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Everything posted by Feradose
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Come hear about KSP 1.1, straight from Squad!
Feradose replied to Streetwind's topic in KSP1 Discussion
Has anyone said there weren't any bug fixes? I bet squad has smashed many bugs for 1.1 The old mk1 cockpit looked very.. Outdated compared to new plane parts. It pleases me that it is replaced. -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Feradose replied to Souper's topic in Kerbal Network
Sigh. Make me Feradose, please. -
The Name Change Thread (WARNING! ONE TIME ONLY!)
Feradose replied to Souper's topic in Kerbal Network
Make me Feradose -
Targetable Waypoints
Feradose replied to Stoney3K's topic in KSP1 Suggestions & Development Discussion
A mod that I want it to be stock does this. I think its waypoints mod or something. -
So I was fiddling around with wheel settings in SPH. Large wheels to be exact. And did a test try on runway.. And my craft was floating, using its wheels. I can't explain this or tell you what I did, but I know the wheels didn't touch the ground, CoM share on wheels had effect (it nosed up) and it had no steering animation/friction.
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Decluttering the utility tab
Feradose replied to nikokespprfan's topic in KSP1 Suggestions & Development Discussion
After a while, I hope they add part search. Or after a while, there will be tabs for probe cores, 0.625m tanks and static solar panels. -
Its Gilly. Encountering it, orbiting it, deorbiting, landing, and stabilising on it is a total PITA. Without KAS harpoons, I miss every surface.
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http://forum.kerbalspaceprogram.com/threads/131370-WIP-Kerbal-Terrain-System Might not give you colonies, and its pretty new, but its the best terraforming mod I could find.
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Id love this. Seriously. I want to dock with premade stations and have notifications about them, resupply them or watch NPC landers land on the mun or other planets, maybe even near my base! I wouldn't like assuming control on them though. Maybe even buying them for their current cost with fuel, science, and destination value, (A lander on Tylo>A probe around mun, no matter what) through tracking station?
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Well clipping fuel tanks while using FAR doesn't add the extra drag, it simulates really dense fuel for me. Clipping other things: Cheaty ant engines with mammoth thrust, and a burnt computer.
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Minimize drag for SSTOs
Feradose replied to quasarrgames's topic in KSP1 Gameplay Questions and Tutorials
NonFAR: If your plane has open rocket nozzles do this 1-Put the blue tipped, blunt 1.25m aero cone on nozzle. 2-Clip it inside by offsetting until it doesn't block thrust. Hacky, yes. But it works. -
Paint-on ablator material
Feradose replied to yorshee's topic in KSP1 Suggestions & Development Discussion
I absolutely love this idea, I'd love seeing my carefully painted spaceplanes slowly char and get dark while reentering and going fast! Sadly the idea seems a bit difficult to get go stock game.. -
It does lose mass, and Ive never seen one shrink. You found a good (even the best?) ore/rock ratio asteroid! I wish you success
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In Career Mode, what is the progression of Planetary Transfers??
Feradose replied to themonk's topic in KSP1 Discussion
You start around an Eve transfer window. I believe its "supposed" to be Eve before Duna. -
We have Gus Kerman and a joke about him in Admin building. Maybe for more humans?
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New parts for usage on few bodies
Feradose replied to Kaos's topic in KSP1 Suggestions & Development Discussion
Now this is better, getting various resources from planets instead of just drill, warp, convert, warp. I want this to even replace the ISRU system or be a help in early game where we dont have ISRU -
With total dV, I think Bill should be allowed to calculate current vacuum dV checking amount of fuel and current mass, and he should be told every stages ISP.
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I want this. Probably with 30 more contracts. This is very clever!
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Fuel Cells that produce heat.
Feradose replied to Azimech's topic in KSP1 Suggestions & Development Discussion
I dont think radiators are even needed anymore.. LV-N? Nerfed. ISRU? Nerfed. Drills? Nerfed. Radiators are only good with suddenly exploding tiny parts. And your hot fuel cell idea brings a little life to this heating system that is only affecting Moho and atmospheric entries. I want some hot fuel cells (and RTGs could run a little hot too..)