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Box of Stardust

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About Box of Stardust

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  1. That said, this challenge is, probably, discontinued, or at least indefinite hiatus. At least in its current form. Reasons for such are: somewhat stagnated development (on the "unlimited" front), all of our members are currently busy with other things (some BDA related, some not), and that BDA beyond 1.7.3 doesn't actually work properly for everyone (missiles do not work as they did, causing questionable results). We've long since moved most of our discussions onto our Discord, so even if the thread itself has not moved in a fair amount of time, discussions regarding the aircraft built he
  2. For the first one, it seems like the importer breaks when I try and import a craft with parts that don't load, and then from that point on, it seems that that Blender file is corrupted in terms of being able to use the importer? Just trying to report back some observations I think I've noticed. The part is there; it's AirplanePlus's engine. How exactly does the importer locate the model for a part? Do they have to be linked as some specific name just filename-wise, or is there some internal name in the model file/.mu that gets read? If it's internal to the .mu file, I guess I'll have to d
  3. Hi, having errors trying to import craft in. Which is strange, since I was previously able to successfully import a craft once, then the importer just seemed to break once I tried importing other things. Could be related to the other things having some mod parts that wouldn't load correctly? Here's the log that shows up after trying to import a craft the previously successfully imported: EDIT: ok, I guess I just tried something dumb right after I posted this; I opened up a brand new file and tried the importer again and it functions now again. Will see if I
  4. TWIN CROWN AEROSPACE Twin Crown Aerospace Industries decides to briefly re-enter the commercial aircraft market with newer production runs of its Mk2 commercial aircraft. Although puzzled by TKA's technology restrictions compared to KEA's own contract requests, TCA has followed along and created another aircraft that will perhaps set the standard for all other commercial airliners. Though the offerings are much slimmer and un-varied as previous TCA catalogs, these aircraft are sure to be class-leaders. AG 1: toggle engines AG 3: toggle flaps AG 4: toggle
  5. So, uh, hey. Previous judge here. So, while it's cool to see someone go straight into a reboot (and perhaps it's been far too long since it ran), part of the reason we never got the reboot off of the ground was because we'd never quite resolved the whole issue of, uh, the submission overflows from the original challenge. While most of the original judges had kind of also just dropped from the conversation about restarting it, I'm in contact with just a few remaining more. And while we really did quite like the challenge/construction prompt, another reason we never continued on was bec
  6. @jrodriguez One last thing regarding the IR missile issue, but this time it might be a clue. I think so far all of the tests that have gone wrong/unreliably have been done on Windows OS, but someone else tested on Mac OS and everything seems to be fine for them. Hopefully this info might help in some way to track down the issue. Or not, idk.
  7. Video demonstration of issues: This was after a fresh install, and there were no restarts between these two quick loads, and the behavior seems random and changes every different load. There is no pattern I've noticed. I even tried spawning both in with Vessel Mover in case an SPH editor spawn did something, but it did nothing noticeable. The only thing consistent, as previously stated, is that specific issues are always linked to a specific craft in the loaded save.
  8. Just quickly dropping in to make a note about the IR missile situation in BDA right now. Might make a Github issue report later. So 1.3.4 was supposed to have fixed the IR lock issue, and it seems to have, in some ways. However, it still seems kind of unreliable sometimes and it's really hard to accurately reproduce. But here are the issues I have noticed: 1. Flares still having no effect. Again, this is not a consistent problem, but it's noticeable when one craft repeatedly gets hit after quick-reload and it is always using flares. Admittedly, I might have to do more tests to confir
  9. Aw, I wanted to bring back the legend of Plaid. Oh well.
  10. Maybe I should rephrase: are decouplers allowed as the mode of propulsion.
  11. It's rather inconsistent, too. Sometimes it'll partially load the contents of the craft folder, sometimes it just won't load anything at all. A complete game restart is the only way to get Craft History to try loading crafts again. UPDATE: Did a full re-install of everything, and I'm now trying to be careful not to move the Craft History window until I feel like it's done trying to load crafts. So far everything seems to be okay.
  12. @SpaceTiger Can we get a recompile/update for KSP 1.9/1.9.1? Craft History is being buggy and just not loading crafts. But it's still seeing all the folders in the craft folders, so idk. @linuxgurugamer I saw you post a perhaps similar issue to this in the Craft Manager topic, maybe it's related? (Someone else posted a similar issue there as well.)
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