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Everything posted by Enceos

  1. The Persistent Rotation mod can keep rotation constant relative to a planet's surface, both in warp mode and physics mode.
  2. Во время перевода я размышлял над тем как назвать: Периапсида/Апоапсида или Перицентр/Апоцентр. Остановился на последней паре, потому что эти слова легче произносятся и являются аналогами. Так как это самые использемые термины в игре, то легкость произношения играет важную роль.
  3. Yes, this mod is has no code, only models. Just need to make sure you have a compatible version of KIS. I'm currently on a modelling hiatus right now. Busy with other stuff. May come back later when I have more time in my hands.
  4. Fancy lights and animations on your Kerbals will make them look like a Christmas tree! Customize and make them shine with these glowing props during upcoming holidays and ever after. Current parts: Helmet Lights for those times when you wanted to take kerbal selfies during nights. Cupola Helmet for better angle of view when playing with the Through The Eyes of a Kerbal mod. Jetpack Light, useful when your Kerbal doesn't wear the standard helmet. Omni-Tool, a fancy replacement of the screwdriver tool (left handed, so use the "H" KIS hotkey). Holo Goggles, brings diversity to Kerbals, has a Firespitter color switcher. Other vanity items: Aviator Sunglasses, animated "Eyepatch" Holo Visor (male and female versions), Blinking Mic Headset. Download from Spacedock Requirements: - Kerbal Inventory System - Community Category Kit Suggested: - Firespitter (for switching the color on the Holo Goggles) License: ARR
  5. @Beetlecat Thank you! I never actually released the hats pack. I don't remember how finished it is, but please take a look: https://www.dropbox.com/s/n201u3v6ork648j/KerbalHacksKISPropHats.zip?dl=0
  6. It's always nice to add some extra fuel without adding much to the size of the spacecraft Has 4 sizes of different length Very Fairing friendly due to its shape Has a stock crossfeed switcher Integrated decoupler Aeroynamic nosecap to close the ends or make a boat Stockalike texture will blend in with any craft TweakScale support Download from Spacedock Suggested: - TweakScale (enables bigger sizes) - Any fuel switcher (patch from CryoEngines, Stock Fuel Switch, Modular Fuel Tanks, Configurable Containers) License: CC-BY-NC-SA 4.0
  7. По окончании обсуждений на этом и форуме и моих личных расспросах по другим просторам интернета, было решено фиолетовую планету назвать Евой, а её спутник - Гилли. В течение Мая постепенно будут применены все переводы игры, и вы сможете увидеть их в предварительной версии игры. Ещё не поздно к чему-нибудь придраться и вынести на обсуждение.
  8. К сожалению нет, так как альтиметр сделан из картинок. Разработчики не хотели внутренние текстуры игры выносить наружу для локализации, переведены только внешние картинки, которые идут отдельными файлами (текстуры деталей, флаги), остальные элементы интерфейса были переделаны в текст, который меняется вместе с локализацией. Из внутренних ресурсов была вынесена наружу только текстура "MÜN or BUST!", которая получила локализацию.
  9. Over the course of playing KSP I created numerous parts and patches for myself to improve the game experience. Time to start sharing. Ven's style Textures for Procedural Parts Credit goes to @Ven for his amazing artwork. I used his textures from the Stock Part Revamp to make these. Get Procedural Parts to use the textures. DOWNLOAD Ven's Style Textures for Procedural Parts Hazard Tanks Textures for Procedural Parts Procedural textures for tanks with hazards stripes. Give the badass look to your vessels! The play nicely with the Orbital Utility Vehicle by @nli2work Get Procedural Parts to use the textures. DOWNLOAD Hazard Tanks Textures for Procedural Parts Asphalt Tiles A useful set of three parts which are building bricks for offworld landing pads and roads. Made specifically for my Extraplanetary Launchpads base. Good for those who want to have the neat look of our KSC parking area even away from home. Works best when placed on flat area or welded with UbioZur Welding. Various pattern examples Easy to assemble in the field with KIS. Tiles can be attached to the surface. Luminescent stripes glow in the dark. Can be buit whole via Extraplanetary Launchpads. Archive contains an "Extras" folder with already welded examples (welded parts are independent from the UbioZur Welding mod). DOWNLOAD Asphalt Tiles Portable Science Crate Based on @RoverDude's part from the PackRat era. Useful for storing all the EVA gathered science on the fly. Can be sent back home on a probe without distracting the Kerbal from his other planetary activities. Serves the same purpose as the Stock Science Box. Great for rovers with External Command Seats and for small pods from other mods which deliberately don't have science storage in them. Requires KIS for the best experience. White texture available on demand. DOWNLOAD Science Crate Droptank "Wrapper" A curved wraparound droptank with an integrated decoupler. 4 way symmetry wraps perfectly around a 1.25m tank. Now has an aerodynamic nosecone. Now has its own thread Simple Mission Flags An assortment of flags to mark everyday missions. The archive contains the source .psd file for anyone who wants to roll his own shapes/colors. DOWNLOAD Simple Mission Flags _______________________________________________________________________________________________________________________________________________________ Stock 5m and 7m Fairing Looks like there are no bigger fairings in 1.1 for us. This patch adds a stock 5m fairing to the game. Made for those who love extra big launchers and stock fairings. Thanks to @Stone Blue for making an even bigger 7m config. Or download the ready config file and place it anywhere in GameData. DOWNLOAD The config for fairings. All content is under the Creative Commons 4.0 License More stuff in development
  10. @SchrottBot You can add those modules into the config file yourself I'm not responsible for any krakens it may summon.
  11. @Kerbal101 Спасибо большое за репорт! Обязательно разберёмся куда девалась вторая часть цветового тега.
  12. @Kerbal101 Есть ещё более сотни поправок переводов, которые не оказались в версии 1.3 из за внутренних проблем перед релизом. Переводы попросту не успели скомпилировать для финальной версии игры. Ждёмс следующей версии, где они точно появятся. Вот как эти автолоки значатся в наших переводах: #autoLOC_7001086 = Убедиться, что <<1>> <<2>> #autoLOC_7001087 = На <<akk:2>> нужно добавить деталь <<1>> #autoLOC_7001088 = На <<pre:2>> <<1「должен/должна/должно」>> быть <<1>> #autoLOC_7000003 = Доставить <<1[ВИП-туриста/$d туриста/$d туристов]>> в <<3[желаемое место назначения/желаемые места назначения/желаемые места назначения]>><<4[ и обратно./ и обратно./.]>> #autoLOC_6001966 = Вернитесь на <<akk:1>> с орбиты <<gen:2>>
  13. @Kerbal101 Мне такая штука тоже встречалась, не знаю что за баг за этим кроется. Текст точно не мой.
  14. Hi @cybutek, Since KSP 1.3 became multilingual, do you think that your celebrity mod could support localization somewhere in the future? I was leading the Russian localization team for the KSP 1.3 for the past 6 months and now I'm looking at streams and youtube videos of Russian KSP, almost everywhere your mod is featured as essential, but in comments and in chats non-English speakers still pose questions about what each KER reading actually means. I would gladly lend my hand in localizing all the text strings into Russian and will call the other language localizers if you ever decide to implement the multilingual support in KER.
  15. Dat staging in the last clip
  16. Я всё-таки согласен с тем, что там должна быть "перегрузка". Жаль, что никто не указал на это до выхода финальной версии.
  17. Как по мне, оба варианта имеют право на жизнь. Ускорение аппарата в 5g или перегрузка аппарата в 5g, одно и тоже.
  18. Шкала перегрузки идет отдельно на портрете каждого кербала (при включенной опции в настройках сложности). @AlexSilver Перед релизом разрабы запутались и недоприменили переводы. Как говорится "хотели как лучше, получилось как всегда". Будем ждать хотфикса. Желательно побольше этим им в морду тыкать на баг трекере и быстрее выйдет. Меня торопливость приведшая к таким результатам, конечно, расстроила.
  19. @Scondo Какая интересная информация, спасибо
  20. This method of butt switching was introduced with the heatshields. Remember, they have two nodes, one makes a shroud and another doesn't. Also the Interstage nodes of the fairings generate the truss structure this way. This type of geometry switching has been used successfully for more than a year in the MKS mod, I've seen no complaint about the method of choosing shapes of the ends of station parts of this mod. We can safely assume that this was publicly tested and all nuances noted
  21. I have no words.
  22. @Dragg0n Next pre-release build will be on Friday.
  23. All parts, which you can't find in specific categories, end up in the last category. It will have a lot of pages.
  24. @Dragg0n Let's hope SQUAD can catch all the rabbits and the next pre-release will be more stable. But try starting a new game, I had some crashes when used old saves.
  25. That's basically what modders do.