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Feradose

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Everything posted by Feradose

  1. Has anyone said there weren't any bug fixes? I bet squad has smashed many bugs for 1.1 The old mk1 cockpit looked very.. Outdated compared to new plane parts. It pleases me that it is replaced.
  2. A mod that I want it to be stock does this. I think its waypoints mod or something.
  3. So I was fiddling around with wheel settings in SPH. Large wheels to be exact. And did a test try on runway.. And my craft was floating, using its wheels. I can't explain this or tell you what I did, but I know the wheels didn't touch the ground, CoM share on wheels had effect (it nosed up) and it had no steering animation/friction.
  4. After a while, I hope they add part search. Or after a while, there will be tabs for probe cores, 0.625m tanks and static solar panels.
  5. Its Gilly. Encountering it, orbiting it, deorbiting, landing, and stabilising on it is a total PITA. Without KAS harpoons, I miss every surface.
  6. http://forum.kerbalspaceprogram.com/threads/131370-WIP-Kerbal-Terrain-System Might not give you colonies, and its pretty new, but its the best terraforming mod I could find.
  7. Id love this. Seriously. I want to dock with premade stations and have notifications about them, resupply them or watch NPC landers land on the mun or other planets, maybe even near my base! I wouldn't like assuming control on them though. Maybe even buying them for their current cost with fuel, science, and destination value, (A lander on Tylo>A probe around mun, no matter what) through tracking station?
  8. Well clipping fuel tanks while using FAR doesn't add the extra drag, it simulates really dense fuel for me. Clipping other things: Cheaty ant engines with mammoth thrust, and a burnt computer.
  9. NonFAR: If your plane has open rocket nozzles do this 1-Put the blue tipped, blunt 1.25m aero cone on nozzle. 2-Clip it inside by offsetting until it doesn't block thrust. Hacky, yes. But it works.
  10. I'd like to have to regulate internal heat of cockpits/pods because 1600K sounds a bit toasty even for a kerbal.
  11. You want to open a giant radiator in a super hot atmosphere? I do too. The result would be explody would KSP be KSP without explosions?
  12. I absolutely love this idea, I'd love seeing my carefully painted spaceplanes slowly char and get dark while reentering and going fast! Sadly the idea seems a bit difficult to get go stock game..
  13. I'd like Moho's old atmosphere on current Eve actually, but it sounds so cool (hot?) to have more bodies with air.
  14. It does lose mass, and Ive never seen one shrink. You found a good (even the best?) ore/rock ratio asteroid! I wish you success
  15. You start around an Eve transfer window. I believe its "supposed" to be Eve before Duna.
  16. We have Gus Kerman and a joke about him in Admin building. Maybe for more humans?
  17. Now this is better, getting various resources from planets instead of just drill, warp, convert, warp. I want this to even replace the ISRU system or be a help in early game where we dont have ISRU
  18. With total dV, I think Bill should be allowed to calculate current vacuum dV checking amount of fuel and current mass, and he should be told every stages ISP.
  19. I want this. Probably with 30 more contracts. This is very clever!
  20. I dont think radiators are even needed anymore.. LV-N? Nerfed. ISRU? Nerfed. Drills? Nerfed. Radiators are only good with suddenly exploding tiny parts. And your hot fuel cell idea brings a little life to this heating system that is only affecting Moho and atmospheric entries. I want some hot fuel cells (and RTGs could run a little hot too..)
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