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Status Replies posted by amarius1
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Due to life, all projects are currently on hold.
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It's up. People, meet KS3P!
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It's up. People, meet KS3P!
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A rather strange question to planet makers - is there a PQSMod you'd like to see added to Kerbal Space Program?
If so, what would it be called, and what would it do?
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A rather strange question to planet makers - is there a PQSMod you'd like to see added to Kerbal Space Program?
If so, what would it be called, and what would it do?
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SmartCanyon
Would create canyons. Paramiters:
Depth = how much would the base of the canyon vary up and down in meters
Jaggedness = how jagged should the cannyon's edges be
Lacunarity = how large should the base of the canyon be
Smoothness = how smooth should the transition at the lip of the canyon be in percents. 0 would be straight up down while 100 would create smooth hills downwards while a minus would make the lip be slightly upwards before descending straight down intot he canyon
Randomness = the chance in percents for one canyon to break up into more "cracks"
BaseJagged = how jagged should the surface of the base be
Just my idea would be so useful in many more cases, not just canyons since it could be used for really easy mountain generation by giving the 'Depth' paramiter a minus value.
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IMPORTANT MESSAGE ABOUT THE FUTURE OF MY MODS
Hey again, Kerbals. I have a confession to make.
I've reached the point where I have just too many planets to work on, where I keep darting from planet pack to planet pack because they all deserve updates, but end up getting nowhere at all. Therefore, after a lot of thinking, I've decided to do two things:
1. I will be making a schedule for what planet pack to fix in what order. Of course, planets may move up or down on this list depending on the severity of potential bugs.
This schedule is as follows:
Spoiler1. Planet Cerillion
2. Evolution
3. Stock Planet Expansion
4. C# mods (INSTANTIATOR & PQSMod packs)
5. Arkas
6. Planet Cyran
As you can see, some packs are missing. This is because:
2. I will discontinue some of my mods.
First mod to get the axe is Total Rebuild (...and Cyran may follow in the future). I'm terribly sorry for discontinuing some of my mods, but right now there is just too much to work on.
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IMPORTANT MESSAGE ABOUT THE FUTURE OF MY MODS
Hey again, Kerbals. I have a confession to make.
I've reached the point where I have just too many planets to work on, where I keep darting from planet pack to planet pack because they all deserve updates, but end up getting nowhere at all. Therefore, after a lot of thinking, I've decided to do two things:
1. I will be making a schedule for what planet pack to fix in what order. Of course, planets may move up or down on this list depending on the severity of potential bugs.
This schedule is as follows:
Spoiler1. Planet Cerillion
2. Evolution
3. Stock Planet Expansion
4. C# mods (INSTANTIATOR & PQSMod packs)
5. Arkas
6. Planet Cyran
As you can see, some packs are missing. This is because:
2. I will discontinue some of my mods.
First mod to get the axe is Total Rebuild (...and Cyran may follow in the future). I'm terribly sorry for discontinuing some of my mods, but right now there is just too much to work on.
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@The White Guardian dude no Kerbol Origins on the list?
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IT WORKS! VERTEXCANYONS WORKS PERFECTLY!
Tagging @Galileo, @amarius1, @Gameslinx, @ProtoJeb21, @KillAshley, @CaptRobau and @GregroxMun. As planet mod devs I think this may interest them.
Note how Kittopia also picks it up.
Yep, tutorial on how to make PQSMods imminent.
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Currently creating a spreadsheet to compute a majority of the config file of a planet automatically, up to automatically generating a majority of the atmo curves and creating a basic config file that can easily be copied-N-pasted into a text editor for further editing.
I'm now making a generator for temperatureAxialSunBiasCurve, which definitely has the most complicated formula's of all of these curves.
It'll still take quite a while to finish it, but it should greatly speed up the generation process of realistic planets.
Special thanks goes to @OhioBob for explaining the complicated yet fascinating subject of atmospheres to me.
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I can't press resume saved once I got Kerbol Origins. :|
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Now that is weird... Try installing just Kerbol Origins alone with Kopernicus and Module Manager and see if it happens again. If it doesn't, start gradually adding more and more mods you had until it starts happening again. Or maybe it's just a KSP glitch... Or a memory hog. Check your Task Manager to see if you have enough RAM. If teh game uses just bellow crashing RAM it gets weird bugs like this.
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I can't press resume saved once I got Kerbol Origins. :|
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Kerbol Origins released! COuld you hurry on the EVE clouds?