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DLWhittet

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    Bottle Rocketeer
  1. Can confirm that's it's only new games. Had a career game that was alreadystarted and it was fine. Pretty sure you can just edit the persistent save to give you the level 1 buildings but that's a hassle. I'm posting about a bug, though in the map view. Location markers for Kerbin side locations in map view disappear when clicking on a craft. This is not like the normal behavior of other markers (e.g. The new.90 aerial surveying contracts location markers). They come back when you focus Kerbin though and not select a vessel. All in all looks good.
  2. Awesome work. Mod is looking good. Got annoyed after PFce started acting up all of a sudden on the new 24.2 and was happy that this not only fixes that, but fixes the issue of the planets being copies of other planets in the solar system (had issues with custom biome plugin, giving custom planets the wrong biome). I know you have said about biomes for kopernicus, but will they be similar to biomes on minmus and mun? Like having areas like "Great flats" and stuff? If not, I'll have to look into creating my own biomes for the coming custom planets.
  3. This issue suffers the same issue that the original PlanetFactoryCE is having. That is, when running KSP 64 bit, rotating with the camera will cause the outlines of the planets and their orbits to shift. It goes back to normal after releasing the right click but it's frustrating.
  4. PlanetFactory CE has been acting up with .24.2 For some reason when it's loaded, even if not using other star systems, when you right click to move around, the orbits move. It's kind of hard to explain. It's like the orbits lag behind the mouse movement and need a little time to update. I can also zoom out an incredible amount til the point that Kerbol system is gone and the stars are all jumpy. Also causes E.V.E. clouds to not work. If you remove planetfactory then everything is fixed, including the jumpy planet orbits. It's too bad you're stopping development. This was THE best mod in my opinion because it gives more life to the system and there are no good alternatives yet.
  5. Thanks Godarklight. Your multiplayer is pretty stable and I've gotten lots of mods on it, plus everything was pretty straightforward. It's awesome enough to hold us over until official multi-player is released. Is there any way to have commands in the command line to reload settings and mod control file? It's annoying to have to shut down the server to reload those. Other than that, an in game server browser would be nice but that's more fluff. *Edit* And how do you spectate again? I had issues before 1.4.1 but haven't had a chance to try again in 1.4.1
  6. I have been unable to get the server->client syncing program to work. Will that be included with 0.1.5.0 so we can keep mod files synced or will that never be implemented? I keep getting exceptions thrown and I can't really find a read me or manual for it.
  7. Did you update early? I am able to download it already.
  8. Good to know! Just trying to figure out the file system. Seems everything works fine except we've lost some craft. One of them caused a kerbal to just be lost in space. His ship vanished around him!
  9. Very easy to get a server going! Trying multiple mods to see if there are any issues. Can't wait for ship permissions! Right now people can grab any ship and use it for science since science is client based. I wonder if you could make it so that science is a tracked server stat for players. That way admins can set science for mod testing purposes and people can't modify their science. How feasible that is though is beyond me.
  10. Just going to put this out there. The stable, public download of Active texture management mod does not include PlanetFactory.cfg despite it saying it includes it in the first page. This means urania and other planets are never touched by the mod and have outrageous sizes. This is why everyone keeps saying they're having trouble loading it or whether to use the basic or aggressive version of ATM. Anyone have the .cfg for ATM? Or how to make our own? I have looked around for a PlanetFactory.cfg for ATM and can't find it.
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