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About EleSigma

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    Spacecraft Engineer

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  1. So I've come back to KSP after the release of BG. Is there any information on whether or not this mod works with 1.7.1, what tweaks might be needed, if any?
  2. Does the CTT patch still work with the latest 1.3.1 version? I installed it but the prop parts and other parts were still grouped together in one tech node instead of spread out. What was the last version CTT worked for if so?
  3. It's fixed! Thank you for the help and fix @OhioBob and @Galileo
  4. I downloaded OPM (latest version from Galileo's continuation of it) and first tested with max graphics settings, both Sarnus and Sirona had a ring, I set the graphics to the lower settings I usually play at and Sarnus had its ring while Sirona went back to a black ring.
  5. That's exactly what I am using. Anyways I've found what the issue is, kind of. I had my graphics settings turned down for better performance in-game, these were the settings changes I had when I was getting the black ring: anti-aliasing disabled shadow cascades set to 2 highlight FX disabled (it disables automatically when you disable anti-aliasing) render quality: good I did a little test and maxed out all graphics settings and the rings worked. The issue I have now is narrowing down which setting or combination of settings causes the rings to work and not work, which is tedious and time consuming since I usually have to restart the game each time I make major settings changes before they take effect.
  6. I'm having a issue with Sirona, the ring is solid black. In this install I only have GPP, and EVE installed. This planet is the only body that has an issue with its ring.
  7. So I was wondering, what is the extent of the time period the new parts will be covering? Will it be up to the moon landing? Or will it also cover the Soviet's N1 and planned moon rocket, the Buran, Shuttle era, and things like the linear aerospike engine?
  8. How far are the devs going for the making history parts? Space Shuttle and ISS? moon, mars and near future missions? Have they even decided?
  9. If I remember right the biome reports can be really wonky at border regions or rapidly switching between biomes. Most common being split second tundra biomes while crossing from water-shore- to land. Unless it's giving a desert report in the middle of the grasslands or badlands in the middle of the ocean then it's the stock bug.
  10. @Angel-125There seems to be a problem with the Fulcrum Engine researching in my game. It appears on the tech tree at Heavier Rocketry, well past most of its upgrades. I have CTT and SETI's Unmanned Before Manned installed. It doesn't look like those mess with the MOLE parts. The cfg file says the Fulcrum should be in advRocketry, but it's not. I've removed the file for now, I'm stumped.
  11. So I've been playing this mod some and I'm really stumped on how the TORY ramjet works. I can't find the Uranium Oxide resource it supposedly requires and the mode switch doesn't work. Also when shutting down the reactor there's no option to restart it again.
  12. Well is there a way to edit the config to change the ambient lighting on Thalia's surface then?
  13. I'm using the alternate Ciro config, and planetshine (I don't think that has anything to do with it?) also going into map mode on my probe, zooming out, and then moving the camera up and down, it seems the texture doesn't disappear (since if that was the case you'd be looking through the planet) rather it just keeps getting darker until it goes completely black the closer you get to the surface. I know it's supposed to get darker when you're close to the surface. What controls the lighting of the surface?
  14. @JadeOfMaar I was wondering, is the disappearing surface when you get close to Thalia intended or missing textures? I managed to land anyways, but still it's annoying having to slowly descend 3000~ meters at around 10 m/s because you don't know when you're going to hit something.