly? I also guess the usual TWR stuff doesn't count (I have a twr of 0.30 something and am flying along happily, cruising just over 10k alt to lower air resistance and extend my flight time! Thank you! My CoM and CoL look different and the balls smaller...
  7. So erm trying to build this, I can't get the nose cone on the back it wont snap on to anything... the rudder looks like a different part from the tail fins?? also where to put instrumentation?
  8. I know... I've just always failed and get quite frustrated as so many others can do it, I couldn't even make it work back in .90 before the atomsphere was anything but soup... I kind understand the principals, but I've never had any luck so I don't tend to pick up the parts until I need to unlock something I want later... I could open the basic plane parts but that seems like a lot when I doubt I'll pull of a single mission with it... I've even tried putting a booster on the back and launching like a rocket to stop them blowing up on the runway to no avail!
  9. AoA Angle of attitude ok... I try to come in bottom first, so facing retrograde as that's where the heat shield is! I do find the inability to plan landings really irritating! lol Trajectories is awesome though, but even when set to retrograde I don't impact in the right place, it's like it ignores the braking from the atmosphere which it's supposed not to do.. So I burn for re-entry, point retrograde as I tell Trajectories I will and then watch the impact crosshair move as I tear through the atmosphere... I'm not sure what I'm missing...
  10. A) Yes it's a contract. I'm very early on, and didn't realize how hard slashed down would be, I'll probably have to take a hit to rep. Buy Earlier in the game I mean I have the first three Techs and General Rocketry open only! I have a bunch of science ready but I'm trying to work out if I can get to satellites and comms (I need to build a com network etc and not done it before... way too early for a rover... B) I've played on and off since early access, I mean I think I bought the game on version .40 or was it 0.36 I have NEVER managed to build a plane that works, even following guides... (maybe I'm rubbish at flying!) C) I didn't know that.. ) Thanks for the replies!
  11. Hi all, I'm in an early career, just got orbital, I'm trying to bring a pod down in tundra, but splashed down for a science mission, I've no idea how to pull this off, if I land in water the biome is water!! Also it's very very hard, even with trajectories mod to get anywhere near where I need to be! Am I just crazy for trying to use rockets when I should be flying? (I've yet to manage to build a jet that works!)
  12. Does this mean there is no way to get a prediction for a later stage? I dump my last engine in my last stage before re-entry, the prediction always jumps! Any way to figure out how it will? Also is there any neat explanation of the AoA stuff?
  13. I've not unlocked the tech for a working probe and am a bit worried about how to set up the relays so I can talk to it! Finding water in tundra is a bit precise.. I should probably use a plane but I've never managed to build a working one of those even when I've copied others designs...
  14. While that's a valid response, NASA does this full time, I get less than an hour a day to play at it! And both my maths and launches are way too rusty to manage it blind! I can't even figure out where I want to try to land! lmao... Edit: without trajectories mod I'm not sure I'd ever land where I wanted too...
  15. I'm in an early career game and just tried scatterer! It all looked awesome but trying to put down in a specific kerbal bio (I need to be splashed down in tundra!) is impossible due to the the clouds! I've removed the mod so I can try to complete the mission, but any suggestions? I couldn't see how to turn the clouds on or off? Or should I be trying something else like a different mod? My pc isn't grand, i5 46somethignsomething and an old 2gb gtx 560 Ti
  16. Yeah, I'm just too lazy really, I should set Kerbal to not update unless I tell it to! (Old mad was meant to read old mod!) USI Kolonialisation mod isn't even listed in my ckan now... github it will have to be but I also have a tonne of mods not compatible yet so...
  17. I was using ckan to keep things up to date and I couldn't update this mod for v1.3. Does anyone know why? It did show when I had a previous version installed, but the update failed due to groundconstruction missing. so I removed teh old mad to install the whole of 1.3 fresh and it's not there in ckan!
  18. I learnt something new so I can carry on playing! yeah!
  19. Hmm... I've got a lot better at hitting the right spot now I've learnt how to use a target in the trajectories mod! But version 1.2.2 just hit my steam so I will have to wait/potter about until the mods will work! sigh..
  20. What did I do today? Nothing, because kerbal updated to 1.2.2 and now my mods wont work! Just as I figured how to land at an exact spot!
  21. I can't even get a powered plane to work!!! No glider! Wouldn't wings get ripped off or burnt off in re-entry if I shoved them on the edge of my mk1 and service bay?
  22. I meant only the symmetry of it all, makes it feel too simple... I'm aware that as a square is involved in the surface area of sphere that a square makes sense in describing the way energy dissipates as that area increases... It's just the perfect symmetry of it... I'm not sure what I'm trying to describe... Thanks for the advice, I think a little more science around Kerbin, I wish I did not have a badlands "splashed down" requirement... I landed from orbit within 10k of it first try but I'm never gonna hit one of them tiny lakes from orbit!...
  23. HG-5 is both direct and relay, so I could get more distance from my mun/minus sats if I put a HG-5 on the probe/pod rather than a comm 16 right? Ok so distance they can talk, check and yes I remember the inverse square law once upon a time, a long LONG time ago I did a year of a four-year Masters of Physics course at the Uni of Leicester... I'm suspicious about it but there you go, (don't you think some of these physics laws tie up with our 'broken' integral mathematics rather neatly?)
  24. Thanks both for the help. I think it is the signal strength part that is confusing me! So the range of the Kerbin dish is important. If my HG-5 is within Kerbin dishes' range, Kerbin can hear it? or does Kerbin's dish need to be within the HG-5 Range? I'm trying to figure out what I need to stay in contact with Mun and Minmus. For some science probes and for a comm net around kerbin so I can transmit science and do all those evas for flying over the biomes or crew reports or which ever it is... (or do they have to be in atmosphere) I just don't want to go to do something and find I've wasted my time! Also, as I can't build planes I need to do some sat contracts or I'll get so bored... lol This is a really useful explanation if I've understood it right!
×
×
  • Create New...