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d-man97

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    Curious George
  1. How am I supposed to know what things are if the Action Groups text is cut-off with an ellipsis and there is no hover text? This is stupid. The Action Groups are already confusing enough for new players, why hide text without providing hover text? Or, better yet, let me resize the width of the 3 columns. As of now, they barely use 25% of the width. So, what is the missing text in the "Toggle/Enable/Disable Same Vehicle Int..." entries that seem to be on every part? Or the "Toggle Independent Th..." entry on airplane engines?\ How am I supposed to figure this out? Do they really expect me to just know? Or guess? Or post on here every time? Terrible design.
  2. Steve Mading: Switching vehicle to debris has nothing to do with OP, please start new thread for off-topic ideas. Flags should not count as "Flights in progress". The first time I loaded a save, I saw this and fully expected to load and find out that something didn't save correctly and that I would have to get my craft back to Kerbin for a second time. This, of course, was not the case. I actually had 0 flights in progress. This is basic UX - you should not lie to me, you should know my expectations and full-fill them (or educate me on why your method is better). Not showing flags in the scape center by default or remembering my filter preference, although a very good idea that should probably be implemented, does not fix the root issue of the load UI lying to me.
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