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stephm

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About stephm

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    Spacecraft Engineer

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  • Location
    france
  • Interests
    simulateur, espace, nasa, spacex, X4, elite, death stranding, KSP

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  1. hi! Finalizing the cockpit concept cold and dark aviation style, Very annoyed by the colorchanger module, so as I do not know what its options are possible, so I do not use it, I do not have much info either on the light modules so the module ModuleAnimateGeneric has become my best friends waiting to learn more about the light module and its possibilities. The colorchanger module is fine but it touches all the textures placed in emissive, which makes it take over my lamps very annoying. With Unity and the animations of the channels emissive color and others its simil
  2. hi ! Final key for mk1 - 3, Restock and Squad compatibility without mod. (PodCams + Airlock Light + DockingLight internal switch) I do not have to crash with ModuleManager, I do not quite master the machine lol. -> Tested and Updated OK Steph.
  3. hi ! @theonegalen (Apollo-style look) it's good too I agree ... Small update on the MFD KOS side, with the addition of a special "PAGE" button that frees up a few extra options on the MFD. Updated the home screen, I remain the last MFD the big one that does not have a page of welcome finalized. and Voilà... (As KOS and KPM are external mods, I will try to integrate a patch, it will only be present with KOS and KPM for those who wish.) (Tested and finalised OK) Steph EDIT (tip for PROP in unity) - How to handle a lot of prop in UNITY and the CFG
  4. hi ! @dsonbill ( I'll look into it. The main issue is it would require a hard-link to RPM, which would break future MAS compatibility.) Ok I understand, I have my afternoon on the wiki , I looked and tested a lot the options of the section: Page handlers This variable especially: pageActiveMethod, I insert it on the default page of the CFG file of the MFD I thought for a moment that it worked but no. I have 3 pages so (0 to 2) I tested pageActiveMethod - true or false, my pages from 0 to 2. everywhere lol. sometimes I had the possibility to use KOS on the second config but
  5. hi ! I found the culprit, it was my tiny agency icon (my planetool mod), which I had disguised as .truecolor (probably not good at all) which caused this big white square, I can not believe, I redone the icon in DDS format and it's good ....... Without parallax there was no problem (with the icon defines in .truecolor), very strange. It would be nice to detail some news info in the wiki ksp page, we would save time, (about this 1.11.1 version) ....... Steph.
  6. Hi ! Testing from every angle is perfect (apart from an error message in the console loading the ship, posted on GitHub). On the other hand can I make a suggestion , Could there be a Meta-variable (JSI) returning the active page of the MFD (JSI) recoverable by KOS or KPM, it's still my problem by that I use a key of the MFD to switch from the presentation page to the KOS page, but I don't control it in the script (in boot), the scrip start that I activated the MFD kos page or not , the result is that if addons:kpm and loaded while the page MFD kos is not displayed, one loses the crea
  7. hi ! @Gameslinx that's exactly what I'm doing!! (posted on Github). Steph.
  8. hi ! Tested a fresh install without Mod only parallax and kopernicus ! It's OK Which one is it??? (causing this white circle) 1.11.1 of course . I have more than to pray that it is not the mods I need or mine. steph.
  9. Hi ! ( @rettter3 ) After two days of testing including animation, color light animation, model import in another model etc., the most difficult was to find the methods for animated several elements, and that everything is brought together under one action, so I have my method that I will be able to apply to the other IVA. Added camera OK it's work, in the form: cameraTransform - ALCORExt_B_CamTransform, On the MFD have now accessed its PODCAM, on this IVA I included a camera view docking, and a camera view down (animated camera, switch in the IVA with this animationName = ALCO
  10. hi ! A little video about MK1-3 Pod I finally try to add two external JSI camera plus two lights located around the exit hatch, and one to illuminate at the time of docking, if all goes well to drive in the IVA, the cameras will be of the type "POD CAM", transform (ALCORExt_A_CamTransform) to match the settings of pages of the mfds. Everything will be added via module manager if I get there, I struggle a lot with because you have to consider all the other mods. The problem is also that restock update with its own FILE MU, and in blender there seems to be a small differ
  11. Hi ! I'm starting to build complete IVA ! with updated MFDs and especially an integration of KOS in the cockpit thanks to KPM, I start from the principle of a cockpit Dark and cold not texture type internal with emissive, only the spots will bring cockpit lighting. ---- Thanks to ---- * Alexustas For these beautiful PROPS packs (ASET). And its Pods that are beautiful and very technical (That's my reference) * Mihara for its original RasterPropMonitor mod, and thank MOARdV & JonnyOThan For its maintenance. RasterPropMonitor (adopt
  12. hi ! I spent a whole afternoon with KOS, in my to-do list I had planned for my hover program, the ability to save the parameters of the pidloop that manages the altitude in a file associated with the plane. Because I can adjust its settings in flight and once set properly the settings are now kept in file and recharged at start-up. each change made is re-recorded. Record the settings and perform at the exit of the script or at the end of the landing mode. // ---- Checking if parameter saved file exist if not create it ---- switch to 0. set vol to core:currentvolume. set
  13. hi ! @Spaceman.Spiff ah no I did not pay attention to this version when I download Kopernicus, it seems to me I used the last release. I'll check thank you. Steph. EDIT : I have the same problem, as the version R-T-B's, I just tested Kopernicus 1.11.1-34 .
  14. Hi ! i have this bug : Posted here Issues Steph.
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