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Everything posted by LordFerret
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The Rest In Peace thread: Raquel Welch, February 15, 2023
LordFerret replied to StrandedonEarth's topic in The Lounge
This thread is, at times, very hard to look at. -
The Rest In Peace thread: Raquel Welch, February 15, 2023
LordFerret replied to StrandedonEarth's topic in The Lounge
Oh no!... Wednesday! Lisa Loring, the actress best known for portraying Wednesday Addams in “The Addams Family,” died of a stroke on Sunday night. She was 64 years old. -
Anyone else play Squad? (FPS) -- Had a funny thought.
LordFerret replied to JoeSchmuckatelli's topic in The Lounge
I play Squad. I like it. If you're spending a lot of time walking it's likely because of poorly experienced leadership and lack of teamwork and communication. Most squad leaders I've had the misfortune to work under lack any real tactical experience or training. Throw multiple such leaders into the mix, and then allow them to pick a commander between themselves, and it's a recipe for disaster. A scattered few whom I've played with who have some manner of real military training (tactical and/or combat experience), has made for an entirely different round in the game. I should mention, these guys all tend to be over the age of 30. Perhaps that is the difference. -
totm march 2020 So what song is stuck in your head today?
LordFerret replied to SmileyTRex's topic in The Lounge
I am just ..... stunned. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
LordFerret replied to TriggerAu's topic in KSP1 Mod Releases
That did not occur to me, so I'll go take a look. It's likely set to '1' as the double caret doesn't expand it further. Thanks! -
Cool video. When I Googled "cri cri plane", one of things in the results was 'What is Cri Cri made of?' ... so of course I had to look. Thinking carbon fiber or some such thing, I was a bit surprised at the answer; "...a whole hazelnut covered in dark chocolate and rolled in crunchy bites of sugar!" Ok. I can work with that.
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The Rest In Peace thread: Raquel Welch, February 15, 2023
LordFerret replied to StrandedonEarth's topic in The Lounge
Wow... how did I miss this one? RIP Saw him with Link Wray in a NYC club back in 1983 (Warren Zevon was sitting next to me at the next table, he's gone too). Awesome show, I'll never forget it. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
LordFerret replied to TriggerAu's topic in KSP1 Mod Releases
Haven't played in a long time. Updated to KSP v1.12.3, plus Breaking Ground v1.7.1, and added KAC (along with ModuleManager, HullCameraVDS, and ScanSAT)... all of which I rely heavily on. A minor issue I'm having, KAC seems to only want to show me 1 alarm even when I've got multiple set. I have to scroll the window to see the rest, 1 line at a time. I can't find any way to expand the window, unless I'm missing something, I thought it did it by default and only began scrolling after display 10 or more lines (or something like that). No, I do not have it set to just show the current vessel. Any ideas? I know this thread is old. Sorry. Where else to go? -
Things Adult Men Do That I Don't Understand...
LordFerret replied to Spacescifi's topic in The Lounge
Male or female, one should wash before and after. That's experience, and good parenting. -
What funny/interesting thing happened in your life today?
LordFerret replied to Ultimate Steve's topic in The Lounge
Well it didn't exactly happen today, but it was funny... so funny that I laughed so hard I almost threw up. While on vacation this past year in the Republic of Georgia, I took my grandsons to the dinosaur display (for kids) at the mountain top Mtatsminda Park. It's a very popular landmark in the capitol city of Tbilisi. Walking through the exhibit, the various dinosaurs (some of them animatronic) have sensors that play a 'dinosaur sound' and make it move when you get close to them. Very low budget Disney thing. We came across one that played a submarine dive alarm as its dinosaur sound (Wikipedia Commons ogg sound file). You had to be there. The grandsons couldn't figure out what was wrong with grandpa. -
This totally smacks of Sid Meier's Alpha Centauri... which was great.
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His facial acne aside, without seeing his back my initial guess would be seborrheic keratosis (which can itch). https://en.wikipedia.org/wiki/Seborrheic_keratosis
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Not a book, but none-the-less interesting with some really fantastic photography (if you've never seen these vids before)... https://www.youtube.com/c/microcosmos/videos
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What funny/interesting thing happened in your life today?
LordFerret replied to Ultimate Steve's topic in The Lounge
Haven't been here in a good while. Stopped in to grab the latest version 1.12.2 and figured I'd wave hello. So, hello, from the Republic of Georgia. I'm here on a 6 month vacation with my wife. We've been traveling all over the place, spending August in Batumi for example. This past week we went up to Kazbegi, to visit the Gergeti Trinity Church and Dariali Monastery Complex. The trip put me at the Lars Checkpoint, beyond which was Russia. Closest I've ever been to Russia. A few pictures are in the spoiler below. -
Looking for someone to make a simple image larger
LordFerret replied to linuxgurugamer's topic in KSP1 Discussion
I take it you want to keep the same aspect ratio? -
Playing as the Mecs was fun. Playing as Delphi was even more fun... it totally rocked! Playing as Kabuto was a let-down.
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Actually, every time I hear those ambient sounds it reminds me of Giants: Citizen Kabuto ... because they're exactly the same.
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Has anyone unintentionally been hit by space debris?
LordFerret replied to TIMEFORSPACEPEOPLE's topic in KSP1 Discussion
Answer: Yes Long time ago when I first started playing. My first "big" space station. It got smashed by an orbiting booster stage that I failed to de-orbit... it only happened because I had switched to the station just before the debris came within the 2km range. Had I not, it would have just passed through 'on rails'. -
Humm... as in I have a vessel I built called "Lander", and I rename it "Lander Alpha" on the pad just before launch, and I send it on its way... and then I pull up the same vessel again, and I rename it "Lander Beta" on the pad just before launch, and I send it on its way..... etc. ? If that's what you mean, if that's the case, then it explains part of the problems (behaviors) I've been experiencing... maybe.
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I went and grabbed the latest update (v1.12.1), and I'm finding the alarms for a number of things are being skipped as well as some strange behaviors. The strange behaviors are related to time warping. When warping to the next alarm, not the active vessel, I find the warp advancing, and then suddenly I'm back at the start. The behavior is inconsistent. In one instance, not believing my eyes, I clicked on warp three times and was returned to the start all three times. If using the active vessel, warping to next alarm (with default 1 minute advance before the 'target' time, and no other alarms set) I find myself coming in about 10 seconds late. I'm also having alarms being skipped, again, even with the 'add burn time to' deactivated... several maneuver nodes, and a number of SOI changes. I've now got little green guys'n'gals hopping mad, adrift with no way home, wanting answers... I've directed them to you. I've also had alarms go off where I click on the 'jump to ship' (and then close and delete the alarm window), and I'm still at the current vessel - no 'jump to' was performed. My exact words were: "HUH?!?" What I don't have, at the moment, is time to try and track down actions that might be contributing to these things. Sorry guys, but this is still quite broken.
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No mods in use here, running plain vanilla.
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I'm having an issue with the map view, or rather returning from the map to normal view. I don't seem to recall this being the case with previous versions, or have I forgotten that much?; Out in space, viewing my ship, press the map key... then immediately return to the ship view again and find myself out of view range (typically 8 mouse wheel scrolls back in to the previous viewpoint). Doesn't matter what view mode (chase, free, orbit, etc), the result is the same. It's..... annoying.
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What funny/interesting thing happened in your life today?
LordFerret replied to Ultimate Steve's topic in The Lounge
@kerbiloid Try Google Scholar (https://scholar.google.com). For me, it produced "Design and Analysis of Rocket Motor Casing", which I think maybe you'll find relevant? -
No, they don't. But the experience I was having, I had several alarms set for 5 different vessels; 1 had an SOI change (transfer vessel), 2 had Ap/Pe alarms (for which I initiated manual burns, circularization), and the other 2 had set maneuver nodes (positioning)... all relay probes around Mun. I forget which vessel was active, but because of the issue all except the active had their timers go inactive... and were missed / resultin in timing all mucked up. As for djr5899's comments above; I found my Mun manual transfer days earlier and cheaper (time/dV). Maybe I used the app wrong?