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Everything posted by klesh
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As a AAA title (as least in pricetag), I expect cool features like this working right out of the box.
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Its a stock craft, you can find it in the VAB for copying & reverse engineering.
- 97 replies
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- ariane 5
- shared horizons
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Some old parts variants are still here in ksp
klesh replied to Firecowbruh's topic in KSP1 Discussion
Its so you have time to replace them with the new revamps on all your important craft. Eventually the old parts get removed completely, like the old mk1-3 capsule. -
KSP 1.10 Custom Flag Decal Showcase
klesh replied to Rocket_man1234's topic in KSP1 The Spacecraft Exchange
My first thoughts were of some of the plaques NASA has adorned things with over the years. Pioneer’s plaque, the Voyager’s golden records, the various Apollo LEM plaques etc. A little history pack of stuff like that would be great. You could include it in... wait for it.... your History and Parts pack! And really, this is the kind of polish I’d hope for in KSP2, where a flag update comes, and you know, comes with new flags too. We never got a flag with the Making History logos, nor the Breaking Ground ones, new parts manufactured under the same companies with the same logos and same graphics from 8+ years ago. This is the kind of polish I miss in KSP. -
Simply stunning. The quality far surpasses anything available elsewhere. I just read your .me page about this project. Where can I donate some money to you?
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Hey, does any of you have rocket soyuz?
klesh replied to Mmmmmm's topic in Making History Discussion
Here you go. Enjoy it. Proszę bardzo. Ciesz się https://pastebin.com/5HamGkLw -
1.10 fuel transfer issue?
klesh replied to Woodsielord's topic in KSP1 Technical Support (PC, unmodded installs)
https://bugs.kerbalspaceprogram.com/issues/25680 -
Was testing various 1.10 stuff this morning and decided to make a little sorta Surveyorey looking thing.
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I saw your bug on the tracker, so I gave the mission a try this morning. Never tried it before. I launched the station into 80km/80km orbit. Game brought me to launchpad with Soy Ooze 10 ready to launch. Checked map, Sally hut was in orbit just fine. Tried launching that Soy Ooze ship and then I remembered why I don't bother with these missions, lol. Anyway, unable to reproduce this not working.
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Revamp: Variable Length Launch Clamps
klesh replied to klesh's topic in KSP1 Suggestions & Development Discussion
Yes, that is a mod about launch clamps. -
After reading the bits here about the drag cubes and how they are made, this cannot be intentional, right?
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
klesh replied to UomoCapra's topic in KSP1 Discussion
Can someone with some free time look into the engine plates in 1.10? It looks to me like they maybe lost drag cubes (or something), making whatever is attached to their decoupler node have huge drag. Edit: https://bugs.kerbalspaceprogram.com/issues/25712- 202 replies
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- 1.10
- grand discussion thread
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Hi, Post the score you got on this mission from SQUAD. Here's mine: 8750 - Gold Award.
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Hey, does any of you have rocket soyuz?
klesh replied to Mmmmmm's topic in Making History Discussion
Hi. Do you want the R-7 rocket itself, or the Soyuz craft with the rocket? -
Hi, A suggestion I would like to make is that when the time comes to update the Launch Clamps, that the variant system is used to give us variable lengths for the horizontal arm that attaches to the rocket. The same way that you use the variant system to provide various lengths to the structural tubes, clicking "short, medium, or long" variants would keep the attach point against the rocket the same, and the user would see the arm length change and the launch clamp base correspondingly move as well. A system like this would allow a launch tower to be built with a single footprint while reaching out further to hold the rocket as the rocket's diameter decreases with height.
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Where did you buy it from? Edit: I'll leave this here in case its Steam. Someone else will have to answer about the KSP store, GOG etc.
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Kerbal Space Program 1.10: "Shared Horizons” Grand Discussion Thread
klesh replied to UomoCapra's topic in KSP1 Discussion
Here. You create an account and can post bugs, track their progress, upvote yours and others for visibility etc. https://bugs.kerbalspaceprogram.com/- 202 replies
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I quite dislike the artstyle of the UI. Its like someone was let loose with neon highlighters to accent things or something. Very brash and gaudy. Seems like alot of wasted space. I too dislike the digital clock fonts. Am I the only one not planning on painting 1/2 of my rocket purple? In order to not be completely negative, I am happy to see Kerbin finally has clouds.
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It's my lucky day! I should play the Lotto.
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Live on Steam! GO! 567.1MB for me (both expansions)
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Distant Object Enhancer. Great little mod.
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See, we need confirmation of the Bobness of that Kerbal.
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The one with the flags you're seeing is an ESA variant of the SRB, so you'll be able to use the old (current) variant if you want.
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KSP Loading...: Sharing Horizons with ESA
klesh replied to UomoCapra's topic in KSP1 The Daily Kerbal
Don't hold your breath. This Making History symmetry bug has been there since the release, and the report goes back to 2018. https://bugs.kerbalspaceprogram.com/issues/20762