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Zorgoth1

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    Bottle Rocketeer
  1. Having launched a science probe and completed science around Vall and science Jool contracts, I left the probe in a safe parking orbit (I seriously over designed and have a ton of spare fuel) Going back to get some more contracts, I saw that I had Lythe and Tycho science missions. I burned some delta-V and completed these. Going back to the contracts screen, I saw Jool and Vall science missions pop up again! With a well designed probe you can really rack up the funds around Jool! Anyone else run into these repeating Jool contracts? Something to balance?
  2. I was wondering if anyone had manage to jigger up a nuclear pulse rocket a la Project Orion? http://en.wikipedia.org/wiki/Project_Orion_%28nuclear_propulsion%29
  3. Thanks all for the responses. I have had 100% success utilizing lithobraking. Jeb tested, Jeb approved. And the pushing the Ap out to the edge of the SOI and then reversing works pretty well too.
  4. Short version: I'm in low orbit around Duna, rotating in the opposite direction to Ike (see below). I want to reverse my orbit to make a landing on Ike before returning to Kerbal. I have about 5k delta-V. Is this possible? What is the most efficient way to do this? Longer version: I decided to RP and do a "realistic" mission to Duna. I built a large crew ship and a separate lander + transport vessel - Apollo style. While I was waiting for the transfer window, I build 2 lander probes and sent them on a fast burn to scout a nice area on Duna and Ike. The Kraken ate one but I found some nice undulating hills on Duna with the other. I decided to up my game and launch a rover with sky crane (except mine ends up on the ground, so it's a ground crane - or just crane) to accompany my 2 planned big ships to Duna. I launched my 3 ship flotilla out of Kerbal SOI and felt very pleased with myself as they arrived in the appropriate order and I even did some nice aerobraking. That's when I started having some problems. I realized that it is much harder to place a heavy lander (my rover-crane) on a target when there is an atmosphere. Fine. Jeb can walk. Then transferred Jeb and Bob into the lander can and realized I needed a lot of fuel to slow them down enough to survive landing on Duna (far, far away from their Rover and my lander). They planted the flag, got up into LDO with just enough fuel and monoprop to execute some docking, crew/science transfers, and fuel balancing. Rover aside, mission objectives still look good. Then I started to plan a transfer to Ike orbit. Only to realize I was rotating in the opposite direction of Ike. I'd areobreaked in the wrong direction. I tried ditching my transfer craft and docking the lander to the crew ship and burning straight normal to my Duna orbit, hoping to flip over, but this is turning out to be a mess, especially since my crew ship is unbalance with the lander on it. Maybe I need a super elliptical orbit and then burn retrograde when my speed is the lowest? Any ideas on how to best reverse orbit with ~5k of Delta-V, a need to land on Ike and of course return safely to Kerbal? And no, I don't have a save to go back to pre-aerobraking.
  5. I will confess to having installed a few sets of landing legs upside down only to discover my error on decent. Minmus isn't too bad. You can just gently land on your engine most of the time.
  6. Has anyone run KSP on a Windows Surface Pro? I may end up getting one of the new ones for work and was curious if I'd be able to get away with running KSP on it while I'm on the road.
  7. Zorgoth1

    Howdy!

    After lurking for about a month, I figured it was time to register and ask some question. I guess I could sum up my KSP experience thus far as "it's not the rocket sciences that's so hard, it's the orbital mechanics that'll kill you".
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