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asb3pe

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    Rocketry Enthusiast
  1. My mind just keeps thinking "jet ski... jet ski... jet ski..." Yeah, this could get interesting, funny and tragic very quickly.
  2. I think my only suggestion would be to just change the wording a little. That's what threw me off a bit at first, the way the contract is worded - such as "radial decoupler landed", instead of something a bit more clear, like "Test fire the radial decoupler while on the ground".
  3. I'm running mod-less for now. I don't see a single 0.24 listed here yet. http://www.curse.com/ksp-mods/kerbal
  4. Okay, yes, that clears it up, I agree with your last sentence Tiberion. I just wasn't sure if that's what I was going on or not. Makes sense, turn it into a fun game! The funny ones will be challenges to be conquered - "test fire booster rocket splashed down".
  5. It was the same way on 0.23.5, no? I never had to unlock each part separately, just unlock each "group".
  6. When I go into Contracts building, I see a lot of Contracts that say something like "Radial Decoupler landed". Apparently, the "landed" part means the contract is to simply activate the radial decoupler while landed. Kind of odd... but okay. Let me try it. I put a capsule with a decoupler, then an engine. No fuel, just those three parts. I go to the launch pad, set the first "stage" to activate the decoupler, and hit the space bar. Done! Contract finished. I just find the "landed" part kind of odd. Who ever uses a radial decoupler when on the ground? (Go ahead, educate me and prove that I have no imagination. LOL)
  7. So it seems I just wasn't using these boosters in my previous games. As Scott's video shows, this overheating is clearly not new in 0.24. Thanks!
  8. oops already answered, didn't see page 2 Oh well. http://wiki.kerbalspaceprogram.com/wiki/Kerbin Atmosphere Kerbin's atmosphere contains oxygen and extends to roughly 69,078 meters. Its atmosphere exponentially rarefies with altitude with a scale height of 5 km.[3] The atmospheric pressure on Kerbin at an altitude expressed in meters, generally is: The thickness of Kerbin's atmosphere makes it suitable for aerobraking and using parachutes to save fuel during reentry and landing. Debris above approximately 23 km will not be removed.
  9. Argh that sux, yeah might be too late. I just made a post in another thread, Scott Manley gave advice on how to prevent this type of thing... but since it already started, prob too late to save your 0.23.5, perhaps someone else can help you save it. http://forum.kerbalspaceprogram.com/threads/86437-Proper-Way-to-Back-Up-23-5-Game-Data
  10. Well there's a wiki page for it http://wiki.kerbalspaceprogram.com/wiki/Overheating But it says you can basically ignore overheating... LOL Gonna be a lot of wiki changes coming! "As of version 0.23.5, overheat only really matters if the overheat bar reaches 100%. If the bar fills up, the engine explodes; if it doesn't fill up, there's no problem. In practice, this means that overheating can often be entirely ignored. Fuel supply is frequently exhausted long before it reaches 100%, or the burn is completed and the engine shutdown again."
  11. Scott Manley had a great suggestion in his tutorial videos... for Steam users. Go into Steam/steamapps/common and copy the Kerbal Space Program folder to another location. He says this is all legal to do. Then you always have a pristine, untouched version in the Steam folder... and you run your actual KSP games from the other folder that you copied. Then you can add mods, do whatever you like, without worry. Plus, you don't even have to load up Steam to run the game. I don't need Steam running in the background all the time. I have a KSP 0.23 folder for the previous version's games, and now I made a KSP 0.24 folder for my new games. I deleted local content thru Steam for the old KSP, and then I clicked "Install game" to get the newest version today.
  12. So I was just doing my first few contracts, got a decoupler and added one booster surrounded by four more in symmetry. When I launched, the 5 boosters got to 100% overheat fairly quickly, and the outside ring of four boosters made a bang and disappeared. The fifth booster kept pushing me upward. Is this new behavior in 0.24, or am I just a forgetful person and nothing changed from 0.23?
  13. I dunno if it will help anyone at all, but this reddit post is one I've been saving for quite a while (knowing that someday I would play KSP and probably want to have this sort of information). Sub's Plane/SSTO Design for Beginners *Long Post* submitted 10 months ago * by subhumann
  14. Don't quote me, and I can't quote where I read it (while studying and trying to learn this game), but he said "light rovers" and I believe I remember reading that in higher gravity planets, the wheels literally break off. I think it's right in the wiki, hang on... yep. It's in the "bugs" section for Eve. I'll be following this thread because Eve is my next big goal, never been there. It's quite the challenge, I'm realizing! I gotta get going with planes and gliders first, it seems...
  15. This same exact thing happened to me just now. I was landing at Mun, I hit the M key to zoom out to orbital map, and suddenly a HUGE explosion happened and my lander was gone. I had no idea what exploded or why, although I think I narrowed it down because I almost always do an F5 quicksave unless I forget. In this case, I had a quicksave, so I loaded it up and I discovered my monopropellant tank (for the RCS thrusters) was almost empty. So what I think happened was that I was controlling my lander from the orbital map and made a correction that didn't execute properly because of the fuel running out. I must have impacted the surface. But wow did it ever scare me because it was a very loud explosion with a lot of bright flashes and, of course, I was not expecting it at all. Clearly this doesn't apply to the OP because it doesn't seem they were anywhere near the Mun surface. I definitely was near it.
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