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Frettchen

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    Bottle Rocketeer
  1. can you gove me a link to this new dll? because i installed me now "KSP-AVC Plugin 1.1.5" wich sayd me what mods i have to upgrade, and tarsier was not under them. its a very fine tool and tze "000 Toolbar" with me the problem for TAC life support, aswell for SCANsat (nearly same problems) only are in Career Mode, in Sandbox and Sience Mode both mods working fine.
  2. Hey there, i posted a new "bug" report here -> https://github.com/S-C-A-N/SCANsat/issues/119 i just say it here, because it looks like so, not many ppl are reading or posting there. please help me! thank you guys
  3. Hey Guys, i have a Problem, and i think i know it has something to do with some of my Mods, but i cant find out wich one. So i hope on your expierience, somebody had some same mods as me and the same Problem. Now my Problem, i have TAC Life Support, and at beginning at worket fine with me, compatible with Mechjeb2. Later i installed some more Mods with latest release dates i could find, did a mission where i should orbit a space station arround kerbin and found out, TAC Life Support is there, but it dont work. so i have tons of Life Support Supplies on Board, but my Kerbals are not using them. But they are not starving or dieing. I looks so, TAC is just deco in my game and has no funktionality. i cant give you the log, because i dont know how i can safe it to file and where to find it later. so here is my system: NVIDIA GForece 730 GTX Phantom Pentium Core i5 7300 8 GB Ram Windows 8.1 x64 (running over SSD) Game running under x32 (over HDD) Mod List i have, pls look if there is a Mod you know it gives issues to TAC. BetterRoveMates TinkerGnomeToys slimMonopropellant Gerdin_atmospherics PMV-25 PMV-50 HooliganLabs NearFutureSolar TreeLoader KSP Deutsch Patch ShipManifest TarsierSpaceTech JSI NearFutureProps NearFutureSpacecraft ModRocketSys NearFutureElectrical NearFutureConstruction CollisionFX Romfarer CrossFeedEnabler NearFuturePropulsion SpaceY-Lifters DMagic Orbital Science Chatterer MechJeb2 KAS StationScience PlanetShine 000_USITools CommunityResourcePack Regolith KAX Firespitter SCANsat ActiveTextureManagement modulercsfx Part for Marce Part for Sirkut Part for Wave UmbraSpaceIndustries -> AMT exppack EZSnack FTT karbonite karboniteplus Kolonization soundingrockets srvpack warpdrive ThunderAerospace -> TacLifeSupport TacLifeSupportContainers TacLifeSupportHexCans TacLifeSupportMFT TacLifeSupportRecyclers ModuleManager.2.5.9 Hope you can help me, thank you allready. **EDIT** i forgot to tell you, the toolbar symbol misses since this problem is here, so i do not become onformations about for how much time i have supplies, or can change variables.
  4. here i give you a screenshot via PM from a bad mission, but there are no helpful details in there. as information, i buildet a simple rocket with vanilla components, 2x 2 FL-T400 Fuel Tanks, 2x LV-T30 Liquid Fuel Engine, 1x TR-18D Stack Seperator, and the ChemCam, the same will the game do with both Telescopes, but NOT with the HDD´s, they are fine. *Edit* For the others, here is the Screenshot too. http://steamcommunity.com/sharedfiles/filedetails/?id=290204483
  5. Hey Guys, i have some Trouble with this Mod, the HDD´s working very fine with all my mods and sience, but.. if i build a ship/station/probe withe the cam or a telescope, my probe is crusing out of my cameraview in a high of 7000 meters. its in both bit versions the same, in 32 and 64 bit. the 2nd issue wich comes after the "cruse away" is, that my orbit changes via w,a,s,d, controll without some thrust, i can change my pa/ap just with this keys, and my probe is permanently getting speed without some engines on. somebody else knwo this problem? a friend of me had exacly the same problem. sorry for my bad english... hope you could understand what i mean. i have many mods installed, but all i have working very fine with eachother. is there some mods witch are incompatible with TST Mod? if yes, witch one? I have following Mods installed (on newest versions): AmpYear BeastlyScience Chatterer CrossFeedEnabler FShangarExtender FusTek HooliganLabs Hot Beverage Inc KAS Keramzit Kethane Klockheed_Martian LTech MechJebb2 NavyFish NearFuture PMV-25 PMV-50 RBI RoverScience SCANsat Squad Subassemblies SubassemblyManager TarsierSpaceTech TracksDll TreeLoader UmbraSpaceIndustries ModuleManager.2.1.0 ResearchThemAll.dll
  6. Moin, ich hoffe mir kann hier jemand helfen, da mein Verständnis da an meine Grenzen trifft. Ich habe die MKS Mod und Kethane Mod installiert, und jedesmal wenn ich 2 Module aus dem MKS Mod verbinden möchte (egal ob im Orbit oder gelandet) explodiert alles und meine Kerbals sind tot, alles zerstört usw... ich frustriere langsam da ich seit mehr als 10 Stunden daran sitze mir eine Kolonie zu bauen und dauernd fliegt mir alles um die Ohren, egal wie ich die module konstruiere. Im englischen Teil des Forums tauchen meine Posts/Threads auch irgendwie nicht auf obwohl das Forum sagt es wurde abgesendet.... Ich brauche da dringend mal eure Hilfe, hat jemand das gleiche Problem/gehabt und/oder eine Lösung dafür? Liebe Grüße Das Frettchen
  7. Hi People, im new here in this Community and i am from Germany so sorry for my eventualy bad english I have an issue with the MKS Mod, every time i will dock 2 Modules of MKS in space or landet it gives an epic explosion and my Kerbals are dead, the Modules are destroyed and my Mission to construct my Colony is Failed. I now try it since 13 hours and i am frustrated -.-" somebody else have this problem or a fix for this problem? Please help me, i will have my Colony... And yes i have installed the Kethane Mod too.
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