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Art3mis777

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Everything posted by Art3mis777

  1. Hello, Where would I be able to find the data for the flag text stored? I'm assuming it must be somewhere that is readable or editable, maybe like how science and milestone are in a config file? I don't know.
  2. Is there an estimate for the timeline for the addition of each of the milestone items? I understand if it's a couple months or a few months between each item, but it would be kind of a bummer for us to wait 6 months to a year for science or interstellar or colonies, which were kind of the entire point of this second game....
  3. I have been playing since 2013, version .20. I bought it by giving $23 to my friend who got me it as a gift. Played it on my excrementsty high school freshman lenovo laptop, my gaming laptop in college, and now as an adult with a job on my PC with a 2080. I never imagined that this game would continue like this, that this community would continue like this. It has been a pleasure flying with you ladies and gentlemen. Once more we will fly off into the stars, searching for destinies that we know we will never truly reach, but that we can't help ourselves from pursuing. God speed Squad, and thank you for making this game.
  4. So, yeah, I know, it's still a long way off, but some of us are planning to buy things this holiday season after Nvidia and AMD rolled out their bangin' new hardware lineups. Can the devs chime in on what they're planning on in terms of hardware and what kinds of accelerated features should we expect? Should we expect KSP 2 to be as dependent on single-core speed as KSP 1 was or will 8+ cores be better (consoles are now at 8 Zen 2 cores)? Should we expect an implementation of superfast texture/data streaming from PCIe 4.0 drives because of the new consoles and buy accordingly? Will there be raytracing at all and if so, will it be Nvidia RTX or generic DXR based (Nvidia or AMD respectively)? Will DLSS be making an appearance? Finally, if these details aren't available, what kind of timeframe should we be expecting for these details to come out? I get it's a long time to release (assuming we stick to August-October of next year), but this is a massive investment for people looking to upgrade around now. Both the AMD and Nvidia GPU refreshes present huge increases in performance, plus with the new consoles getting such massive upgrades, a lot of people are going to want to upgrade from their Maxwell/Pascal/Zen 1/Zen+/Intel 14nm whatever systems. I personally would like to know if I can still survive on a PCIe 3.0 based system or if I need to invest hundreds of dollars into upgrading to a fully PCIe 4.0 based rig. I'd also like to know if I should stick with an Nvidia based card for RTX/DLSS (which have shown huge improvements) or if I can switch to a Zen3/RAdeon build with more open source DXR support. After more than a year in development, I would be surprised if Star Theory doesn't at least have SOME idea on the direction of these features, especially considering this is supposed to be a multi-platform release on PC and the console.
  5. TBH, I'd be fine with them doing the same alpha/beta scheme as KSP 1 and going with option 2. At the very least, opening it up as a beta so we can have a run through of all the systems, the modding potential, and the multiplayer would be great. I think the biggest thing that would quell community angst is something like what Star Citizen is doing. Reliable (ish) updates and releases of dev blogs, videos, updates, gameplay showcases, etc. that would help quench the obvious desire for information on this.
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