Maelstrom Vortex

Members
  • Content Count

    291
  • Joined

  • Last visited

Community Reputation

93 Excellent

About Maelstrom Vortex

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

2,127 profile views
  1. Maelstrom Vortex

    What did you do in KSP today?

    I pulled off the nerve wracking just in the nick of being short of fuel:
  2. I think that's my problem.. 7 GW worth of cooling.. and stock heat still detonates.
  3. To emphasize, this appears to be a stock heat issue. Disregard if that's what you mean. The waste heat levels barely get touched before the engine explodes. It appears all the graphene ones and even the tangential attachable grill radiators designed to use airflow are not appearing to take on or reduce stock heat at any significant rate. See 55 minute mark. This happens with all thermal engine designs at different rates. For your assistance FT: There is a point in there I get up the KSPIE views while the engines are revving. Thermal receiver barely takes on any power before detonating.
  4. Pretty much every thermal engine I hook up to my mk3 receiver is detonating on formerly functional craft. Even using compressed air. Don't even have to give it a lot of power, just a few hundred kilonewtons and BOOM. Added precoolers, still boom. Added titanium heat vectors, still boom. Rolling back to prior version. Might I suggest if we're going to use stock heat radiation that it apply to all radiators as well so that all radiators are stock radiators. Heat is heat.
  5. My thanks FT. Hey, did the power adjustment affect all the reactors? Or was that the bug? It seems all my reactors have dropped output some, but maybe that was just where one of them ran out of fuel.
  6. Why would it not find the correct interface? They are directly connected and this craft worked pre-patch. I completely removed and refitted both the engine and the thermal receiver in an attempt to resolve the issue with no change. Beyond that, why won't the nozzle find the fuels now? Beyond that, this is occurring with every craft in this configuration that has worked previously. I have poured through the patch notes trying to something which would cause this behavior and not found anything mentioned that seemed related. The Receiver and the Engine are at default sizes. The fixed update with file unknown error messages are interface related? Is this something that will need patched? No matter how I connect, disconnect, or reconnect these parts, the error you have mentioned has recurred rendering them unusable. How would I correct this? Does anyone know what is happening with this? I'm pretty desperate to fix it so I can update. Rolling back to last known functional good config, 1.19.4 for now. Revert to 1.19.4 successful, function of parts restored.
  7. Last like 30 something minutes was me trying to get a formerly working craft in .4 flying. The only engine failing was the thermal.It did not recognize the compressed air on board. It appeared to not be recognizing ISF fuel types, or even stock fuel types at all.
  8. I've had this happen repeatedly on stream. Also.. since .9 I have not been able to get my thermal ramjets to work. They do not recognize the fuel payloads on board and cannot seem to locate a thermal source on board the craft even when directly connect. You can see my last KSP stream near the end for example. I even purged the warp plugin directory and reinstalled, still occurs. They appear to be refusing to recognize anything but LH2 as an input.
  9. As of the last patch my thermal rockets seem suddenly broken and one keeps constantly firing and giving a missing asset / null reference message.
  10. Maelstrom Vortex

    [1.6.1] Extraplanetary Launchpads v6.5.1

    I personally don't mind the complexity, it makes it a challenge... but the cpu does not like the number of refinery stacks I have to build. *chortle*
  11. Maelstrom Vortex

    [1.6.1] Extraplanetary Launchpads v6.5.1

    Still having trouble with fuel transfers, but found a complex work around. The sliders screen is not causing fuel to be moved into normal tanks. Instead it has to be done on the right click menu on epl, you have to set the sliders away from the source, towards the destination craft.. click the transfer lights on the far right.. and then start the transfer. After it completes, the sliders in the normal screen for lox have to be slid left then right again and then it will launch with fuel on board. So far, this only appears to affect LOX containment, not Monoprop.. electric.. or other fuels. Thus the issue appears isolated to lox transfer coding. This is with stock parts and KIS connector ports being used. KIS connector pumps are turned on as links to make sure the whole setup is one cohesive craft. Interstellar Fuel Switch is the current fuel switcher in use. 1.4.5 with EPL 6.1.0 It also causes a crash to desktop error when the build is torn down if loaded with fuel if more fuel or RP has been created by the originating launch system.
  12. Maelstrom Vortex

    [1.6.1] Extraplanetary Launchpads v6.5.1

    @taniwhaI think it's b9, but some of these are default tanks. It'll load up monoprop just fine, but even with lox sliders at full on both liquid and oxidizer, it doesn't transfer at finalization. I'll have a stream clip tonight for you. Happens with all launchpad versions, orbital or ground. Here ya go: Looks like it is Interstellar Fuel Switch for the fuel transfer/tank management.
  13. Maelstrom Vortex

    [1.6.1] Extraplanetary Launchpads v6.5.1

    Just wanted to ask if I'm the only one having trouble with fuel transfers before release? I've been using the new transfer window but even though it says the fuel has transferred over, when I perform the release, it is empty.. *headscratch*.
  14. Maelstrom Vortex

    [1.3 ~ 1.6] Thor Tech v0.9.6.6 ~ [Mar 23, 2019]

    Getting a hang on load of ds00_intmk2. ^-- Don't forget to update core folks or hangs happen.