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elGremlin

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Posts posted by elGremlin

  1. Hi,

    First of all many thanks for this Mod TAC Fuel Balancer by @linuxgurugamer it's great and really helping when refuelling is needed. I was wondering whether there will be (is) possibility to group all takes at the vessel to be seen as one? Like to group them under Ship ID, so instead of 15 different tanks (sorted by Ship ID) from two vessels there will be only "two" tanks? (not sure I describe it correctly). That would make it even easier. Obviously this is nothing critical, just idea. Thanks anyway.

    Martin

  2. On 4/7/2021 at 3:29 AM, ZinkBot said:

    You can control multiple parts using one KAL-1000 controller. 


    P.S. Its KAL-1000

    I found this: 

    Is this what you're looking for?

    Thank you for replying. No that is not what I'm looking for. It's a bit difficult to explain. I know how to setup KAL and make it working, how to create sequence. What I want to know is if you can have 2 different sequences configured in one KAL? Say, you have a Shuttle w. robotic arm. You create in KAL sequence (movement of the arm) to move to the position to grab cargo from Shuttle's bay. Let's call this Sequence 1. So in Sequence 1 robotic arm moves from resting position to the attachment point (where arm "clicks" with cargo) installed on the cargo you want to deliver to ISS. Now, as robotic arm is hooked to cargo in Shuttle bay, you want to move this cargo to the docking port on the ISS (say you want to lift logistics module from Shuttle's cargo bay and attach it to the Node 1's attachment port on ISS). For this movement you can pre-program Sequence 2 while you are in VAB. Here comes my point. can one KAL have pre-programmed 2 sequences? So, far I don't think so. To solve this you need to have two different KALs attached to Shuttle - one for Sequence 1 and second for Sequence 2. Say two sequences are OK you can install two KALs, but what about 4, 5? Do you see my point? I think functionality where you can pre-program more than one sequence in KAL and then choose which one to play would be good.

  3. Does anybody know if KAL-100 can support multiple actions with robotics parts? Or do I need individual KAL for each action? Say, I have a robotic arm and want to perform 2 actions, first to grab some part, second move it to other place. Any idea anybody?

  4. On 2/23/2021 at 9:09 PM, Robin Patenall said:

    Hi @linuxgurugamer,

    I thought I'd chime in with an issue I'm having, I am running  KSP 1.11.1, but I suspect that it's more related to my late 2013 iMac.

    The issue is basically that everything works except the image which is just a magenta block. Looking at the logs it looks like an issue with the shaders not being compatible in some way. I tested this on a reasonably modded version (half the mods seems to be supported by you, where do you find the time?), but reproduced the issue in a clean copy with just the dependencies.

    Environment

    KSP : 1.11.1.3066 (OSXPlayer) en-us (64bit)
    OS: Mac OS X 10.15.7
    CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz (8)
    RAM: 32768
    GPU: NVIDIA GeForce GTX 780M OpenGL Engine (4096MB)


    Problem
    Camera (docking camera and part camera) only show magenta background under the overlay. The actual overlay,
    controls and UI appear correctly and are working.


    Mods Installed
    ClickThroughBlocker v0.1.10.15 / v1.0.0.0
    ToolbarControl v0.1.9.4 / v1.0.0.0
    DockingCamera v1.3.8.0 / v1.0.0.0


    Reproduction steps
    Build a simple craft in the hanger which includes a camera. Lauch the vehicle to the runway
    and put on brakes. Open Docking Camera UI from toolbar, right click on camera and tur nit on.
    Camera UI appears with image only as a magenta background.


    Logs (I think that this will work)
    https://drive.google.com/file/d/1zXpr-_Y-R_8FBhvR2mbaFB34aC739Mov/view?usp=sharing


    Additional notes :

    I suspect the important part of the logs are where Unity is having trouble finding / loading
    the shaders.

    (Filename: /Users/builduser/buildslave/unity/build/Runtime/Shaders/Shader.cpp Line: 558)

    WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Pass '' has no vertex shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    WARNING: Shader Unsupported: 'DockingCamera/NightVisionClear' - Setting to default shader.
    Desired shader compiler platform 15 is not available in shader blob

     

    I hope this helps with looking at the issue, should I look into raising this  on Github as well?

    I have same issue, also playing on macOS

  5. Hi,

    Thanks for the mod, once I start using it it is great. Recently I installed Shuttle Orbiter Construction Kit mod and it is not possible to take snapshots as you mod doesn't see any servos in KAL-1000. Would you maybe look at that? Thanks. May I help? Let me know. Thanks in advance.

  6. On 10/6/2019 at 10:58 PM, linuxgurugamer said:

    Thank you, but not at this time.  It's a matter of building the shaders properly, and I have a procedure for it.  I just need to figure out how to make it work without having multiple versions of the mod

    Hi linuxgamer, how's life? Any progress here? I just tried latest version and realised that in GreyScale I can see at lease some details, rest is the same.

  7. 5 minutes ago, benjee10 said:

    Are you using the craft file included with the mod? As this has RCS transforms disabled in certain axes to help balance the craft. Unfortunately these are relative to the axis of the control point, so changing control from the cockpit to the docking port results in some ports being disabled in an unusual way. There are a couple of workarounds - simplest is to fly the shuttle from the cockpit manually. You can click around the Iva to get a view out of the aft windows which are useful for lining up the docking port. Alternatively, you can enable all the actuation toggles for the RCS in the right click menus. Your RCS will be slightly imbalanced and less efficient but you’ll be able to fly fine from any control point.

    OK thanks, that would be the case!

  8. Hi,

    I see a strange behaviour of my Shuttle when I install it. I'm still running KSP 1.9.1 (Mac version), using mod version 1.0.0 (tried Version 1.1.2b, same result). The issue is that if I select "Control from here" from docking port, the certain RCS stop working, while when I do "Control from here" from Shuttle cabin, all RCS works perfectly. Issue is I can't dock, because when controlling from docking port, RCS are not working. Any idea? Here is my KSP.log if that would help. https://www.dropbox.com/sh/mim2csm1p44pax8/AADs7_aid3X5jJ79UwWEByxka?dl=0

    Thanks for help. It start now, under 1.9.1 I'm sure that on 1.7.3 everything was working perfectly.

  9. On 2/18/2020 at 3:23 PM, firegun said:

    Fear not Kerbonauts! I've just raised a PR with the required code changes to get it back up with KSP 1.9+. I just tested it and is working fine on my machine™.

    If you don't want to wait for further verification of my changes, want to play with this mod now, and you trust me enough to download a binary I compiled (<_<):

    • Copy RealChute.version to <KSP_INSTANCE>\GameData\RealChute
    • Copy  [~ link removed by moderator ~] to <KSP_INSTANCE>\GameData\RealChute\Plugins <-- This is the binary I mentioned before

    It should get you going now. I hope @stupid_chris may check it and eventually we get a new release out. For now I can go back to play!

    Hope it helps.

    Super, thanks!!!

  10. 2 hours ago, linuxgurugamer said:

    New release, 0.8.8.1

    • Updated path in one of the InstallCheckers

    @elGremlin This will fix the bad install message

    Cool, THX!

    8 minutes ago, elGremlin said:

    Cool, THX!

    I will read the manual how to give you more details as yes, this fixed the InstallCheckers, but in game I see message that VesselViewer is not installed

  11. 9 minutes ago, linuxgurugamer said:

    Nothing you can do to fix it, Ill have too  update it soon.

    if its not working at all, then ill need to see a log file.

    Sorry, you are wrong.  The modules depend on RPM for various things and wont compile without RPM being installed.  As it was, i had to copy the shader files fromRPM into the JSIPartUtilities mod before I could get it working.

     

    More than happy to send you any files. I'm just user, so which log you need ;-)

  12. 9 hours ago, linuxgurugamer said:

    New release, 0.8.8

    • Updated for KSP 1.8
    • Added InstallChecker
    • Updated all AssemblyVersion.tt files

    Note that due to RPM not being updated for 1.8, the following functionality is not available:

    • VesselView RPM
    • VesselVew Part Selector
    • VesselView Disco Display

    If RPM does get updated for 1.8. I'll revisit this and release an update

    Hi linuxgurugamer,

     

    Great mod, love it! Listen I see following error when I install Vessel Viewer standalone:

    Incorrect Smart Stage installation

    Smart Stage has been installed incorrectly and will not function properly. All files should be located in KSP/GameData/SmartStage. do not move any files from inside that folder.

    Incorrect path(s):

    GameData/VesselView/plugins/vesselView.dll

    And the Vessel Viewer is not working in KSP. I have only VesselViewer installed. I try to install next to it also SmartStage but error is still there. Anything I can do / help to get rid of this error.

     

  13. 4 hours ago, Deltac said:

    You might need to tweak the OMS angles till the angle of thrust is as close to the center of mass.  The included craft file should be a good example.

    Also you can change the control point of the shuttle cabin.  Right click it and click the option that says "Control Point Forward".  It should change to "Control -15".  That will help you line up your burns in space.

    Oh great thanks a lot! And hope last ;-) how to tweak the OMS?

     

    And one last thing (see am beginner) when I operate KerboArm and try to lock the joint very often my KerboArm breaks and destroys, no idea why. Any thoughts or ideas?

  14. On 10/5/2019 at 8:27 PM, linuxgurugamer said:

     

    I assume you installed this by hand.  Please download and install the latest version, 1.3.6.3 (you have 1.3.6.1)

    Not sure if this will fix it, but you need to do this anyway

    Edit: I just realized that you are using a Mac.  Thats probably the issue, shaders have to be built differently for a Mac.

    Hi, I installed latest version and still not working properly, so as you wrote, it's probably the Mac version. Any help I can offer to have Mac built?

  15. 3 hours ago, linuxgurugamer said:

    Start off by providing a log file, you really haven't given us any information about your system.

    Read this BEFORE asking for supporthttp://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/

    OK sorry, here we go again (hope this time correct)

    KSP: 1.7.3 Mac 64bit

    Problem: KURS Docking Camera dose not show any picture in the open window, only grey or pink background is seen

    Mods Installed:

    000_ClickThroughBlocker
    000_Toolbar
    001_ToolbarControl
    ASET
    AviationLights
    B9PartSwitch
    Benjee10_sharedAssets
    Benjee10_shuttleOrbiter
    CommunityCategoryKit
    CommunityResourcePack
    Cormorant Aeronology
    CryoEngines
    CryoTanks
    DE_IVAExtension
    DeployableEngines
    DockingCamKURS
    DynamicBatteryStorage
    Firespitter.dll
    InterstellarFuelSwitch
    JSI
    JanitorsCloset
    KIS
    KWRocketry
    KerbalAtomics
    KerbalJointReinforcement
    MOARdV
    MagicSmokeIndustries
    MechJeb2
    MechJebForAll
    ModuleManager.4.0.3.dll
    NavyFish
    NearFutureConstruction
    NearFutureElectrical
    NearFutureLaunchVehicles
    NearFutureProps
    NearFuturePropulsion
    NearFutureSolar
    NearFutureSpacecraft
    Pebkac
    PlanetaryBaseInc
    PlumeParty
    ProbeControlRoom
    ProceduralFairings
    REPOSoftTech
    RealChute
    SCANsat
    Squad
    StationPartsExpansionRedux
    ThroughTheEyes
    ThunderAerospace
    TweakScale
    UltimateShuttleIVA
    VesselView
    htRobotics
    reDIRECT

    Reproduction Steps:

    Build a ship w. docking port - Mk1-3 Command + Clam-O-Tron

    Launch

    Right click on Clam-O-Tron -> Right click on Clam-O-Tron -> Docking Camera switch to ON

    Log:

    https://www.dropbox.com/sh/gcepz5vvy3zbzvk/AAAkb1dm_oyigAt5HMp9_2iZa?dl=0

    There are logs + few screenshots (let me know if the link is not working)

    Comment:

    Thanks a lot for help, great mod, extremely useful for docking and can not imagine myself using KerboArm from Shuttle Orbiter Construction Kit without this mod!

     

     

  16. Hello,

    First of all many thanks for this mod, it is awesome! Just one thing I'm struggling with is to attach/dock KerboArm to the Grapple fixture. I read here that it docks in 60 degree angle. Unfortunately I try to rotate 360 degree and no connection/docking made.

    Can you maybe for those like me post some guidance how to do that? It would be very appreciated by many users I think. I just point my KerboArm to the Grapple fixture, rotate it by 60 degree and nothing happened. Could it be due to other mods? I'm using KJR Next and Infernal Robotics Next.

    Maybe I'm doing something stupid, so sorry for bothering - thanks for advice / instructions.

  17. 20 hours ago, bcink said:

    Thanks! Sorry, but I hadn't worked on any configuration or compatibility with B9. It seems to be popular enough to warrant investigating, but this would need to wait until an update is required or worked on unfortunately

     

    19 hours ago, JH4C said:

    The error B9 throws up would be very useful to see; they're pretty good at explaining what's gone wrong. However as B9 isn't any kind of dependency for this mod, it's likely to be some other add-on that's causing this.

    I would like to paste here screenshot w. error, but so far couldn't figure out how, sorry, not really up to date in this forum engine. let me know, I can email it

     

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