Feradose

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Everything posted by Feradose

  1. Interesting. I expect a lot from this thread. Let's see if I can come up with something.
  2. I'm thinking about the rad flux, is Kerbol too cold? The radiators are obsolete unless you're designing with NERV engines or drilling some space rock. Even on the surface of Moho there's mild overheating on the most sensitive parts. Is there a mod that makes rover wheels/batteries/probe cores/electronics in general run hotter?
  3. My deorbit stage hit my 10+ kerbal landing capsule. The capsule survived it, but with one side losing the radial engines, giving me asymmetrical thrust, and sending the capsule tumbling down onto Ike at 500m/s. Funny thing is I used the deorbit stage on Duna orbit.
  4. I can't seem to find such a .txt in my KSP_Data
  5. The Vector engine doesnt seem to vector.. and the "changing cockpit" is all three models mashed together, help? ---Update--- Typo(?) on identifying name of turboprop.
  6. Leaving your "colonies" on other planets for years without crew change, guys
  7. Now that sounds promising! I hope someone picks this up. Gotta love half fuel tank cargobays and such.
  8. Yes it sounds very much awesome. But, remember the stock node logic. The first top part might connect to the first bottom part, but the rest will be very much like two overcooked cooked spaghettis attached by duct tape by one end.
  9. 16 of these Orion NPE's can lift 288k TONS off Kerbin.. What is the thrust on these things???
  10. There is actually a planet between Duna and Laythe. Its called Dres. I find it weird that you find the game less complete when it has more mechanics, like heat, solar power, atmospheric ISP and thrust curve, aero overhaul, plus a few thousand less bugs. While I would like hinges and such robotic parts myself, they are entirely doable by stock parts, maybe a little impractically, but doable without mods for your vanilla feel. Rocket soft landings are very smooth if you can use Shift and Ctrl blocks instead of Z and X. And when you feel like unloading a rover out ouf a rocket, try a skycrane, or an aerocapsule, or making the rocket your rover itself, or a belly lander that opens a cargo bay to decouple a rover. Or you can always slap two of them to your lander.
  11. 1: Better performance 2: Planet content 3: WACK-ier contracts 4: Bigger and smaller parts 5: Welding
  12. Sometimes, they dont have sensors to detect clicking Source: a sad 2 months in life
  13. But SuicidalInsanity! It is a mk3 to 3xmk2 adapter! Are mk2 parts size 1?
  14. Please, fuelled 0.625m to 1.25m and 2.5m to 3.75m adapters! (LFO)
  15. Btw astronauts don't often pilot stuff. Its all done by computer, and ground control. I don't consider real life systems cheating myself.
  16. Alt&Right click dragging will move the camera... Quite awkwardly but it does the job.
  17. Bro.. If you need 40000 ∆v to get into orbit, you need to seriously check if you launch with chutes dragging.
  18. Isn't wings up more stable? My tips 1. Use fins, sepratrons, or rolling your rockets to get rid of touchy-explody boosters. 2. Radiators are only good for visuals in stock game. 3. If all you want to do is go back to space from a surface, you won't need more than 2 TWR, on Eve or Gilly.
  19. If my CoM seems to move too far to the back, l'll move all my sciency bits, and misc stuff forwards. Cargo bay will be centered on dry CoM as much as possible.
  20. When you launch and you just have three fuel tanks having entry effects and glowing orange When you forget to detach fairings upon reaching space and every small thing and all the batteries blow up When your inline battery blows up and separates your mother ship in half ... It seems most of my silly little things just need a better quicksaving habit
  21. I think this is right for many users, but... I think the VAB/SPH and mods are the best thing about KSP..