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goldenpsp

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Everything posted by goldenpsp

  1. Probably needs an update with all of the changes, with KIS/KAS/stock. But since they are being depricated I would hold my breath. I'm not sure I'd get to "attached" to them either.
  2. Why don't you ask them in the konstruction mod thread vs hoping they wander over here?
  3. Why not test it out? If I had to guess, considering right now the Konfabricator functions like a 3D printer, putting the finished items into stock inventory slots, that a DIY kit simply wouldn't fit.
  4. There are great resources on how to get started with modding, I'd highly recommend looking through that and then let us know how it goes!
  5. So a few things. The Orca isn't part of this mod. @RoverDude hasn't been shy about his feelings on the tedious nature of IVA's and the amount of work for what you get. So I wouldn't hold my breath. He also loves pull requests, so if you felt the desire to learn how to make one, he'd be happy to include it.
  6. Does the konfab craft have enough local inventory to hold the part being built? Just speculating but I don't know if I have seen any mention that this konstruction capability works with disconnected inventory but I may have missed it.
  7. So ask the CKAN people. They can handle cleaning up the metadata in most cases. It is not always clear who even maintains the CKAN info as many mods are on CKAN even though the mod developer does not maintain that themselves.
  8. You posted the same thing in your other thread and the answer is still the same. Your gamedata folder is a mess. It has mks mod folders in the wrong place. Those folders don't magically end up in the wrong place all by themselves. You need to start over and put the mods in properly. This also seems to be an existing save? Are you trying to use an existing save with a different version of MKS? Sometimes mod updates are save breaking
  9. Not 100% accurate Kerbal Inventory System.Required for the use of the survey stakes, but otherwise optional.
  10. You will generally get better traction if you ask in the mod release thread. That's where most people using/developing the mod are paying attention.
  11. MiniAVC literally just reads a text file that specifies what version the mod was made for. It doesn't have any way to actually "check" compatibility.
  12. Then I give up. Installing MKS isn't that hard, but I cannot understand even the things you are attempting to explain, sorry.
  13. Have you tried it? If you read up the thread others have used it in 1.11 without issue.
  14. Interesting setup. I agree both mods are very cool. Do you have any thoughts about version compatibility? Just curious as with 1.11 the USI suite of mods is quickly moving away from KIS/KAS to embrace the new stock inventory and EVA assembly mechanics. I know WBI mods, especially pathfinder rely heavily on KIS/KAS, and it seems even KIS/KAS is a bit up in the air right now as to where it is moving forward with 1.11. Nice job!
  15. Guessing that unless @RoverDude or @DoktorKrogg actually use KCT, the answer will be unknown.
  16. None of us can likely know what you did wrong, but whatever it was it was at your end. Looking at the MKS zip file the WOLF folder is clearly under Umbraspaceindustries and not under the root of gamedata. How you got it there I have no idea unless you accidentally dragged it over
  17. I think if someone voluntarily wants to work on a mod and then finds it isn't fun, or whatever the reason, and stops that is ok. Maybe it was because he was working on someone elses creation and lost motivation. Maybe he just wanted to create something from scratch. What's not so great is those who feel like throwing salt at them. It isn't like you were paying for a mod to be made. All modders are voluntarily using their free time to create something and then are generous enough to share it with the world. If you think the mod needs more time, you could try working on it.
  18. He already stated above it will be part of the Konstruction mod.
  19. If that doesn't make sense I'm sure there is a youtube video you could find.
  20. The current functionality already present in the pre-release constellation download takes the place of OSE. It will be expanded to replace both.
  21. What he is saying is you should keep all folders in the place they are supposed to be. You cannot move folders around or rename folders and expect things to work. Part configs rely on the exact path and name to function properly.
  22. @eberkain FYI I just went back in (I didn't bother recording) and did exactly what you did, using the same 3 parts and cheating into orbit and the engine fired up fine. Another edit, sorry. I keep rewatching your video. Now it shouldn't matter, but I generally unzip the file first and then copy the files into the gamedata folder, vs what it looks like you are doing is just opening the zip file and copying out of there.
  23. My video right above yours is from a fresh 1.11 and the latest constellation and a few other mods. Edit- Why not just try firing from the launchpad, as recommended by @RoverDude in one of his previous replies?
  24. I think you can do something similar, while getting around the "modpack" idea by utilizing ckan? Basically a config to include a number of mods together? I don't actually use ckan but I thought people have done that before.
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