LitaAlto

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Everything posted by LitaAlto

  1. can't get it to show up as a picture for some reason. Trying again with a direct link: http://imgur.com/ZVEt2Df I give up for now. Just look at the link if you wanted to see what I was up to.
  2. So this is what I was working on: can't get it to show up as a picture for some reason.
  3. I realize I might be a little too excited about the RoveMate rotation fix, but this has been such a thorn in my side for so long that I just *had* to endanger the lives of Kerbals for their, your, and my entertainment to celebrate this occasion. Oh yeah, the other changes are nifty too. Thanks, Squad. Music: "Hero Theme", "Evening Melodrama", "Discovery Hit", "Greta Sting", "Also Sprach Zarathustra", "Guess Who", "Plain Loafer", "Gustav Sting", "Pump", "B-Roll" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  4. Anyone who's dealt with the RoveMate rotation issue as long as I have will appreciate this.
  5. Ah, thank you very much, that's extremely helpful! I'll share the results when done.
  6. I seem to recall there being a guide for creating KIS items. Does anyone know where that is currently? I'm not having much luck finding it. My goal is to take an older mod for a standalone part and convert it to something that can be worn by the Kerbal, similar to the way DMagic science experiments can. I'd appreciate any advice someone may have. Thanks!
  7. Nice one, @purpleivan! Wish I thought of that when making the video thumbnail.
  8. OOH. Thank you for letting me know! Somehow I missed that.
  9. I am Patchymandias! Look upon your mods, and despair! (j/k, so far everything works fine.)
  10. There isn't really anything like that. Most of us use a tool like KerbCam or Camera Tools for the camera angles, and leverage quicksaves so we can reshoot scenes until we have all the footage we need. Camera Tools is my favorite, as you can set a static location for the camera, which is good for ground camera shots, or have it move with the craft. You can also set autozoom, set relative velocity for those "shotgun" slow pans you mention, and use the numpad to manually control the camera in any mode. It also has a "dogfight" mode which is really handy not just for dogfights but for docking maneuvers, EVAs, and any scene where there's at least two craft. And it has a camera pathing tool, which is handy but not as flexible as the pathing in KerbCam. The mod is abandoned and hasn't been updated in a while, but seems to work fine in every version of KSP since. KerbCam mainly focuses on pathing, and has been kept more up-to-date by volunteers, and if you like the control of pathing, this might be a better option: https://github.com/cartman09/kerbcam And for my cinematics, I sometimes create a tiny probe with RCS and a few choice cameras from Hullcam VDS -- or even EVA a Kerbal and use the same mod for a Kerbal-view shot. I hope this helps!
  11. There aren't a lot of ground enhancements like that, and clouds are part of the atmosphere and would be modded by something like EVE. And EVE supports volumetric clouds, which is as close as you'll get to thick clouds to fly through. My recommendations would be to use Stock Visual Enhancements: ...Along with its companion mod, Stock Visual Terrain: SVE should provide relatively nice volumetric clouds to fly through, and SVT not only improves the terrain appearance but also gives scatter objects collider meshes. In short, you can crash into trees, rocks, cacti, etc.
  12. (Apologies for the video glitches. I'm tired.) It's Summertime, and it's too hot to stay on land, and Eeloo is too far away for a quick cool-off. We need to get MOIST! No, not like that. Like the MOIST! Underwater Technologies mod by YouTube stunt Kerbal extraordinaire, Jatwaa. In a partnership with K&K Kerbal Planetary Base Systems and MOIST, we bring you... The Waterwysp. Capable of a top speed of 175 mps at a depth of 500 meters, the Waterwysp comes with landing gear for easier conveyance on the ocean floor, but don't let the "training wheels" fool you -- she's fast. Mods: Music: "With a Creation" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License https://creativecommons.org/licenses/by/3.0/ Made in KSP 1.4.4.
  13. (Apologies for the video glitches. I'm tired.) It's Summertime, and it's too hot to stay on land, and Eeloo is too far away for a quick cool-off. We need to get MOIST! No, not like that. Like the MOIST! Underwater Technologies mod by YouTube stunt Kerbal extraordinaire, Jatwaa. In a partnership with K&K Kerbal Planetary Base Systems and MOIST, we bring you... The Waterwysp. Capable of a top speed of 175 mps at a depth of 500 meters, the Waterwysp comes with landing gear for easier conveyance on the ocean floor, but don't let the "training wheels" fool you -- she's fast. Mods: Music: "With a Creation" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License https://creativecommons.org/licenses/by/3.0/ Made in KSP 1.4.4.
  14. My latest misuse of KBPS, in this case, using @Jatwaa's MOIST! Underwater Technologies for the submarine engines. (Apologies for the glitches. I'm tired and didn't catch all of them until after I uploaded.)
  15. And here's my attempt at a sub: (Pardon the video glitches, for I am tired and didn't catch all the oopsies until after upload.)
  16. Edit: I obviously posted this before I watched Jatwaa's very informative video. My bad. Until there's an auto-balancer, I use three tanks, one of which is by default empty and shut off. I only turn it on to pump ballast into it and then pump it out evenly to both tanks. The downside is that the empty tank really should be close to the CoM or your ship will tend to go nose- or tail-up. Also, use a mod that gives you vertical speed, like KER or MechJeb. With careful pulses of filling and emptying, you can fine-tune your descents and ascents.
  17. The link is in the OP, directly under the Stock patch. Here's a direct link.
  18. Pardon me, I'm only screaming Cuz you launched me yet once more And tonight I know I'm feeling Like a kerbal kannonball Valentina Kerman got it into her head to cram herself and two other Kerbals into a little metal ball, strap it to the top of a rocket, and see if she could hit 300 kilometers and return without anyone dying. The truly impressive part was that she convinced Bob to join the flight. I have a lot of creative projects all over the place at any given time and it is admittedly difficult at times to complete one project because another project beckons. All the same, if I can I'd really rather create a video a month, and if possible, put in enough time so it looks fairly decent. For this video, I created a simple rocket using Squad parts (stock + Making History) and tested it repeatedly to fine-tune an optimum launch angle of 4° East. This would assure a 300-kilometer altitude and a splashdown just North of the Runway Islands. I then turned on SAS, set up either the stock camera, Camera Tools, or KerbCam in turn, started recording, and pressed spacebar. Aside from occasional adjustments to the cameras and staging once, I sat back and recorded. Again, and again, and again, and again, and again, and again, and again, and again. Dozens of gigabytes of video footage recorded over roughly six hours went into this five and a half minute video. And then I had to get fancy with the editing. Still, I think this is one of my finer efforts to date, and I sincerely hope you enjoyed it. Rocket parts are stock or from Making History, with a few tweaks from Textures Unlimited for visuals: https://forum.kerbalspaceprogram.com/index.php?/topic/167450-142-textures-unlimited-pbr-shader-texture-and-model-api/ Other mod details available upon request. Music: Stormfront Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  19. Pardon me, I'm only screaming Cuz you launched me yet once more And tonight I know I'm feeling Like a kerbal kannonball Valentina Kerman got it into her head to cram herself and two other Kerbals into a little metal ball, strap it to the top of a rocket, and see if she could hit 300 kilometers and return without anyone dying. The truly impressive part was that she convinced Bob to join the flight. I have a lot of creative projects all over the place at any given time and it is admittedly difficult at times to complete one project because another project beckons. All the same, if I can I'd really rather create a video a month, and if possible, put in enough time so it looks fairly decent. For this video, I created a simple rocket using Squad parts (stock + Making History) and tested it repeatedly to fine-tune an optimum launch angle of 4° East. This would assure a 300-kilometer altitude and a splashdown just North of the Runway Islands. I then turned on SAS, set up either the stock camera, Camera Tools, or KerbCam in turn, started recording, and pressed spacebar. Aside from occasional adjustments to the cameras and staging once, I sat back and recorded. Again, and again, and again, and again, and again, and again, and again, and again. Dozens of gigabytes of video footage recorded over roughly six hours went into this five and a half minute video. And then I had to get fancy with the editing. Still, I think this is one of my finer efforts to date, and I sincerely hope you enjoyed it. Rocket parts are stock or from Making History, with a few tweaks from Textures Unlimited for visuals: https://forum.kerbalspaceprogram.com/index.php?/topic/167450-142-textures-unlimited-pbr-shader-texture-and-model-api/ Other mod details available upon request. Music: "Stormfront" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  20. Beautifully so, thanks again! I like the USI construction ports as well. They look stock-ugly, but after welding they disappear, leaving a seamless transition between station parts.
  21. The Excursion C deep space exploratory craft is designed with a trip to Duna in mind, but to make sure the design is sound, we sent it around the Mun first. Featured Mods: Stockalike Station Parts Redux by Nertea: https://forum.kerbalspaceprogram.com/index.php?/topic/170211-131-stockalike-station-parts-redux-january-28th/& (By default the mod matches its greenhouse lighting to the rest of the window lights. To make it purple, follow Nertea's instructions here: https://forum.kerbalspaceprogram.com/index.php?/topic/170211-131-stockalike-station-parts-redux-january-28th/&page=5&tab=comments#comment-3283173) Near Future Technologies by Nertea: https://forum.kerbalspaceprogram.com/index.php?/topic/155465-131-near-future-technologies-bugfix-updates-nov-28/ Music: Unwritten Return Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/