Jump to content

Axl'Wolf'Lipid

Members
  • Posts

    35
  • Joined

  • Last visited

Everything posted by Axl'Wolf'Lipid

  1. I'm in Career Mode.I'll try to make a list of mods i'm using,but they are a lot :|
  2. Err...yes i have several mods.But the previous version on SM worked with no problem.Since the 1.05 update i'm experiencing several problem.Like locking camera,sudden kraken attack...
  3. I've made other test.It seems that every time i hit the space bar,the ship manifest windows disappear. For this test i've built a capsule with 10 decoupler in stages.The mod work until i press space a first time.The SM window reappear for a split second after i press space on EVERY stage.Only when i reach the final stage with only the capsule it works again.
  4. Hello.I have a small problem,the icon of Ship Manifest don't work after i launch my rocket. I've tried with and without the toolbar. Small edit:if i launch without clamp it works until the first stage,then it stop working again
  5. For what i've seen by right-clicking on the Vostok capsule,the Ablator "Resource" got chewed really fast during re-entry. I've reentered from 125x125 orbit by lowering my Pe to 50(It's my usual standardized reentry protocol).I haven't tested the other Tantares capsule. The stock ablative shields seems more durable.
  6. I'm the only one having problem with the parachute?The Tantares one does'nt work.They deploy but the ship does'nt slow down.
  7. Nice parts. It's there someone with a RemoteTech config file for these?Thanks.
  8. Dang it abandoned?? can i say...Dang it! I love this mod.I hope someone will continue.
  9. Thank you,maybe now with an example i can manage to replicate those by myself I think...
  10. It worked.It was the Liguid Hydrogen one.Thanks. The other is for Universal Storage?
  11. Hello,i need help to create a Hydrogen fuel tank in the "Procedural Parts" mod.Can anyone help me? Thanks.
  12. I'm happy to tell to everyone interested that this mod seems to work in 0.25.At least in sandbox mode... I haven't reached it yet in career mode.
  13. This mod seems very interesting.It's compatible with Kerbal construction time?Thanks. EDIT: Lost my patience and tryed by myself.It seems it work but i don't have the floodlight and i'm unable to make the provided Remotetech settings work.The only small problem is that everything you want to launch at the Kosmodrome is contructed under SPH(spaceplane hangar)I'm using the latest build of Kerbal construct...and many other mods anyway. I love it
  14. Sandworm,i feel your pain,i've had the same problem.You can simply edit the "SpareParts.cfg". It's easy
  15. Hello i have a small problem with the parachute.It works but it's upside down.I'm using the mod Realchute. I know i've seen this problem mentioned before but the search feature it's useless. Can someone help me?Thanks.
  16. Nice mod but it works only one time,then the Kerbals don't do anything
  17. Already did.Nothing work... KSP is problematic lately for me I will try a reinstall. EDIT: Made it work: I've deinstalled DangIt,started KSP,exited the game then reinstalled the mod with the value already modified. I can die happy now. Thanks.
  18. I've already tryed editing the spareparts.cfg and it didn't work.Everything remain maxed out.I will try to modify the max amount then and see what happen. If i do something wrong i will reinstall your mod EDIT: Not even changing the "maxamount" work...
  19. Hello.I love this mod,but i need to know ho to set the default spare parts to zero in the VAB instead of the full load.And yes,i know about the right click Thanks.
  20. I have a small problem.It's not a gamebreaking bug,but the KSP keep lowering my warp factor randomly.This bug appeared after i've tried the 6.4x Kerbol System. I've uninstalled and during a mission(with a new Savegame) i've noticed this small problem.I have many mods installed. Thanks for your help
  21. I have a small request.Does someone know how to make the antenna compatible with Remotetech 2? Thanks.
×
×
  • Create New...