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theroundcow

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Everything posted by theroundcow

  1. does this make online dogfighting more tolerable? the interpolation and what not?
  2. Thank everyone for their responses. So on the kerbal konstructs github it says the most recent version is 1.4.5.59 but it does not state whether that is the mods own version of the Game version it is intended to work with. I have this issue with several mods when im trying to figure things out. am i overlooking something very obvious? thats usually the case...
  3. ive got a handful of mods that i love playing with but im having difficulty finding the most up to date version of each mod, trying to determine how updated a game version i can run with no compatibility issues. Everytime i think i find the latest release, i find a newer one on another site that has outdated versions of other mods. am i making sense? Things like BD armory, Airplane Plus, EVE, Kerbinside, and Kerbal Konstructs...Furthermore, CKAN seems to not always have the most up to date version and sometimes seems to get real confused about my changing game versions. what do you guys recommend?
  4. Thank you everyone for your responses! if i make any progress i will report back promptly!
  5. >tl;dr is there a wind mod that doesnt use FAR, any game version. Think of all these sci fi movies where the ship enters a planets atmosphere experiencing low visibility, violent storms, turbulent weather etc. I want to implement this into kerbal somehow, I think it would greatly increase the immersion in the game. I know there are clouds that can be used with different EVE setups, and with FAR there was even a wind setting. but I really disliked FAR, it seemed extremely unrealistic to me and just deliberately difficult. I have my PPL, tailwheel endorsed as well, and FAR is far from anything ive ever experienced in real life. The wind mod that utilized FAR seemed pointless because being airborne was just complete chaos at all times. Does anyone know of any mod that can add in turbulent weather to planets? Thanks everyone
  6. I am unsure as to how to setup a career mode game where i only have to worry about money. id like to start with all parts unlocked and available, but i just have to afford them. im playing with contract packs and i dont want to have to unlock parts with science or deal with the tech tree. i just want to build and try to accomplish missions. Id even prefer if i could do contracts in sandbox mode but that seems impossible as well.
  7. So far i have not been able to find releases of all of these mods that can peacefully coexist on the same game file. The primary mods i want to have are Kerbal Konstructs, Kerbinside, BDArmory, North Kerbin Weapons, and Enviromental Visual Enhancements. KIS & KAS are optional. i think im primarily running into issues with Kerbal Konstructs and BD Armory , i cant find overlapping releases. currently struggling with 1.3.1 any and all help appreciated
  8. I feel like KSP is a perfect canvas for a star citizen type universe. Ive played with dark multiplayer and mods and really think something is possible. Have prebuilt bases on different planets via kerbal konstructs + kerbinside. And of course some space hotels + refueling stations. There would be a standard currency with a variety of missions to get money. things like transporting kerbals or delivering resources/items. SO, the big part of this all is that I want parts to make ships to be for sale at all different planets. like some crazy future engines are only available on eeloo and you gotta get there to obtain it. the KSC would have 85% of all parts available, but the rest and some special items are only available in special locations. I think weapons / BD armory is reasonable but the players would only have access to machine guns and heat seeking missiles. that way NPC stations can be seriously overpowered to deter griefing. anyone ever had a similar thought?
  9. SCIFI enviromental visual enhancements + scatterer + BDarmory+kerbal konstructs+kerbinside+KIS+KAS i think scatterer is whats causing my issues but im not sure. i tried using CKAN but its not getting everything right. can someone help me determine which version has a functional iteration of these mods?
  10. i just did a fresh install of KSP through steam, is this compatible with the latest version?
  11. tl;dr i want kerbals to collect 'artifacts' that cue certain events i want to make a gameplay scenario where kerbals must discover 4 artifacts on kerbin in order to discover and track an asteroid/new planet in space. i was imagining just drilling/mining within a designated area in order for the player to collect the 'artifact'. once all 4 are collected youre able to track a new planetoid from the tracking center. obviously with the intention to go there. any mod that can do that?
  12. I have on and off been chasing this dream for some time. I want to recreate, to some extent, Prometheus or Alien. There are basic events in those films that seem very possible in KSP; launch into space, respond to distress call, land, EVA, acquire some item or get kerbals trapped that need rescue...then escape? i once downloaded the calpamos planet pack that had a crude recreation of the alien universe, planets and all. it had a recreation of the prometheus ship in the ground you could fly to....thats where the adventure ended. what else could we do?
  13. Thank you for the above post!!!! that is an ESSENTIAL thread.
  14. thanks man now i just need to learn how to better navigate that site but thank you!!!!!!
  15. Happy Easter Everyone! Im desperately trying to find a version of TAC life support that will work with my 1.3.1 Gamedata. Please i just want to goof around on this day off and im having trouble playing my game as i want to. Thank you for your time
  16. Not sure if anyone is still reading this but here is where i am : ive downloaded the kolonization system bundled with ground construction, it seems close enough to what i want to learn how to work with it. does anyone have a good guide to reccomend? everything i find is very outdated. can i tune the kolonization system to make it more simple? my perfect mod(s) would essentially be a simplified version this, three resources only. Food, Ore, Resource (everything not food and ore). Resource could just be purchased flat out at the KSC, or mined slowly around the universe. Resource can even turn into food if you choose to process it that way. c
  17. Thank you everyone for your responses! I am delighted to see these options. I have the latest version of KSP on steam but have been hoarding gamedatas since 23.5 something im really looking for is the ability to have other runways to land at. transporting whatever i may need to another spot and coming in for a landing. thank you again everyone ill be looking into all of these mods!
  18. I would really like a mod where you can gather some sort of currency/science/kethane and can use it to build space centers in different places. i often related this idea to the old Command and Conquer Red Alert games where you would deploy a certain truck that turns into your manufacturing facility. in KSP you could have to transfer some heavy item and spend this 'currency' to turn it into another space center to build and produce things, and slowly build the whole space center at another location runway and all. as expected, you could start building space centers on other planets if you have the resources and capabilities. anything along those lines?
  19. Howdy! First off ive got to extend the all my gratitude, i have spent hundreds of hours playing with BD Armory since before 23.5 lots of fun was and still is had. Most recent update, 1.3.1, however gives me a strange bug. Im attempting to have dogfight the AI but upon loading the second vessel into the KSC all of the controls are reversed. roll left = roll right , steer right = steer left, pull up = dive down consequently it makes the AI crash dramatically and no fun is had. Really not sure what to think about this one. somehow i want to blame my computer hardware.....
  20. hello all, i have been working for years on interpreting the planet factory CE files. specifically, jackymoon made a planetpack for the Alien franchise and added an easter egg onto LV223 using a similar setup to skeltons moon, but i cannot find the easter egg for the life of me. i dont think its appearing properly, can someone help me manipulate the notepad file so i can experience the easter egg?
  21. Hello everybody, I have been working alot on recreating some of my favorite movie scenarios. its been more satisfying than ever recently. I essentially want to model a ksp ship through ?blender? or whatever program is necessary to do so. can someone point me in the right direction please? walkthroughs or advice? i already read the how to make a part walkthrough, but i want to make a ship that might only be one part... i want to recreate the engineers ship from the alien franchise, the derelict spaceship on lv426 and the one that launches from lv223. I do want this craft to be able to fly but it doesnt need to be 'legal' regarding physics in any way. ive got several other little questions about improving my setup, if anyone feels well versed in .23-.25 mods please lend a hand. i would be very grateful.
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