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Jouzu

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    Rocketeer
  1. How come the video has gotten 137000 views in one day and there are exactly 3 replies on the KSP forums, do you all live under a rock or something?
  2. No! Could we get have mods removing these threads and making a sticky about multiplayer.
  3. Hey man! I wondered when you would post this here. Almost 50000 views in one day and Chad Jenkins commenting on it, damn! Having played since the first alpha, I have not seen anything that captures my experience playing this game as well as this piece of art. I will be spreading this around to my sceptic friends who since 2011 have been questioning my sudden increase in fascination with (and knowledge of) spaceflight. Thank you again for this! -- Jouzu "Dirty Alpaca Cheater"
  4. Yeah. I am getting this bug aswell, but it is usually on aeroplanes with multiple engines.. they just do not throttle when activated.
  5. I have been thinking about this for a while, and this video by Scott Manley highligts the fact: In short: The Oberth effect lets you trade potential energy (high altitude) for kinetic energy (higher speed). The result is that if you burn deep down in a gravity well you get more speed out of the manuver than if you burned at high altitude (again: watch Scott's video for a practical explanation). Source: http://en.wikipedia.org/wiki/Oberth_effect
  6. Isn't 14 the prime time in life to learn math? This math can't be far from what you do in school at that age (I know I did at 15). It looks scary, but it is just fractions, squareroots and some trigonometry (I started learning about the latter around 15). Math is awesome!
  7. This is exactly what happened to me after I changed the .cfg file. Also, I would like you to have a look at this thread on the subject of synergizing the electrical power plugins: http://kerbalspaceprogram.com/forum/showthread.php/16632-Request-Synergize-all-the-Electrical-Power-plugins
  8. Reddit /r/gaming last summer, think the version was 0.7
  9. You must be doing something wrong mate...
  10. Found this ( http://i.imgur.com/5zbyE.jpg ) while cleaning my keyboard, random buttons were pushed, spent 30 minutes finding out what the proper combination was. Sorry devs, but as Rich Cook said: 'Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.'
  11. Because of physics: http://en.wikipedia.org/wiki/Elasticity_(physics)
  12. Huge props for this mod - 8) I have some question and possibly requests regarding airbreathing engines: 1. I have snooped around in the config file and noticed these lines: efficiencyASL = 2 efficiencyVacuum = 0 Does this mean that the engines still use 100% fuel over time, even though the thrust is 0% when you try to use them in vacuum? (Ie, do they deplete tanks in vacuum). Can this be rectified so that fuel consumption is proportional to airpreassure? 2. Is there any way of adding airspeed as a factor in engine thrust? (I am thinking ramjects/scramjets who can operate in very nearly vacuum, but only at large mach-numbers, like 5 and above). Something like: Maxthrust * efficiency(at current altitude) * airspeed(some constant). The constant could possibly be 0.005, that way thrust would increase linearly, starting with 100% thrust at 200 m/s, and being 800% at 1600 m/s. Cheers! I wish I had the time to learn to script myself, damn work all day long...
  13. I found one Munolith (the one near the equator) thanks to your radar! Just one thing, the red/green light isn\'t working for me, I am running with 2x AA, Pixel light count 10, Shadow cascades 6 and max 120 FPS, 1920x1200 res and everything else maxed out. (Nvidia 570gpu).
  14. The quote above needs to be adressed! Also, if we accept the 1m (200 units of fuel) tank, then 100 units of fuel = 200/1,75 -> 114.29 units of fuel per mass unit. I\'d say use 100 units of fuel per mass unit as a standard (as you, OP, said from the beginning when you presented the mod). Much less confusing and easier to scale the tanks instead of multiplying by 114.29 (rounded).
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