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LitaAlto

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Everything posted by LitaAlto

  1. Happy 2018! This New Year's Eve I started playing with the kind of fireworks that don't scare dogs or cats, only Kerbals. There is an old mod that adds fireworks to the game, and by some miracle, it still works in KSP 1.3.1. Enjoy! Mod: https://forum.kerbalspaceprogram.com/index.php?/topic/115069-kerbal-fireworks/&tab=comments#comment-2531513 Music: "Egmont Overture Finale" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
  2. This mod hasn't been updated in over two years, although some claim it still works. JPLRepo helpfully posted a current link, above:
  3. I took a hiatus from making KSP cinematics due to video card issues. The game was playable, mostly, but not capable of consistent FPS. That's all fixed now. I'm back. For a test, I figured a pole-to-pole Kerbal rover trip might be a good start. I have more interesting ideas for much more ambitious cinematics but for now I'm happy with this. Details about mods are in the video description. Enjoy!
  4. I'm back. Nothing particularly exciting, just a little rover trip....
  5. Trees you can actually crash into make SVT the funniest best realism mod ever.
  6. Thanks. Maybe I shouldn't be playing KSP when I feel this horrible.
  7. Apologies, I am not feeling well and am probably not thinking clearly. I was more asking if there was a setting or a log that might help me understand what I was doing wrong, rather than claiming the mod was broken and asking for support. But if you're presuming the latter, here is my output log: https://www.dropbox.com/s/yr3awsob3nmppj7/output_log.txt?dl=0 Image: ... I can't get embedding to work. https://imgur.com/ZHGkvJz From the screenshot you can see it's cleared the launchpad and moving, at least.
  8. Is there anything in this mod that indicates why it won't recognize a rover? I created a rover, attached a BV module to its front, and launched it. (This is a test rover, without rocket.) The BV mod doesn't recognize it at all. At first I thought it was possibly an issue with Kerbal Foundries wheels, and so I replaced those with stock wheels, to no effect. Even after removing all solar panels and replacing them with a ridiculous amount of RTGs -- nothing. I may as well have never attached a BV module. I'm sure I did something really silly, but I feel like I'm missing something, despite having gone over the OP and its list of requirements repeatedly.
  9. To be fair, I wasn't exactly smacking you with Mono documentation asking WHATSAMATTAWITTYA!? I think my words were along the lines of, "I guess there's no way to separate the thrust vector from the effects, huh? I mean, you only need one thrust vector." Two hours later, our intrepid modder friend (that's you, @TiktaalikDreaming ) had the new version up.
  10. I know. I keep hoping against hope that Porkjet would hand off assets that aren't locked down by Squad. Good news about the centrifuge. If I find the collider fix post, I'll share that.
  11. Whatever happened to Porkjet's work on the refresh? Was that done on Squad time? It's very unlikely to happen, but if his assets were available under a CC license, that would be a lovely replacement/addition.
  12. Awesome. Hopefully I can load the Overkill in KSP 1.3 now. And if I can, I'm one step closer to redoing Why I Love SpaceY, Part 2.
  13. "We Finally Know How Naked Mole Rats Survive Without Oxygen, and It's Really Freaking Weird." tl;dr: They can switch to a fructose metabolism in low-oxygen environments. They can't sustain high-energy activity when doing so, and they effectively enter a state of hibernation. But their brains and hearts can survive up to 18 minutes without oxygen, and longer if there's some oxygen, even if CO2 levels are what we'd consider to be dangerously high. 1) We may be able to add this metabolic option to humans, which would allow hibernation for long-term space travel, as well as enhanced survivability in a hypoxic environment. 2) I've long conjectured that Kerbals were somewhere between plant and animal, and that's how they survive spaceflight indefinitely without any obvious life support. I feel so vindicated today.
  14. Mission success! *plants flag* *crashes trying to take off*
  15. Nah, the purple Kerbal eater has one eye and one horn, and of course, it flies -- otherwise, how can it catch Kerbals? It's a timey-wimey warpy thingy yellow polka-dot bikini wearing purple Kerbal eater.
  16. I'm officially disappointed. I was hoping someone would have mentioned a purple Kerbal eater.
  17. I didn't have much time last night, but to build one long rover and explore all of the IVAs available. One of the things I love about Kerbal Planetary Base Systems, is how detailed the IVAs are. It helps make for more immersive play, in my opinion. Seeing that same level of IVA detail in FUR makes me really happy. Especially the fuzzy dice, wood paneling, and cup holder in the driver's cab. It's not just stockalike, it's KERBAL. And that makes me squee.
  18. Sorry if this sort of thing has been asked before -- I didn't find much in my initial searches. I have a sandbox game, in which I launched a rocket without ensuring I had adequate attitude control for all stages. I now have a Mk1 pod's built-in reaction wheels, to turn a 30-ton rocket. It's not working out well. Is it even possible to edit the persistence file to buff the reaction wheels for this one rocket? Or would it require modifying the base part? If it is possible, do any of you have pointers for making the necessary edits? I don't have much fear of editing the persistence file -- I'm just not sure where to start. Thanks!
  19. I suspect that, for the most part, it's pretty simple language, like, "Aw, c'mon!" Some of it is actual reversed NASA footage, and so not really backwards Spanish. One tactic I've taken in a couple of my own videos, is to use Google Translate to convert English to Spanish, tweak as necessary to get the meaning right, feed that to a Text-To-Speech program with the appropriate dialectical options, record the results, reverse it, and increase the speed slightly. It's labor-intensive but can actually create pretty nice results, if you're up for it.
  20. I love SpaceY so much, I made the first of a two-part tribute. Part two should be in a couple weeks. If this seems particularly silly, I blame sleep deprivation -- which, incidentally, makes for particularly silly rockets. I hope you like it, @NecroBones!
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