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abowl

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  1. any plans on listing this on CKAN? It will help keeping up with updates
  2. Ey, When i decline a contract it shows up a red icon in the top right corner. Very intimidating. But when i kill a kerbal, i mean, when there is an accident and a kerbal dies, there is a penalty i think. But how much is it? What if you get a red icon, and a short report explaining how much money you lost, when a craft crashes, and if a kerbal is inside, it shows how much reputation you lost as well. Just a suggestion. http://imgur.com/g4hP1Yl
  3. Ah, i see you replied to my post. After thinking about it, for simplicitys sake i think its better to keep it unlocked with science. It also makes sense because as you mention near the end game it would be nice to have something to do with excess science Have a nice day.
  4. hello, do anyone make a mod where you start on duna instead of kerbin? i think it makes more sense for the little green men to start on duna. thanks
  5. This mod is nice. But i already have problems with getting enough science. I was wondering if you could do an xp setting instead. so when a part has been in orbit around for example kerbin it gets some xp. and if its recovered, if it has gotten enough xp, you can increase a stat. for example an orbit or landing on mun would give more xp than orbiting kerbin. and landing on eve or orbiting jool would get even more xp and so on. but you have to recover the part, or have an engineer make a service report and transmit that back for lesser amount of xp, to improve the part. nice day.
  6. this seems pretty cool im gonna give it a try
  7. This is pretty cool. It would be awesome if stock KSP started out on Duna. It just makes more sense. You should even be able to chose a race when you start a new game!!!!!! Have you guys seen the Human textures mod? So if you choose kerbals, your space center will be on Duna, but if you chose the human looking fellas your space center will be on Kerbin. How is that for some variance. Huh?
  8. Hello, This is just a quick thought i wanted to share. I dont know why, since when i usually share my thoughts, i end up upsetting someone. Maybe thats why i do it. Anyway I sometimes struggle with getting satisfactional dV from my spacecraft. It is mostly due to my inexperience with making spacecraft, because i know people sucessfully make trips to Jool etc. with loads of equipment. I however, not so much. But this doesent change the fact that i think leveling up parts could be fun. For example taking an engine to an orbit around Kerbin gives x amount of XP. and at level 1 it will have various increased stats. Perhaps you could even chose which stat to level up. ISP, reduce weight, increase thrust, and so on. Similar things with solar panels, even batteries you name it. With enough thought put into the concept you could have a myriad of options for leveling up parts. I might add that leveling up parts is a bad name for the mechanic, since you dont actually level them up, you improve upon them, from experience. From using them, you learn how to improve them. Its important tho that a part is recovered before its experience counts. But i there should be some kind of cap or balance so that people cannot send a heap of parts to Jool, and then get level ups too easy.
  9. You get N/A if the engine isnt activated. Engines wont activate if you decouple manually. Maybe thats the problem.
  10. So maybe there should be hatch nodes. Would make interior design easier. But with hatch nodes comes restriction which the goal was to get tid of to begin with.
  11. Hi, I was wondering what would happen if the science lab and hitchiker module for example had the crew hatches and ladders removed, and instead you could place a hatch and ladder for that matter where you wanted.
  12. The time until impact is my favorite thing about this mod. Its so goddamn useful. Oh my god, story time. I was going to Moho for the first ever the other day. With a probe lander. And i decided to just deorbit, and use the time until impact. I had the feeling the number was wrong, i mean i was comming down too fast (i was landing near the poles, they have rough terrain, so i dont blame it.) but i decided to rely on the number anyway. held my breath and didnt start burning until the Time until Impact and Burn time numbers were equal. It was the best freaking landing ever. It slowed down just enough, and hit a slope at the correct angle. The engine blew up, but the landing legs prevailed. It made a 360 spin after the explosion, and landed on the legs. It was awesome. I regret i didnt have any footage.
  13. Would you consider a standalone version of FIrst person EVA?
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