Canis Dirus Leidy

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About Canis Dirus Leidy

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    Bottle Rocketeer

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  • Location West Siberia

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  1. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    New and updated configs for beta-testing and bug squashing: Updated Probes Plus (beta 0.16 version) parts configs (WARNING! Will conflict with old Stockalike_ProbesPlus.cfg) and engines plumes Parts configs for Corvus CF mod. Current problems: Torekka Propulsion Module (Probes Plus) uses two ModuleRCS in part config. As a result there is no possibility to change propellant or tech level for RCS. Corvus fuel cell config is an unbalanced stopgap (I just steal numbers from Realism Overhal and Gemini Familiarization Manual). Torekka and Landvermesser SRBs, perhaps, also require rebalancing (2911 m/s is too much for Surveyor-style Mun landing in 6.4x Kerbin system).
  2. Is there any possibility for "per nozzle" configuration? Or, at least, possibility to remove effect for some nozzles, because "stock" SmokeScreen configs (i.e. RealPlumes) give weird result if engine (RE-D7 "Bollard" from Ven's Stock Revamp for example) have nozzles with different sizes:
  3. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    Can you, please: a) name these boosters; b) specify which version of StockRevamp (1.9.5 or 1.9.6 AKA "git snapshot") you are using? P.S. And also. Which variant of engine configs you are using? Main version (from Raptor831's repo) is slightly outdated.
  4. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    You mean "VenVen's stock revamp" or some other mod?
  5. Small question about video card upgrade. With my current budget the local store offer a little choice between RX560 and 1050Ti based videocards. Which of the three options should I prefer for Linux-based machine (CPU: i5-3470; Motherboard: P8B75-V with (currently) 8GB RAM; PSU: 450W): RX560/4GB VRAM 1050Ti/2GB VRAM (same price as 1) 1050TI/4GB VRAM (costs about $50 more)
  6. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    Replace AJE.cfg in your GameData/RealPlume-RFStockalike catalog with corrected file (to which I give the link). Or just search "thrust_transform" in AJE.cfg and replace it with "thrustTransform" (without quotes).
  7. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    By the way. I make some work to reshape engines effects. Current changes: Rework stock engines plumes/flares, so they remain aligned (at least I hope for it) with engines nozzles regardless of whether Ven's Stock Revamp installed or not. Rework plumes for Stock Revamp engines (see "Current problem" below). Add missing engine config for Squad's RT-5 "Flea" SRB. Update engine configs for Stock Revamp engines. Fix errors and slightly polish plumes configuration for AJE. Currently unresolved problem: RealPlume prefabbed plumes give weird results for RE-D7 (from Stock Revamp) due to simultaneous use of nozzles with different size:
  8. Canis Dirus Leidy

    Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]

    This is due to typo in AJE configs (doubled "m" in "Emissive"). Missing plume is due to error in RealPlumes config. Here is corrected version.
  9. Парочка вопросов про локализацию (1.3.1/Linux/64 bit, свежеустановленная без всяких модов): 1. Можно ли как-то заставить игру понимать русский язык при вводе с клавиатуры? Уже существующие русские буквы показывает нормально, но при попытке ввести какое-либо название (новой игры в главном меню или аппарата в VAB/SPH) игра попросту перестаёт реагировать на нажатия клавиш при переключении на русскую раскладку. 2. Можно ли запустить игру с поддержкой русского, но чтобы интерфейс (и описания) оставались на английском языке?
  10. Canis Dirus Leidy

    [KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]

    Found a small bug. Wrong case in Sun's corona filenames (this and this lines in Sun.cfg).
  11. Canis Dirus Leidy

    [1.5] Real Fuels v12.7.3

    The problem has disappeared, RFStockalike again started to work fine with TAC LS.
  12. Canis Dirus Leidy

    [1.5] Real Fuels v12.7.3

    Problem is that something broke dawn after 12.2.2/12.2.3. As a result new (12.2.4/12.3.1) RF updates tanks during loading or placement, but TAC LS conversion patch in RFStockalike don't work (TAC LS is a same v0.13.0 for both screenshots): (left screenshot RF v12.2.2, right RF v12.2.4) Player.log and ModuleManger cache for test runs: RF 12.2.2/TAC LS 0.13.0 (KSP 1.2.2) RF 12.2.4/TAC LS 0.13.0 (KSP 1.2.2, broken tank conversion for TAC LS) RF 12.2.3/TAC LS 0.13.5 (KSP 1.3) RF 12.3.1/TAC LS 0.13.5 (KSP 1.3, broken tank conversion for TAC LS)
  13. Canis Dirus Leidy

    [1.5] Real Fuels v12.7.3

    It was about clean KSP install (RealFuels, Module Manager, engine configs and nothing more). About adding TAC LS to this was in post-post-scriptum ("TAC LS (v0.13.0)/RealFuels/RFStockalike combo in KSP 1.2.2 don't work either").
  14. Canis Dirus Leidy

    [1.5] Real Fuels v12.7.3

    I make some launches with older versions of RF for KSP 1.2.2. Results: RF v1.2.1 - all works with or without TAC LS. RF v1.2.2 - empty pod tanks, but at least RFStockalike creates them. RF v1.2.4 - something broke. Code for TAC tank conversion in RFStockalike just not work.