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About fast_de_la_speed

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    chewy sprungy

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  1. [TextureReplacer] USI Kolonization Class Suits

    i will put this in when i have some time
  2. [TextureReplacer] USI Kolonization Class Suits

    this totally wasn't because i was lazy or anything thanks a lot for your patch i will put it in right now.
  3. [TextureReplacer] USI Kolonization Class Suits

    for some reason, this happened to me as well when the update first came out. i waited an hour or so and it went through. i assume it's happening again, unfortunately i don't know any fix for it other than wait
  4. [TextureReplacer] USI Kolonization Class Suits

    you open the zip file, and put the "gamedata" folder in your ksp directory, like every other ksp mod
  5. [TextureReplacer] USI Kolonization Class Suits

    hello again. newest "update" is just a compatibility fix for texturereplacerreplaced please continue to enjoy this mod
  6. To save everyone from slaving over a hot keyboard to replace every line matching above, I made a regular expression that you can use in notepad++ to replace all the occurrences in the files. open all at once>find and replace>copy paste>click regular expression option>replace all in opened documents>save all Find what: \:NEEDS\[(.*)\]\:AFTER\[(.*)\]\:FOR\[ZZZZHPTECHTREE\] Replace with: \:NEEDS\[\1\]\:FOR\[ZZZZHPTECHTREE\]
  7. Hi, using Ampyear 1.5 and the latest USI series of mods, when I place a drill of any type on my craft in the editor I get a massive log spam of (this example is using the medium sized automated drill) This slows my game down immensely and makes it very hard to play. What is the plugin doing that's spamming the log so much? it's sending this about a hundred times a second. any help would be appreciated edit: even with the debug option turned on the message is the same. edit 2: log link edit 3: disabling the log using -nolog makes everything normal again
  8. [1.0.5] FASTCORP Roads 2.2a Colliders Hotfix

    Hey guys, apparently I still follow this thread. lol. Anyway, here's a link to the latest release of this mod. Nothing to update it, no changes, pulled right out of an archive i found on my PC. I don't do kerbal modding anymore so i'm not going to be updating this if it doesn't work.!lQlAGCLL!ma8IJgUPp64hBlHPcRNw48ibLIQ0KFuT-wm7iXXIjEo enjoy!
  9. [1.3.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]

    I seem to have a problem with the "Bring x amount of tourists to your space hotel" contracts. When i complete the contract and recover the craft(s) (I say crafts because I often take them up in small groups with my spaceplane, ~6 at a time), the recovered tourists never go away, and I have to manually edit the save file to make them go home. Is this a bug or am I not doing something right?
  10. [TextureReplacer] USI Kolonization Class Suits

    did you make sure to assign the suits to the classes in texture replacer? If you didn't it assigns random suits to kerbals.
  11. [1.3] - Modular Kolonization System (MKS)

    I seem to have this issue where when an mks part (I think the tundra pioneer module...) is on my space station, it forces the vessel type into a base. Any idea why it does this and is there a fix for it? it's not particularly serious, just a little annoying that i have to change the vessel type to a station every time i switch to it.
  12. [KSP 1.3.1] [x] Science! - KSP Science report and checklist (V5.11)

    Just looked at this file and I see that splashed mountains is also removed. This is possible, thought I would let you know. It can be found in the lake high in the northern hemisphere almost directly north of the space center, where a flat piece of ice juts out into the water.
  13. [TextureReplacer] USI Kolonization Class Suits

    no, the MKS mod does indeed add the extra classes, all this does is give them some fancy threads so you can tell them apart and give them some original looks. MKS thread here
  14. [TextureReplacer] USI Kolonization Class Suits

    I'm not sure you posted this in the right topic but no I don't experience this. maybe your resolution/display is not wide enough? mine is 16:10 1680*1050 and I don't have this problem
  15. [KSP 1.3.1] [x] Science! - KSP Science report and checklist (V5.11)

    I noticed that the "Highlands Splashed" science records have disappeared from the science list in the new update... I guess this confirms that there is in fact no known area with these biome combinations. (Thank goodness, i would search for it for hours with scansat)