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Everything posted by FleshJeb
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Any sense in using Ion engines?
FleshJeb replied to ROXunreal's topic in KSP1 Gameplay Questions and Tutorials
I have to make myself NOT use ions on everything... -
Kerbodyne SSTO Division: Omnibus Thread
FleshJeb replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
FARtists... Also, would you mind taking a look at my nipples? -
Banned for having floppy rockets.
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Doing it LUNEX Style!
FleshJeb replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Thanks. I think I'm going to try to stick to the spirit of the challenge/realism and not focus on the points. No jets, no munar jetpacks; 1960s tech and techniques; minimize dV/mass; add safety, redundancy and the ability to complete/survive the mission in case of malfunction. I assume the Armstrong Memorial counts as an Anomaly? I can hit that one from memory, it requires minimal inclination change, and it's near the edge of two biomes. Crap, now I need to download 0.90... -
fuel crossfeed in VAB
FleshJeb replied to markbu's topic in KSP1 Suggestions & Development Discussion
FYI, you can lock the payload tanks in the VAB. Not a perfect solution but it works well. It also gives you correct dV readouts for the other stages. -
Doing it LUNEX Style!
FleshJeb replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
How 60s NASA-y do you want it? I can easily build an SSTM and back spaceplane that will double as a rover. 100% recovery - fuel If that's too cheaty, may we recover our Kerbin Ascent / Munar Transfer stage separately? I'm thinking free-return trajectory to the Mun, and land that with parachutes or powered. -
Kerbodyne SSTO Division: Omnibus Thread
FleshJeb replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
No sweat. Gotta start somewhere, and they're quite good. Build & Fly, but use time acceleration liberally. Manley did it: -
Kerbodyne SSTO Division: Omnibus Thread
FleshJeb replied to Wanderfound's topic in KSP1 The Spacecraft Exchange
Just watched the Gull vids--The insights were great, but the failures were fascinating. I can't run FAR (I'm already lagging above 75 parts), so it's really interesting to see how it all works.They could do with some editing or time compression. (I realize that's more work for you). That said, having the whole mission in real-time allows a lot more detailed and interesting commentary. --"The next minute or two would have had to be entirely language-filtered." --Jebediah's PTSD --"The metaphysical nature of Kerbal resurrection" -
[1.0.4]Intake Build Aid (obsolete for 1.0.5)
FleshJeb replied to LordFjord's topic in KSP1 Mod Releases
Very nice! Bookmarking for later! -
EVA chair VAB tweakable to add kerbal mass
FleshJeb replied to quantumpion's topic in KSP1 Mods Discussions
That would be a really nice Quality of Life feature. Count me in on this suggestion. -
I like this idea a lot.
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This is either the best or the worst raid I've ever been on... :-D All hail RIC!
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Maxmaps Talking some MP
FleshJeb replied to B787_300's topic in KSP1 Suggestions & Development Discussion
Ever play on Dasaria? -
Ornithopters possible with physics engine?
FleshJeb replied to cicatrix's topic in KSP1 Mods Discussions
Do you think that would work using structural pylons as the wing attachment? I don't have time to even try it out for the next two weeks, otherwise I'd do it myself. -
That's not true. Air intakes produce drag, and can affect the COD significantly. I have a stunt plane that uses toggleable intakes to change its maneuverability and stability.
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POLL: What would you like Added/improved?
FleshJeb replied to Talavar's topic in KSP1 Suggestions & Development Discussion
I'd like to see a lightweight narrative for the Kerbal universe, a la NovaSilisko's plans. Right now there's no reason to do anything and career mode is completely uninspired. -
Cupcake's Dropship Dealership...
FleshJeb replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Holy crap! More please. I was having flashbacks to Saturday morning cartoons, except this was way WAY better. I just want to curl up with a bowl of cereal and watch a whole season of these. Also really liked the Pixie Mk2 vid. The music choice was perfect. -
Double parts?
FleshJeb replied to xenomorph555's topic in KSP1 Technical Support (PC, unmodded installs)
Do you have multiple copies of your Squad folder in Gamedata? -
Trajectories right after launch - why is that ?
FleshJeb replied to thyriel's topic in KSP1 Gameplay Questions and Tutorials
Drawn for a specific case, but you get the gist of it: EDIT: Equation: LAUNCHANG = arctan (ORBVEL sine(INCLIN) / (ORBVEL cosine(INCLIN) - SIDEREALV * cosine(LATITUDE))) -
In the Honor of KSP Ingenuity.. I give you the port-a-rocket :D
FleshJeb replied to Talavar's topic in KSP1 Discussion
Bahahahah!!!!!