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LitaAlto

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Everything posted by LitaAlto

  1. The UKS Katabasis went on its maiden voyage to Dres for the first ever Kerbal exploration of that tiny grey world. But there turned out to be a slight miscalculation... Mods: Near Future Technologies https://forum.kerbalspaceprogram.com/index.php?/topic/155465-110x-near-future-technologies-all-110-nfa-returns/ ReStock/ReStock+ https://forum.kerbalspaceprogram.com/index.php?/topic/182679-1101-restock-revamping-ksps-art-finally-updated-for-110/ Music: Crusade by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3567-crusade License: http://creativecommons.org/lice
  2. The UKS Katabasis went on its maiden voyage to Dres for the first ever Kerbal exploration of that tiny grey world. But there turned out to be a slight miscalculation... Mods: Near Future Technologies https://forum.kerbalspaceprogram.com/index.php?/topic/155465-110x-near-future-technologies-all-110-nfa-returns/ Music: Crusade by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3567-crusade License: http://creativecommons.org/licenses/by/4.0/ Flutey Funk by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/3768-flutey-funk License: http://creativec
  3. I just noticed I hit 200 subscribers on my YouTube channel! YAY! Thanks to everyone who's supported my weird little channel. Now, to commemorate the occasion with an old favorite from 2015... with a twist. Old Favorite: Noodle Rocket Ballet Twist: "Every SoundCloud Metal Song Ever (With The Ultimate D)" - Andri from Pagefire Licensed under CC BY-SA 3.0 https://soundcloud.com/nerdymetalhead202/every-soundcloud-metal-song-ever-with-the-ultimate-d
  4. I just noticed I hit 200 subscribers on YouTube! YAY! Thanks to everyone who's supported my weird little channel. Now, to commemorate the occasion with an old favorite from 2015... with a twist. Old Favorite: Noodle Rocket Ballet Twist: "Every SoundCloud Metal Song Ever (With The Ultimate D)" - Andri from Pagefire Licensed under CC BY-SA 3.0 https://soundcloud.com/nerdymetalhead202/every-soundcloud-metal-song-ever-with-the-ultimate-d
  5. I updated Moho's flag. Moho, Dres, and Eeloo looked too similar, so I reversed Moho's colors to differentiate it more.
  6. I've been wanting more flags but also wanted something that would fit in better with a game featuring little green aliens. There is also a certain amount of semantic cohesion. Terrestrial planets are hexagons with triangle insets, while gas giants are hexagons with bands. Massive moons are relatively large squared diamonds, while tiny moons are little squared diamonds. The alien text is actually reversed English or Latin using the Wintermute font. The result looks vaguely but not quite like Hebrew. The other two flags (which, yes, aren't reversed and don't use Wintermute, don't @ me)
  7. TBH the whole idea that you have to go on EVA, or have a storage container, to perform multiple crew reports never struck me as a good idea for gameplay. It's unrealistic and grindy. The only purpose I can see for it is to force players to go on EVA and motivate them to upgrade the Astronaut Complex as early as possible, and I can't help but think there are better ways to encourage EVAs. That said, I'm really glad to see this mod resurface. Thanks, @linuxgurugamer, yet again!
  8. I'd argue that it'd only seem like an absolute reference frame from the perspective of the the KSC, which is where you'd be spending the bulk of your time. I wonder if it'd make sense to switch reference frames between the active ship and the KSC, but no other objects in the game.
  9. I think I'd rather see it baked into the stock game, personally. Forward-thinking is not a bad thing in game design, especially if the game is designed with modding in mind--and KSP2 is claiming to have enhanced modding support. And to be clear, I'm not even talking about adding time dilation, only an upper speed limit and possibly nerfing acceleration as you approach the limit.
  10. I personally think that will be part of the challenge, and would be most educational on its own. After all, this is a problem that all interstellar flight will need to reckon with.
  11. Maybe so, but I'm pretty sure that some KSP player with a bad reputation for doing horrible things with the game will figure out something. For once, I'm *not* including me in those ranks... although I don't know if I'll be able to withstand the temptation forever. Also, what do you think about Cydonian_Monk's comments about what n-body physics might do?
  12. Yeah, no worries, but the discussion of this thread is about game physics, so while this is all kinda off-topic, it's still relevant. Especially if.... ...which would be REALLY INTERESTING if you had, say, a colony there at the time. Shades of Space: 1999 there, with a side of Einstein spinning in his grave.
  13. Yes, I'm aware of the rocket equation, which is why I phrased it like that. I dunno, I admit that the whole argument from impracticality is still dissatisfying. But it's getting harder to put my thumb on what exactly about it is not satisfying. I still find myself wanting, if nothing else, the option to throttle vessel speeds to simulate relativistic effects on ships, just in case. Flipping? How so? You mean moving out its orbit? I admit, Jool's SOI is pretty big, and the moons are very close in. And wouldn't even minor instabilities amplify over time? Or does it amount to such rid
  14. I'm expecting Whackjob's Glorious Return to be a cluster of over 100 Daedalus engines taking off from Kerbin's surface. (It's "over 100" because he lost count, understandably.) ... *takes off sunglasses* That's... absolutely brilliant. Doesn't that imply changes in the Chandrasekhar limit and changed effects on a number of other celestial objects which aren't currently planned to be included in stock KSP2? DON'T WORRY, SCIENTIST BRAIN, I'LL SAVE YOU!!! *builds a rocket for a scientist rescue mission* Would we be able to have a stable Kerbolar system and ma
  15. Integrating a notification/warning system like that would be very handy in general, and the deeper it is integrated into the stock game, the better. I'd definitely want a tab in either the flight view or map view that shows me upcoming events--not just maneuver nodes but arbitrarily set values like transfer windows or even RL events like, "Save the game and get some fresh air, you've been at it for six hours straight, yeesh!" I know many players prefer to fly one mission at a time, but I figure that a sufficiently advanced space agency will have multiple missions going at a given time, with
  16. That's actually part of my concern. In stock career mode, if you get caught up in a long-term mission without paying attention to the rest of the game, you can have contracts expire, transfer windows missed, and in some cases, slingshotting if you're not careful to avoid your ship's orbit passing too close to a body with an SOI. I can only imagine these issues amplifying once space travel is measured in terms of decades or centuries.
  17. Those are fair points. I just don't think we can presume that KSP2 developers will nerf Orion/Daedalus engines by default. Also, I half-expect someone to create a Whackjob-inspired monstrosity. Although the overall mass if the ship, including fuel, may prevent sizable fractions of the speed of light, I can't rule out someone finding a way to kludge around that. Maybe I *am* making much ado about nothing in the end, but all the same, this is the kind of thing I think about, maybe to the point of obsession, when playing games like this. Please don't get me started about Kerbin's density.
  18. For me it has more to do with setting the realistic expectation that traveling between stars takes a lot more time than it would between planets. I agree that, for gameplay purposes, the developers may decide this is too much of a complication to add in. I'm not sure we can presume that Orion/Daedalus derived parts will only reach speeds in the neighborhood of 0.1c, however. The devs could decide that speeds that would be relativistic in the real world is the more practical approach, and that could occur even if the galaxy is scaled down similar to the way the original solar system is.
  19. I'm not sure I see how having stars and planets closer together would reduce the maximum practical speed to be lower than 0.1c. Could you elaborate?
  20. That's a fair point, although one could say GR is a generalization of SR that accounts for spacetime curvature, while SR presumes flat spacetime. But that wasn't really the point of confusion. It had more to do with people presuming I wanted FTL, when I thought I had made clear that I didn't. No. N-body physics has to do with the collective gravitational influences of more than two bodies in a given system. And as @chaos_forge pointed out, I mispoke. I meant Special Relativity, since SR is where the speed of light was first set as a hard limit. That hard limit holds true for General R
  21. I'm going to try to be as careful as I can with my phrasing here, because I really don't want to be misconstrued. (I tried asking this on one of the KSP groups on Facebook and it spiraled out of control pretty fast.) KSP2 developers stated that there will be no FTL drives in the game. I'm perfectly happy with this, and to be honest, would have been let down if they did add warp drives, wormholes, or other handwavium. Also, implementing full Special Relativity is way impractical for a game, and besides, the math gets hairy enough that I can't imagine a developer spending time trying to ad
  22. It looks like it will support PS4 and XBox One, and if it's being built from the ground up, it should avoid the pitfalls that made porting to console so difficult to start with.
  23. I'm just here for the hype. Does anyone have a box of tissues they can spare? I just destroyed one box weeping over how glorious the new game looks like it'll be. KSP 1 rekindled the love for space that I had as a child, and I am looking forward to falling in love all over again. OMG, I think I'm going to start crying again.
  24. I have to ask--where did you get that headbanger Kerbal GIF you use for your profile pic?

    1. Redneck

      Redneck

      i made it in blender, animated it in a scene then transformed that movie file it into a gif online

    2. LitaAlto

      LitaAlto

      It looks absolutely amazing. Great work, and keep on rocking! \m/

    3. Redneck
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