Wanderfound

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About Wanderfound

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    Mach 6 is my launchpad.
  1. The Go-Anywhere*) Vessel, again

    Album at https://imgur.com/a/A0vYO Craft file at https://www.dropbox.com/s/zb1b8issm50aio9/Traveller Long.craft?dl=0 150.845t Laythe, 0.95 Moho-in-one, 0.9 Passengers, 0.9 Science package, 0.9 Quick start, 0.9
  2. Spaceship Endurance: The Anywhere Lander

    Gilly: 6 Pol: 26 Minmus: 36 Bop: 46 Ike: 78 Eeloo: 124 Laythe: 290 Plus Homeward Bound, Infinity and Beyond, Kerbin's Sweet Caress, No Surly Bonds, Powerhouse, Disembark. 1073 points. Equipped for docking so that it could hypothetically be towed between planets by a tug. Album at https://imgur.com/a/8x5rr
  3. My general pattern: 1) Moderate climb (ten degrees or so) until I hit the transonic drag. 2) Drop the nose however much is necessary to maintain acceleration until I'm through the drag (400m/s +). 3) Back to the moderate climb until 10,000m. 4) Drop the nose again and crank it to as close as possible to 1,500m/s. Temperature is usually the limiting factor. 5) Pull up into a moderate zoom climb (about 3g, held until the apoapsis is over 20,000m) while flying at around 13,000m. You'll lose a bit of speed initiating the climb, but if you do it low enough you can regain that speed before the jets lose power. 6) Keep the nose on prograde and the engines in air-breathing mode until 29,000m or so. Do it right and you should hit that altitude at about 1,400m/s.
  4. The Go-Anywhere*) Vessel, again

    Nope, you're right; I thought I could get away with a long nuke burn with a RAPIER kick just before touchdown, but there isn't enough oxidiser. There's one RTG stashed in the bay to cover non-mining power needs, BTW. The fuel cells and radiators are turned off except when mining/refining. I normally base my mining rigs on fuel cells like this; I'm yet to hit a situation where they were drawing more fuel than they produced, but I don't normally mine in hyper-low concentrations. Dunno. It can take off and fly on four engines, but it does it much more comfortably with the extra boost from the fifth jet. The super-gimballing ability of the Panther makes it especially suited to mounting offline from the main axis; it's set up so that the Panther thrust goes through CoM at maximum gimbal. Replacing the Panther with a fifth RAPIER would add mass, create mounting hassles, reduce low-speed thrust and not significantly improve maximum speed. PS: on taking it out for another spin, it could still use a little tweaking. Boosting the max deflection on the canards to 150% makes it a bit more maneuverable without causing any instability, and shifting the rear gear back a whisker would improve ground handling on bumpy terrain.
  5. The Go-Anywhere*) Vessel, again

    Refuelled in orbit to demonstrate range, but easily able to go direct from KSC to Minmus to refuel itself. Not enough for KSC-Moho direct or Eve, but should comfortably do everywhere else. A score of 54 or so if I've got it figured right. 109.610t Laythe and Tylo, 0.8 No worries ISRU, 0.8 Science package, 0.9 Quick start, 0.9 It might be able to hit Moho from Minmus, but I haven't included those. And it could be easily tweaked to add a few extra passengers. Album at https://imgur.com/a/zmYzg Craft file at https://www.dropbox.com/s/l8x0rjyrs9axydc/Traveller.craft?dl=0
  6. Spaceship Endurance: The Anywhere Lander

    A quickie spaceplane attempt to begin with. Laythe and the Mun: 290pts + 116pts Plus Homeward Bound, Infinity and Beyond, Kerbin's Sweet Caress, No Surly Bonds, Powerhouse, Disembark. All up, 719pts. Album at https://imgur.com/a/Xu8pd
  7. Spaceship Endurance: The Anywhere Lander

    The scoring is a little vague regarding repeat visits; do you need to hit as many different moons as possible, or can you just hop down and back from Munar orbit twenty times in a row? Is ISRU allowed or not? An ISRU-equipped SSTO can do most of this, but mining is a PITA at the moment thanks to the bouncing bug.
  8. One life - how far can you get?

    Just a quick hop to Moho and back; 400 points. No nukes, all conventional rocketry: All liquid fuelled, no SRB nastiness: Normal asparagus design: Plenty of gimbal, plenty of TWR, minimal drag: Transfer burn on the Rhino: Run through the drop tanks during the capture burn: Easy down. Forgot the ladders, but fortunately they weren't necessary: Dump the lateral tanks at the start of the return transfer: 12G worth of aerobraking deceleration: Safely home:
  9. Cargo Bay

    Or this:
  10. One life - how far can you get?

    Just a quick jaunt to Duna plus Ike and back to Kerbin: Album at https://imgur.com/a/Akdm1 460 points. I did have one earlier go with a three-Kerbal ship that had an unfortunate meeting with a mountain on Duna...
  11. How far can you go?

    Craft file at https://www.dropbox.com/s/bq3lymtqv9nbnhz/Econohop B.craft?dl=0 Album at https://imgur.com/a/upVy6 Score: Base points 1,511 plus 30 for four passengers plus 15 for small wingspan (9.3m) for 1,556 points.
  12. How far can you go?

    Distance when the gas ran out: Distance on landing: Album at https://imgur.com/a/SuW8e Craft link: https://www.dropbox.com/s/lyc6trfr6nc2zd9/Econohop.craft?dl=0 Score: Base points 981 plus 30 for four passengers plus 15 for small wingspan (9.3m) for 1,026 points.
  13. How far can you go?

    If you're using Panthers, does TWR need to be below 0.5 with afterburner, or on dry thrust?
  14. Large SSTOs are much easier with RAPIERs. It's possible to do them at lower tech, but Whiplash based designs are better suited to medium sized craft. Given that, the basics: Streamline, use wing incidence, no more engines or intakes than necessary. Put all of the clutter inside the cargo bay. Angle the wings so that the nose stays on prograde while flying, to minimise fuselage drag. If you can get into the air before the end of the runway and crack through transonic without trouble, you have enough engine. Any more is a waste of payload mass. https://kerbalx.com/Wanderfound/Kerbotruck-Compact-Lander That design will easily handle 40 ton payloads. Add another pair of engines and it'll take 60.
  15. How far can you go?

    You'll probably want to ban reaction wheels and cockpit torque. With it, it's too easy to make a finned missile fly.