Martian
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Bottle Rocketeer
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The Modded Craft Repository [v0.23]
Martian replied to stupid_chris's topic in KSP1 The Spacecraft Exchange
Just trying to get an odd-shaped comsat into orbit. Edit: Turns out, very stable platform. Can get that top-tier comsat out to Duna without breaking a sweat.- 148 replies
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totm june 2018 Work-in-Progress [WIP] Design Thread
Martian replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Setting up my Kerbal Tourism fleet, with this behemoth of a fuel tanker having just settled into orbit waiting for its launch window to Jool to act as a refueling hub for ion drive starliners that will be heading that way soon. Calling it the Walrus. -
US & Soviet Solar Panels Pack - MERGED INTO ROSolar
Martian replied to raidernick's topic in KSP1 Mod Releases
Love the panels, but unlocking them in stock career mode is much too easy- I can get them all just by opening up General Rocketry. Is there a way to fix this? -
My Mudskipper III design- Nearly-100% stock parts, (with Adjustable Landing Gear Mod) with a huge payload bay capable of delivering two RemoteTech communication satellites into keostationary orbit. Extremely stable in flight, both for egress and ingress.
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[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Martian replied to Arachnidek's topic in KSP1 Mod Releases
The mod is not working for me at all... Even new games are just stuck on the old tech tree. hmm. Edit: Found the issue- I am an idiot. Percussive maintenance applied vigorously to the cranium sorted it out. -
Had some requests for the craft file, so~ Ursa Major Exploration 'Starfire' Mk.IV Craft file: UME-095 Starfire Mk.IV 100% Stock SSTMO (Single Stage to Munar Orbit) Don't know if the groups follow the craft file, but if not, be sure to link all of the intakes to a group to close them all when the engines auto-switch to LOX. This greatly reduces drag.
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With 0.25 in and Spaceplane Plus now stock, I felt like building a spaceplane. Never been very good at it before with the stock stuff, so I had only done rockets. First attempt went well, mostly. Speedy little crew shuttle that could get two Kerbals in orbit. Problems with having enough fuel to return, but that was more my fault- was still learning how to fly a spaceplane. - UME-092 Starfire MkI Second attempt was basically an extension on the MkI to try and carry cargo. - UME-093 Starfire MkII There were re-entry issues... The MkIII was a rework of the design, capable of bringing a 3-ton piece of cargo into a stable 200km orbit. - UME-094 Starfire MkIII The most recent design, a heavy lifter that is capable of carrying a very heavy load into orbit... ...at the Mun, and return safely. - UME-095 Starfire MkIV
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Love the parts, but I am having issues with some. Most notably is the attack helicopter crew pod; it causes a massive lag spike on my system, dragging the game down to 4FPS, even while just sitting by itself on the launch pad. I've launched a 200+ part station rig without dropping a frame, but that pod just kills my system for some reason.