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abowl

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Everything posted by abowl

  1. This mod is pretty sweet. Makes gathering science feel more rewarding and less tedious.
  2. Hello, Unfortunately the nav ball sometimes gets in the way when trying to for example land. There is a mod for that, that lets you slide the navball to the left or right. Very usefull. But when it comes to EVA missions how do you guys go about it? In my experience the kerbal tends to be in the way more often than not. When playing with KIS i can imagine this a real pita. But even collecting science and resetting experiments on EVA can be a bit of pain. Is there a first person mod or something like that, that helps with the EVA stuff? Thank you
  3. Kerbal Space program is a game like no other. It requires elegance, pre-planning and has high risks, exploration/open game world and mechanics that are very "free". The game carries very little restriction and gives the player alot of influence in how to play the game and all that sort of stuff. So as a gamer, it appeals to me.
  4. Hello i like to play on hard mode but its difficult especially in the beginning because you need more than 100k to hire a new pilot if you lose either one and that happens to me usually always. I have to cheat the game by force closing it before it saves when a kerbal is killed. I feel like if new kerbals didnt require as much money in order to hire them it could make playing on hard more a little more enjoyable. And before you say Hard is supposed to be hard, there is no challenge in having to grind 100k+ after you lose a pilot, to get a new one, when you are already grinding to upgrade the buildings.
  5. Bump is probably not alowed, but i will do it anyway because this mod deserves more attention.
  6. I Like this. Solve a problem i think everyone has. Among other things spinning menus. I know there is a simpler solution already out there, but this is way cooler. I was wondering if you have considered RPM support. It would be nice to access any right click menu from IVA.
  7. Hey:) Im getting some wierd contracts occasionally. For example i have to gather science while splashed down at Kerbin Deserts, and then i will sometimes get a contract to gather science while Landed in Kerban waters. It seems the two are mixed up.
  8. Hey this is probably just something temporary, but i have to ask anyway. When i go to settings and i try to add a new repository i guess its called (i want to add the mechjeb-dev branch) CKAN hangs when i press New, and then eventually pops up a new window with "Failed to fetch master list". Am i doing anything wrong? Thank you.
  9. Hello, If anyone uses reddit to find kerbal space program content, the mods apparantly decided to make it private because a moderator from another sub was let go. If you feel like this is wrong please tell the mods by creating a message and putting /r/KerbalSpaceProgram as the reciever. This will reach all the mods. Hoping the subreddit will return asap. Thank you.
  10. Just got a new idea. What if the g's drain a new resource. Ah let me start over. You lose control of a craft if the probe runs out of electricity. You dont have this problem with manned flights. What if the g forces could drain a new type of resource, that if drained would make you lose control of the craft until the resource came back. For example pulling too high g's will lead to the resource rapidly draining. When drained. You cant control the craft. The resource - lets call it consoucness for now - replenishes passively.
  11. Someone (Squad) should find the time and/or means to give this guy some money/award. The mod is several years old. And its always super maintained it seems. If squad went out of their way to do this, or set up a small program/event/award for similar modders it will be a world first. And i think it will reflect positively on sales etc. Hows that Maxmaps? Instead of conjuring deals with the devil (curse, sony etc.) for mo money flows why not do something that really affects the community and would give positive PR? Thanks
  12. I dont think you face a very tough choice. Your mind is telling you to take a break. Do something else for a while. So why not oblige?
  13. Hoi:) This is still not on CKAN btw. At least i cant find it. Sorry to be a ..... about it.
  14. Is there a mod that you would suggest?
  15. How do i find out the weight of the fuel in my main ship?
  16. Hello KSP'ers, Im not sure wether this is the correct category to post in or not since its kind of mod related. But i feel like the game stops giving me "progression" contracts, and/or gives it to me at random. Do you know of a mod that makes contracts that first asks me to Visit mun, then minmus, then duna, then eve, etc. so it gives me all the planets in order according to the percieved diffculty in getting there? Thanks
  17. Do you have a suggestion for how to make it more challenging?
  18. if its fuel pipes or hoses im going to scream big time and then skip around the room etc.
  19. Hello Freethinker, thanks for you reply. I figured it out. It was a problem with the root part. After i changed it, the correct deltaV values was showing. Im not sure what entirely was causing it because the staging was set up correctly. But i have the correct DeltaV values showing now! Thanks
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