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amarius1

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About amarius1

  • Rank
    Planet Engineer

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  • Location
    Romania
  • Interests
    Space, KSP, Astronomy, Math, Programming, Game Design, Arts.

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  1. Hello, any information on wether this works on 1.9 and 1.10 too?
  2. yo I can't wait for when this is complete as a testing version at least, the engines look amazing and I can barely imagine what will be possible with them. They also serve as a perfect pack to fill the last end game nodes of the Community Tech Tree which is simply amazing!
  3. It's because of 1.9/1.10 Kopernicus and you can do nothing about it, happens to other planet packs too
  4. Is the "restart" branch ready to be tested in KSP? Says incompatible .dll for me, if anyone knows how to get the parts to show.
  5. They should not. Just in case, you should create a save, cheat a few crafts around bodies including Eeloo then install both OPM and KO. If everything is looking alright in this test save after opening it with both installed than your main one will be fine too.
  6. hey, could you tell me how you got the gas giant textures prototyped? I thought gaseous giganticus was Linux only.
  7. Hi, does texture switching work if there are other configs already for other mods or does it also have to be configured? It would be amazing. There's a Magpie mod that ads configs for any mod but it can't switch them, maybe you could partner with him or release a separate plugin just for texture switching
  8. Tbh integrating support for ReStock and NearFuture mods should be the most important thing right now
  9. can you please make a custom part category to store all the parts from this mod? kinda gets confusing with the rest of the mods
  10. I don't think that's an issue... Those adapters are meant to be used upside down in upper stages similar to the Delta V second stage.
  11. Some of the names are mine, some were made up by the original developers of KSP. NovaSilisko was supposed to add a lot of these planets (in his own style) and Fonso was one of those original ones. Sticking to the original idea that I composed with his tips helped me achieve a decent depiction of Fonso. Harvest and Fez were made by developer Harvest in order to test the terrain engine of KSP way back. I brought those into the mod too.
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