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Salun

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    Rocketeer
  1. As an Android fanboy I can say Im all for setting Iphones on fire. But as a PC elitist flight sim nut I need my X52 for KSP
  2. Now recently C7 and many of the other devs have been discussing the idea of RCS balancing according to the center of Mass. Although this would work it would be only good for space craft. Few many reasons using auto balance has always sort of bothered me. For starters the fact that real space craft tend to shift there center of gravity to maintain RCS balance. Moving fuel, cargo and sometimes even people to keep things to maintain optimal COG. Now as space planes use fuel they become more and more tail heavy. Making them hardy and with many(most) designs it means that as you use the fuel your plane will have a tendency to spin out. Aircraft tend to use the fuel itself to maintain optimal balance. Shifting forward to back and vise versa. Wing to wing. Now Im not sure it would be possible in KSP and the unity engine to say move fuel in a way that would usable but even then you would want something more dedicated in KSP than fuel. I was thinking perhaps a set of parts used specifically for COG changes. Where just a weighted resource is exchanged. Perhaps with a similar use of trimming to the current aircraft system.(Hit Control Shift+ASDW to move COG) This system would move weight from one ballast tank to another. For example one a space plane. As you burn propellant you may find yourself needing to counter your engines wight. Shifting the ballast forward to maintain balance. Or say your in space trying to dock. You notice rotating your craft makes you drift down. You can shift you COG back a little. Putting your COG back on your RCS. I personally believe this concept is better as it fixes a slew of issues in the core game-play at the moment. As an old Orbiternaut(HAIL PROBE) and a XR Series lover (Mach 27 Plus <3) Im use to having some limited control of the COG. Using it before the 1.5 version to do Negative lift entries. once someone sees it in action it becomes easy to understand how to use it. Yet a pilot would not be forced necessarily to learn to use the ballast. But advanced users will love it I think. What do you guys think?
  3. Well to be the science nerd I think we have to define by what do we consider to be "destroying the planet" For the purpose of argument we'll define it as "Adding enough entropy to the planet that it can not accrete again into a planet" From this point that means its fairly straight foreward to destroy a planet. You can use tidal forces to wrench the planet apart. So say have a Jupiter sized planet pass by. It would overcame the local gravity of the planet and rip it apart. Or perhaps a black hole. Which would rip it apart then pull it into the event horizon You could theoretically heat the planets interior until the outward momentum of the the planets matter overcomes gravity. Essentailly vaporing the planet into a gas could of subatomic particles. Hitting the planet with something fast and hard may resurface the planet but not add enough energy to it blow the planet up. You could always be pateint and let the planets sun go super nova or turn into a red giant. The solar winds would vaporize the planet and carry it out into interplanetary space. Its not impossible. Just impractical
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