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amarius1

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About amarius1

  • Rank
    Planet Engineer

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  • Location
    Romania
  • Interests
    Space, KSP, Astronomy, Math, Programming, Game Design, Arts.

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  1. Hi, the stock tanks don't seem to have the option to switch fuels, what happened?
  2. Hi, I've always had this bug happen with this mod where timewarp just gets stuck in place and starts working properly on some random times. Is it a known bug?
  3. Great update! Do you know where I could find configs for Tantares / Stock fuel tanks? I don't really need the IFS tanks so I just kept the plugin part
  4. Hello, any information on wether this works on 1.9 and 1.10 too?
  5. yo I can't wait for when this is complete as a testing version at least, the engines look amazing and I can barely imagine what will be possible with them. They also serve as a perfect pack to fill the last end game nodes of the Community Tech Tree which is simply amazing!
  6. It's because of 1.9/1.10 Kopernicus and you can do nothing about it, happens to other planet packs too
  7. Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show.
  8. They should not. Just in case, you should create a save, cheat a few crafts around bodies including Eeloo then install both OPM and KO. If everything is looking alright in this test save after opening it with both installed than your main one will be fine too.
  9. hey, could you tell me how you got the gas giant textures prototyped? I thought gaseous giganticus was Linux only.
  10. Hi, does texture switching work if there are other configs already for other mods or does it also have to be configured? It would be amazing. There's a Magpie mod that ads configs for any mod but it can't switch them, maybe you could partner with him or release a separate plugin just for texture switching
  11. Tbh integrating support for ReStock and NearFuture mods should be the most important thing right now
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