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Al Mustafa- The Beloved

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Everything posted by Al Mustafa- The Beloved

  1. Anyone knows what are the "true" addon dependencies for 5.2.8? By true dependencies, I'm looking for the addons that come in the pack that, without them, 5.2.8 could not work. Thanks in advance.
  2. Actually some proper data: I'm not a real rocket scientist so I can't really say if these are values predicted by the parts used in every stage. Buuut... the results seem quite good. Again, thanks for the quick fix.
  3. (2xFL-T800 Fuel Tank with LV-T30 Engine)x4 (aspargus) + 2xFL-T800 Fuel Tank with LV-T30 Engine + 1xFL-T800 Fuel Tank with LV-T45 Engine +1xFL-T400 Fuel Tank with LV-909 Engine. All stages with Maximum 4 stock MK2 Radial Parachutes. Flying by the Mun atm. All stages recovered successfully. You are the best!
  4. Well I'm not sure but I think this is sort of an expansion pack to Station Science. Since the author of Station Science is busy atm and will take some time to update his mod to 1.0, I think it may happen the same to Orbital Material Science. Just give it some time, I'm sure N3h3mia will update it.
  5. Ok, man... Forget I mentioned it. Thanks for all the other mods and the hard work you put on improving KSP.
  6. Yeah realized that after going through previous pages and your other mods posts. I'm still going to give it a try though, I won't bother you if I get stung by a bee... or a hive.
  7. With the launch of 1.0 I installed all your mods but KSP is getting stuck on loading at FTT\Parts\FTT_Engine_375_03\FTT_Engine_375_03 I only have your mods installed. EDIT: I guess you were right futrtrubl. Issue seems to be some of the mods (cannot pinpoint which) have old CRP files. Installing the the latest CRP on top of all other mods solved the issue. Cheers. EDIT 2: ART and AMT seem to have old CRP files. Would be good to have them updated
  8. Thanks for the info. I am aware of the instability of x64 version. I am, however, also making progress towards a clean install. It is working so far.
  9. Hello everyone. Sorry to interrupt but I can't seem to get TweakScale to work. I've been trying to solve the issue by myself but the lack of knowledge about editing Mods and Module Manager is not making it easy. I've been trying to solve the issue by working with different versions of KSPAPIExtension.dll and ModuleManagerx.x.x.dll with some success over making older versions of some mods work with new versions of currently updated mods, but TweakScale is the one that is missing, even for some parts that are currently compatible with them. The game is currently running on v2.3.4 of Module Manager and KSPAPIExtensions.dll from the current TweakScale package, IR is updated with the same KSPAPIExtensions and I'm also using updated B9, which they should trigger TweakScale by default but they don't. There is some old addons that add mainly science containers (non rescalable, from what I could figure from a working TweakScale version) so they shouldn't be interfering with TweakScale. Bottom Line: TweakScale not working on an install with too many addons. I am working on finding out which specific addon is interfering with TweakScale and am willing to test if given any directions. Please help. The output_log.txt Update: Seems the issue is with B9. Sad panda.
  10. The Kerbol system behaves like a planet around a sun, in this case, nothing or a black hole. you have 2 other stars, a blue and a red one. Pretty impressive.
  11. Yeah, the add on is not found on Curse. Another link while it's sorted would be very good. I came to rely a lot on your invention. Please never stop doing it. Keep up the good work!
  12. On the topic of "little help", also got tons of mods but the entire "Advanced Construction" tech tree has no items. Anyone knows of something similar? If not, can you point me out a good post on how to edit Mods so I can check what's wrong internally? I'm new in the forum
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