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Everything posted by shdwlrd
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Speed limits? KSP has speed limits. In atmosphere, the speed limit is as fast as you can without exploding you craft. In space the speed limit is your patience or if the kraken visits you. (I've seen a good percentage of c after a kraken visit.)
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NPC base, buildings, abandoned rockets and shop.
shdwlrd replied to cgw's topic in Prelaunch KSP2 Discussion
This idea I can see being in the game along side of any Easter eggs. The rest doesn't fit with KSP game style. -
Why the continous developer of KSP 1 when 2 comes?
shdwlrd replied to Sav's topic in Prelaunch KSP2 Discussion
That's a good way to look at the difference between KSP 1 and 2. -
KSP Loading... 1.8 Preview: Service Bays Revamp
shdwlrd replied to St4rdust's topic in KSP1 The Daily Kerbal
Just guessing but maybe they look out of place compared to the rest of the parts? -
Multiplayer cooperative adventures
shdwlrd replied to GoldForest's topic in Prelaunch KSP2 Discussion
nothing like a little bass funk to set a racing mood. -
Multiplayer cooperative adventures
shdwlrd replied to GoldForest's topic in Prelaunch KSP2 Discussion
@DoctorDavinci What's does BASS stand for? -
Multiplayer cooperative adventures
shdwlrd replied to GoldForest's topic in Prelaunch KSP2 Discussion
This statement is what I was referring too. These thoughts of interplanetary wars just causes me to shake my head. (I'm not saying it's wrong in any way, shape, or form. It's your KSP and you can do what you want. I just have a dislike for willful destruction in KSP outside of cleaning up debris and old crafts. Ok, a demolition derby could be fun.) -
Multiplayer cooperative adventures
shdwlrd replied to GoldForest's topic in Prelaunch KSP2 Discussion
It's kind of funny that the first thing people start discussing with multiplayer is blowing each other up. -
It gets boring after a couple thousand launches of play. So yes to a stock autopilot.
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Not necessarily, all the interviews with Nate Simpson about the new solar systems he's been tight lipped about the details of them. Only acknowledging the things seen in the material star theory has released so far. Odds are procedurally generated solar systems won't be included in stock KSP2, but with the lack of info, we can't say for sure.
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Nice!!! (Really missing the reactions.)
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
shdwlrd replied to Angelo Kerman's topic in KSP1 Mod Releases
Check out the posts above yours. They are seemingly dealing with the same issue. If what is described above doesn't help you, you'll need to post your logs so Angel-125 can help you.- 3,509 replies
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- pathfinder
- colonization
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It was buried towards the end of this forum. No worries.
- 37 replies
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- 37 replies
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KSP2 and the Rockwell Space Plan
shdwlrd replied to Lord Aurelius's topic in Prelaunch KSP2 Discussion
Sad but true -
KSP2 and the Rockwell Space Plan
shdwlrd replied to Lord Aurelius's topic in Prelaunch KSP2 Discussion
Ahh... that's a bit confusing. -
Saw that a few days ago. Hopefully they don't screw it up like the 2nd one.