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Wanderfound

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Posts posted by Wanderfound

  1. 50 minutes ago, Alioth81 said:

     

    I am eagerly waiting for super sonic plane designs to see how it is done.

    The Sparrowhawks will crack the sound barrier, but it takes them a while to get there.

    It is possible to rip the wings off them, but you have to be trying hard; it takes a sudden 15g low-altitude turn at maximum speed to do it.

  2. 44 minutes ago, Pds314 said:

    Hey. Uh, sorry about the further delays but @Wanderfound the Mk2 version is only 3509 kg without fuel, bullets, flares or missiles. That's not a tiny difference. It's 491 kg too light. I can add 500 kg of ore at the center of mass or strengthen the wings or something if you want or you can update the craft.

    Sorry about that, I thought it was clear of the weight limit. I'll update it.

  3. Looks fun.

    As above: are multiple Junos allowed or not? I'd suggest that a single-Juno limit would be more interesting, but it could work either way.

    You might want to ban torque wheels and require cockpit torque to be disabled; tiny planes can manoeuvre on torque alone if you allow it, so you end up with flying bullets as the dominant airframe.

  4. Imgur album:

    http://imgur.com/a/jmfdGAl

     

    TWPkLyQ.png

    33 ton 56 part bomber with two RAPIERs. Hydrofoil seaplane SSTO. 7 ton payload of eight bombs.

     

    Qualifies for Battleduck (20pts), space bomber (20pts), worldwide coverage (20pts), Service Ceiling (15pts) and Airshow Manoeuvrability (10pts). Top speed of 1201m/s for swift payback (2401pts). Time of 14min 2sec for fastest bomber (10pts if so).

    Engine maintenance -20pts for two RAPIERs. Part maintenance -0.02x56 = -1.12.

    +100pts for math is not fun makes the total 2,574.88

  5. A race for SSTO spaceplanes; from the KSC runway, into orbit and back to the runway again.

    Rules:

    1) You don't actually have to orbit Kerbin. Just get to 70km altitude, establish a 70x70 (or higher) orbit, then get back down again as quickly as possible.

    2) All craft must be SSTO spaceplanes, taking off and landing horizontally from the runway. No staging, no boosters, no droptanks.

    3) Must carry a pilot in a cabin; no command chairs, no drones, no capsules.

    4) No SAS units apart from cabin torque; the idea is to build planes, not torque-guided missiles.

    5) No parts or physics altering mods. I'll do a separate FAR leaderboard if there's sufficient demand, though.

     

    Demonstration album at https://imgur.com/a/T0wYY

    ghahKWa.png

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    UUmCM0F.png

     

    LEADERBOARD

    Wanderfound, 14 minutes 41 seconds

  6. My general pattern:

    1) Moderate climb (ten degrees or so) until I hit the transonic drag.

    2) Drop the nose however much is necessary to maintain acceleration until I'm through the drag (400m/s +).

    3) Back to the moderate climb until 10,000m.

    4) Drop the nose again and crank it to as close as possible to 1,500m/s. Temperature is usually the limiting factor.

    5) Pull up into a moderate zoom climb (about 3g, held until the apoapsis is over 20,000m) while flying at around 13,000m. You'll lose a bit of speed initiating the climb, but if you do it low enough you can regain that speed before the jets lose power.

    6) Keep the nose on prograde and the engines in air-breathing mode until 29,000m or so. Do it right and you should hit that altitude at about 1,400m/s.

  7. 15 hours ago, Laie said:

    Minmus-Moho is a good 5km/s, your vessel should be able to do that with about 30sec worth of oxidizer for the final 400m/s. Tight, but not incredibly so.

    Judging from the screenshots, you should have more than 3km/s in LKO, which I guess would take you to Laythe.

    However, I don't see how it could possibly land on Tylo. Rapiers alone are good for perhaps 1100m/s, with some tweaking and adding nukes to fit I get to 1500m/s of sufficient TWR. That seems to be wholly inadequate. I'm accounting 2500m/s for a risky landing... or is that wrong?

     

    Nope, you're right; I thought I could get away with a long nuke burn with a RAPIER kick just before touchdown, but there isn't enough oxidiser.

     

    Also, I'm curious as to how a fuel-cell powered ISRU rig can qualifiy for "no worries". I'd expect it to run out of juice if the supply is poor enough, but if there's some quirk or oddity why it would work anyway, I'd really like to know. My vessels carry 20+RTGs and it would be great if I could do without.

    There's one RTG stashed in the bay to cover non-mining power needs, BTW. The fuel cells and radiators are turned off except when mining/refining.

    I normally base my mining rigs on fuel cells like this; I'm yet to hit a situation where they were drawing more fuel than they produced, but I don't normally mine in hyper-low concentrations. Dunno.

     

    Final question, why the lone Panther? Is it really needed for takeoff, or mostly a cruise extender, or...?

    It can take off and fly on four engines, but it does it much more comfortably with the extra boost from the fifth jet. The super-gimballing ability of the Panther makes it especially suited to mounting offline from the main axis; it's set up so that the Panther thrust goes through CoM at maximum gimbal.

    Replacing the Panther with a fifth RAPIER would add mass, create mounting hassles, reduce low-speed thrust and not significantly improve maximum speed.

     

    PS: on taking it out for another spin, it could still use a little tweaking. Boosting the max deflection on the canards to 150% makes it a bit more maneuverable without causing any instability, and shifting the rear gear back a whisker would improve ground handling on bumpy terrain.

     

  8. Refuelled in orbit to demonstrate range, but easily able to go direct from KSC to Minmus to refuel itself.

     

    bYnSBMO.png

     

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    Not enough for KSC-Moho direct or Eve, but should comfortably do everywhere else. A score of 54 or so if I've got it figured right.

    109.610t

    Laythe and Tylo, 0.8

    No worries ISRU, 0.8

    Science package, 0.9

    Quick start, 0.9

    It might be able to hit Moho from Minmus, but I haven't included those. And it could be easily tweaked to add a few extra passengers.

    Album at https://imgur.com/a/zmYzg

    Craft file at https://www.dropbox.com/s/l8x0rjyrs9axydc/Traveller.craft?dl=0

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