Jump to content

Spark Plug

Members
  • Posts

    41
  • Joined

  • Last visited

Everything posted by Spark Plug

  1. Alright, I see. I guess the investigation on the ground is still on going. Then would the current ISS crew eventually return to Earth aboard that hole-y spacecraft? The hole's not in the crew module so perhaps they can take the risk that the patch holds on the way down.
  2. I caught a short behind the scenes feature of this film on "Hollywood On Set," and an inconsequential observation popped into my head. La La Land had been showing earlier that night and it looked to me like Ryan Gosling's slightly lazy eye was corrected in post for that film, but maybe they didn't do it for First Man. I have never watched the former film in full, but has anyone else caught that?
  3. Speaking of the hole on the ISS, was there any more breaking news of that? I fell out of the loop after just checking out Scott Manley's videos on that issue.
  4. My kid brother used to bug me to let him countdown to launch and activate the first stage, and when I finally give in and let him he would mash the space bar several times and turn my rocket into a fireball. We'd both get a laugh out of it actually, then I throw him out of my room (not literally) and revert the launch. I'd like to though. Back before I discovered Kerbal Engineer I looked up engine characteristics on the wiki, but calculating delta-V was beyond me and my Casio at the time. I was able however to estimate burn time using the fuel consumption rate displayed on the resources pane.
  5. Does this mean I can't do a partial install of parts? I'm planning to put off my 1.2 update for a couple of weeks and in the meantime I was planning on messing around with the floaties from this mod as deployable dinghies for my coastal rescue vehicles. Sorry if I derail the discussion.
  6. Greetings! This mod has worked great in flying my rescue choppers, but does anyone know which engine thrust mode is best for a pair of ship turbines? Would "Maneuever," be an optimal setting? I'm making use of parts from the Maritime Pack, btw.
  7. Just installed this and it's working great so far. I noticed something a little spotty though, as when following Kerbals try to keep up with the leader they seem to teleport forward on their path? It happens occasionally when I'm just walking and they lag behind a bit, but if the lead Kerbal goes into a run then the follower will still continue the walking animation and shift forward suddenly every other stride. Is this a point for improvement that you've already noted?
  8. Sorry to break it to you, but I just personally can't see the Hercules plane parts as flight-worthy. I will definitely be building a Huey thought, with KRX rotors and a KAS winch to deploy the RHIB from the air. Good mod, I like the orange, and I hope to see this updated with improvements.
  9. Greetings! Got a question before I install this: is it possible to do a partial installation of the bases? Let's say I only want the sea-side launchpad; could I install just that asset and leave out the rest, will the mod still work provided I have the right program files? (including Konstructs)
  10. Here, from a mission to the Mun some two years ago. The original caption reads:
  11. If the moons of Jupiter were named after the mistresses of Jupiter Zeus in classical mythology, then it's safe to say that the moons of Jool are the hapless mortals that were lusted after by your analogue deity.
  12. Is a "roller," any different from a "rover?" Just curious about your terminology here, as when I opened the thread I must have been thinking about "crawlers," that transport launch vehicles around.
  13. Do you have any tips for the descent? Like how much should I pitch my nose down? or is gliding better than keeping my engine at half-thrust all the way down? I find that I often lose patience as I slowly descend, especially if I feel I'm going to miss my target, and so I increase my (negative) vertical velocity by nosing down. When the time comes around to decrease my velocity, I can't pitch back up enough to do so, land on my front wheel and then blow up. I'm currently re-learning how to land, given the new aero model and the fact that I haven't flown a KSP plane in months. Well, I never was very good at sticking my landings back then either, runway or not.
  14. I was trying to cheer up my friends.
  15. This is great! Any hope for an update version of the PDF file?
  16. I remember these great parts! Tell me, do they still work now that new thermal mechanics have been implemented?
  17. Bear with me for asking this, I haven't played for months now and I just want to clarify things before installing my mods again. Do auto-updates of KSP on Steam still overwrite or erase mod files in the GameData folder? If so, then is it still recommended that I make a copy of the KSP folder that's found in the Steam directory to prevent that from happening?
  18. Eeeyup, JAXA has got some impressive craft for a relatively small space program. I remember how the museums I visited in Japan always showed off their rocket launches, even if they were all unmanned flights. Apparently, they manage to build so small because their design approach starts with small prototypes that are scaled up as needed. This is in contrast to, say, Russia, who attempt to optimize their large launcher rockets to be more efficient. Anyway, enough gushing, check out my cool souvenirs! From left to right, that's an H-IIB rocket (their heavy lifter), a Japanese ISS astronaut with extravehicular maneuvering unit, and the recent Epsilon launch vehicle. Detailed info here if you'd like: http://global.jaxa.jp/projects/rockets/index.html
  19. Things just keep getting better 'n better! http://www.ign.com/articles/2014/10/28/marvel-confirms-movies-for-black-panther-captain-marvel-more
  20. I had a blast with Metroid Prime back on the old Gamecube! Never got around to playing Corruption on the Wii, but I DO WANT to someday own that collection of all 3 MP titles, with the first two games ported to the Wii system.
  21. If you want pics, check out what my sister did to her wall while procrastinating her research:
  22. I've always wanted a sort of fortress or facility that's built inside of some huge mountain. Entrance would be through an off road trail with a "dead end," which in reality hides a tunnel using a slide-away cliff face. There could be helicopter landing pad or two hidden between the peaks, and several bunkers that peek out into the valley/forest/desert. Inside the base itself would a MASSIVE hangar containing the components of my combining super robot! Yeah, I'm pretty much getting all of this from my childhood memories of Voltes V and Daimos!
  23. Eeyup, I can fold origami! But I tend towards the more conventional models like the paper crane or the butterfly. I learned my first folds at home with my grandmother and her Japanese origami books. Then I joined an extra-curricular origami club back in grade school / elementary and that's where I got better. We folded lotsa animals, and most memorably some very complicated dinosaurs.
  24. Hi all. I want to mess around with some of the B9 aerospace utility parts, to be specific I want to speed up the activation of their lights. I'm guessing that the .cfg parameters in question are the ones below, but correct me if I'm wrong. MODULE { name = ModuleLight lightName = light_N2 useAnimationDim = true lightBrightenSpeed = 1 lightDimSpeed = 1 resourceAmount = 0.01 animationName = B9_Utility_Light_N2 useResources = true } What I want to know is how the value for "lightBrightenSpeed" there is related to the time it takes for the light to intensify from being in its off state. Will increasing this value speed up the light turning on or slow it down instead? I can't tell from my outsider's perspective on configs and modules whether the relationship is directly proportional or inversely proportional.
×
×
  • Create New...