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klesh

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Everything posted by klesh

  1. Star Theory should start selling locomotive brakes.
  2. Yes. Annie, are you ok? Are you ok? Are you ok, Annie?
  3. Presumably they would have fixed this for 1.9 so it doesn't spoil the Kerbin revamp, though I suppose it spoiled whatever revamps that were in 1.8 when it was included in the build seemingly unnoticed. Technicalfool, who is on the QA staff, is active in the official bug report so rest assured they at least know about it. Of course, please upvote if you are so inclined. At least it feels like you're contributing. https://bugs.kerbalspaceprogram.com/issues/24061
  4. Slap an inflatable docking port on top of the MK Lander can, inflate it, and put a kerbal inside for the ride to the surface. Or for a more budget solution, slap a folding chair on top and make him sit out in the vacuum for the ride down.
  5. Thanks for the preview! I always really appreciate getting to see these. I will add my opinions: Nice to see Kerbin getting it's turn at being revamped. I have issues with the way these revamped textures transition from one another as LOD changes. Something doesn't look right. You can see a picture taken from 5,000m up and see the same patterns that you do from .5m off the surface. Its very strange and to me jarring. Perhaps the same effect was used on the old textures, perhaps there were less transitions or the resolutions were so low that it wasn't easily seen. I don't know. What I do know is that while the new textures look great in a static scene, and I totally use them on my game, they are very jarring to play with in various scenarios where many LOD changes occur. I'm probably not describing what I'm seeing very well. Drain valve seems nice. Not alot of applications for me, but not something to complain about the addition of. Some color variants are in order though: an orange, and a dark to go along with the white. You've gone to the trouble of letting us decorate and change our entire rocket with the variant color system, and you're going to force us to put a white drain valve on everything? Let us match the tanks we're putting it on, please. Thanks for listening and doing variants for the Skipper and Mainsail. The results you've posted is exactly the type of modification to the originals I was looking for. I do agree with someone that perhaps an orange stripe (maybe the middle ring of the tankbutt?) could be added to call back to the classic Mainsail. In general I know the variant system means your job now is 2x harder because we demand all the new parts make use of the variant system, but really the flexibility it brings to the player makes your extra effort so very worth it. I really love it when a part has variant options and your game is so much better when they do. Nice looking Thumper! It looks both new and at the same time has callbacks to a classic KSP look. The Quality of Life features sound good, especially the screenshot-pause function. Being able to plop ourselves on a planet's surface via the cheat menu with be great too. Rather than asking us to type in coordinates, I will be really impressed if it uses the Making History Mission Builder's zoomable surface picker tool. One can always dream. Blade improvements sound good. Helicopter aficionados have been asking for cyclic and collective deflection controls since day 1 of the dlc; I'll certainly see what its all about. I'm still hoping any of the robotics content will be updated to make some kind of sound. The silence is eerie and not impressive. The new stock craft for expansions. I am torn on this. I mean, on the one hand of course new crafts are great and I am surely glad to have them. I am looking forward to seeing what craft might have robotics on it and reverse engineering them. I still have no clue how half of the Breaking Ground content is supposed to function, as there was zero instruction. What I am torn on is the fact that this is the type of polish I expect on release of a product, not 684 and 241 days after a dlc is sold to me. I appreciate that they are giving them to us, but I can't help but feel like it highlights how much we should already have had them. The 2 DLC's were missing alot of polish to them, but I suppose a little shine later is better than never. I realize Squad delivers as much as they can in good faith, and I appreciate what they can and have delivered.
  6. @DunaManiac @AHHans Seems to work fine for me here: https://v.redd.it/cmj40mygsdb41 Seems okay. Its certainly a niche functionality that is fantastic to have when you need it. The video doesn't show, are there any color variants, dark, orange, and white?
  7. I'm not particularly excited for this one. It almost looks like a push, and not much of a revamp. The models themselves seem to have the same level of detail and artstyle and the revamped version simply looks like a 2nd attempt at the original, done at the same time. The textures do look higher resolution on the revamp, but when wrapping an "old" looking model I don't really feel like much has been improved here. Lack of variants again is disappointing as well. Skipper & Mainsail revamps have been underwhelming for me.
  8. Here is a version of the Vulcain with no tankbutt and all the greebles a space nerd could hope for. Something more like this please:
  9. Not really feeling this one, sorry. It does look like the Vulcain, but I'm not a fan of that look especially with all the pipes and fun stuff covered up. If I'm playing with a visual cool factor as my priority and not mathematical efficiency, I'll probably choose the Mastodon every time over this revamped Mainsail. I would much rather have 3 variants like that than be able to switch from orange to silver like the revamp. The revamp doesn't look or feel powerful, visually. I'd like something that looks more like a Mastodon or Skiff from Making History. Greebles, man. The art style from the Spider and Ant revamps is more the direction I would like to see. This preview seems very matte and dull with the textures. I would much prefer the 3 designs of porkjet in variant form than this revamp engine. No offense to the creator of the engine, its certainly better than I can do. I aim to be constructive in my criticism.
  10. Is it the same as seen here? There is a bug report on the tracker, please upvote it: https://bugs.kerbalspaceprogram.com/issues/24061
  11. It looks nice, but my excitement is effectively tempered by a lack of truss mount and bare variants.
  12. Just got turned on to these cats, they can get pretty wild, but this song is groovy.
  13. It's been 6 months since 1.7.3 when the silent turboshaft engines were added. 157 days. The entirety of the robotics portion of this DLC feels devoid of sounds, but these two engines in particular seem to have a ridiculous, eerie complete pin-drop silence to them. How many more months are needed before sounds are added? Are they never to be added? If you don't plan on adding sounds I would suggest removing the flavor text in the part description talking about the sounds that they make. Flying around a propeller plane that makes zero sound is not the result of paying extra for additional DLC I was expecting.
  14. Not looking at my game, but if I recall doesn’t one have to specifically click to allow crossfeed on engine plates within the VAB prior to launch? I could be mistaken and that option is not available.
  15. Unfortunately, no it's gone-gone now... https://forum.kerbalspaceprogram.com/index.php?/topic/175447-is-the-mk1-2-command-pod-gone-no/
  16. Well that bug was just recently set to Confirmed by Squad 14 days ago, so I guess they're officially aware of it now if they weren't already. Quite surprised this wasn't fixed in 1.8.
  17. They're diversifying into jewelry as well: Its obvious there is interest in these sorts of items. I wonder what the hold up is?
  18. https://www.kerbalspaceprogram.com/kspedia/
  19. Thanks fellas. Gonna block all that nonsense straight away.
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