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Moesly_Armlis

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Everything posted by Moesly_Armlis

  1. "I got a lotta problems with you people, and now you're going to hear about it!" https://www.wikihow.com/Celebrate-Festivus Happy FESTIVUS! Still cannot find my metal pole. But I got the clock ready just need to find a CANVAS sack. All I have are these crappy NYLON bags.
  2. Alright I know the KSP challenge rules but I am busy getting the aluminium pole from the crawl space. So my participation will be later. Complete any two of the following: Erect an unadorned aluminum Festivus pole with the proper strength to weight ratio Cook up a Festivus dinner Command the "Airing of Grievances" Display "Feats of Strength" Remember "a Festivus for the rest of us" Not familiar with FESTIVUS just google it.
  3. delta Vee calculator A FESTIVUS Miracle! And reduced memory usage Another FESTIVUS Miracle! Thank you red suited, black booted, wide black belted Kerbal with a cool hat. I will now need to go get the aluminium pole from the crawlspace.
  4. Imagine arcade cabinets in the Astronaut Complex lounge. Already we see KSP on some of the monitors. Space War and Moon Patrol would also make a good fit. Maybe recreating these games in a fixed 2D environment but still using most of the KSP parts.
  5. Every major update I would roll the credits. The credits have been evolving over the years. Has anyone cataloged them yet?
  6. Space Taxi by MUSE Software (1984). Who would want this modded into a KSP enviroment? Seems like almost everything is already in KSP to make this a reality. Just consider re-making some of the levels and have Kerbals that need to be picked up and transported to various landing pads. Here is a long play for those that want to see the game in all its 8 bit glory. If you watch the Bean Stalk level I would like to see an actual transformer like landing pad that starts extending upward and making the pads. With mods like Infernal Robotics the
  7. Twitch does not have the bits for ASCII 0x20 so the need of an 0x5F in between my name is a common solution. Please insert a _ and separate my name to "Moesly_Armlis"
  8. Have been waiting to play until a new patch. Good to hear that it is coming SoonTM!
  9. Certainly no caveman would use the cheat menu. It was only used for introductory demonstration of the concepts. Wait till you see my Very Knot-EEE Solution! Nothing was said about which planet to orbit. Remember the definition of planet is any world that orbits a star. Moons are separate biomes and I consider that a different world.
  10. Try using the small radiator to contain kerbals. The aero dynamics are much easier to predict and less weight than the girder. You may need two or three of them so it adds to part count. If you attach them flipped over. This prevents the attachment legs from colliding with the kerbal. Another fantastic alternative is using a service bay that is attached 90 degree. Tricky part is getting the kerbal inside and closing the doors with out summing the kraken. Spaghetti-kerbal death is just a terrible way to go. Try adjusting the position of you
  11. @LordFerretAre you submitting a new KSP caveman challenge? Get to orbit using only potential energy!
  12. KSP Caveman Celestial Navigation KSP Caveman have an abhorrent fear of technological devices. Never Trust A Computer You Cannot Bash! So KSP caveman get by with what we have. Using instinct along with trial and error. Navigating interplanetary beyond Kerbin's backyard is sketchy. No maneuver nodes makes an intercept risky. We have had KSP Caveman reach Duna but most are hesitant and stick with visiting Mun or Minmus. The goal is to expand the KSP Caveman's set of tools for navigating beyond Kerbin. It should be possible to use the equ
  13. Congratulations @IncongruousGoat Feel proud to show off your NCD stone. There are other synthetic substances that are harder than NCD and Nanocrystalline Diamond was chosen because it is found in meteorite craters. This article details more information about NCD. https://www.nature.com/articles/srep37232 Looks like I am coming back to KSP at the right time. We have one caveman completing the NCD challenge and another taking up the path. It. Has. Begun! Caveman Navigation The issue with naviga
  14. Probes that have no signal also have no control under the proper difficulty settings. So in order to mitigate the lack of a flight computer I am suggesting that science reports should be able to automatically trigger when reaching a specific situation. The science package is programmed during fabrication or in flight. The science modules could have target and situation options. Planning a mission to explore space just outside of Kerbin's SOI when the Deep Space Network is in its infancy. The Goo canister and other science instruments are programmed to obtain science while Fly
  15. There are two new biomes on Kerbin. The Northern Ice Shelf and the Southern Ice Shelf. There is also the Kerbin Ice Caps but only in the North (probably a bug in the biome map). I just visited the South Pole and no sign of the Kerbin's Ice Caps biome just the Southern Ice Shelf. There are also some reports that are tricky to obtain and I only found them by accident. Temperature scan and crew report while Flying over Kerbin's VAB. I was using the a Bow-Sci rover and while moving the temperature scan and crew report were initiated. There are
  16. I stand corrected. The RC-001S and the RC-L01 have the Probe Control Point. Too bad these are at the end of the tech tree. I was looking for probe uses at the beginning. Consider the option for DSN modifier at zero. Probes cannot be operated until second tier science facility upgrade and unlocking the Mk1-2 Command module. If there was a flight computer so a probe could be programmed for flight then probes could have use early on. But adding FC is complicated and that is why adding a Probe Control Point to the Hitchhiker came to mind. Another method for allowing pro
  17. Probe Control Point What is the function of a Probe Control Point you ask. It enables remote control of probes that are no longer connected to the KSC. Think of having a RC car race on Eeloo The only part that has a Probe Control Point is the MK1-2 Command Module. I suggest that additional parts should have this feature. Give the PPD-10 some love and attention. Enable the Probe Control Point for this part. This part should have some additional function to it other than hauling kerbals and snacks. As for any other parts that should have this
  18. This is what i was referring to. Probe Control Point Needs 2 pilots and is beyond Caveman technology. This is the only part that has a Probe Control Point. Now that makes me want to suggest that the Hitchhiker could serve as another option for Probe Control Point.
  19. I have not but the weldable docking port would be an awesome addition to stock.
  20. I might be reading between the lines here but does this have anything to do with the upcoming exciting new content. Having the option to own and operate another facility is on my wish list.
  21. I honestly have just figured out how EVA kerbals are becoming stuck in orbit. It is because of players like me who are playing Extreme Hard Career. I use a Kerbal Korral to achieve EVA science without improving the Astronaut Complex. The kerbal EVA while on kerbin climbs into the corral and goes to space. Just recently Bob was sent over to Mun to collect science and reset the experiments on the science lander. He was nearly stranded because the jetpack propellant was nearly depleted. I was almost faced with the problem of rescuing Bob while he had zero jetpack propellant.
  22. Landing on Mun and returning opens up contracts to explore Minmus. The Minmus contracts provide science, reputation and funding. The docking port has been acquired and now construction of the Mun science lander begins. Mun landing and returning science becomes very easy once orbital construction is unleashed. Next will be ground based construction when the wheels are unlocked. Construction could be vastly improved if only one part of RoverDude's Konstruction mod was part of the stock game. Take a look at the weldable docking port. Simply awesome. To add the weldable docking po
  23. There are many sites to visit for science at the KSC and this map does help but is incomplete. The Biome maps have been cleaned up for the 1.2 update. The Tundra bioome is gone now along with its splashed biome. Same goes for the Grassland Splashed biome that would have been right next to the Tundra splashed. Gone too are the days of settling in on the East Crater and could bring back several biome reports. The biome hopping done on extra planetary places will now have to be replaced with roving. The new biomes have helped to replace some of the missing Science Points.
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