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LayTzz_swe

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Everything posted by LayTzz_swe

  1. I'm having troubles with placing wings, they end up with the upside down, but only on one side. Anybody got tips?
  2. is there any chances the docking port bug will be fixed?
  3. Is it possible to make fighter aircraft attack each other from longer ranges than 3.5km?
  4. The missiles seem to be severely underperforming, when they turn, they lose pretty much all of their speed. (FAR installed)
  5. I have a problem with the front landing gear... sometimes when its steering is set to "normal" left is right, and then I set it to reversed, but then it's the same!
  6. Can someone explain why I would wanna use the large detection radar? It doesn't lock!
  7. I've been having this problem too! They just seem to lose their velocity from 400m/s to 100m/s in a few seconds...
  8. Is there a way to increase guard mode range to more than 3,5 km?
  9. Am I the only one who feels that countermeasures are a little bit TOO effective?
  10. Any chance you're gonna update this to work with FAR? Because now, my missles fly straight towards their target but dip down and chrash just before impact
  11. I will look into the new version and test if that solves my issue! I will also see to it that you get my output_log.txt file! thx for helping me with this annoying problem! BTW great mod dude, makes things SO much easier in ksp! - - - Updated - - - Here's the output_log.txt I am just now trying the new version to see if it fixes the issue! https://www.dropbox.com/s/15aylf2au2hwlp5/output_log.txt?oref=e&n=360557042 Yeah, the new update seems to have fixed my problem! thank you for your help and for creating such awesome mods!
  12. oh, and btw I removed the duplicates, so that's a bummer, but I can replicate the issue. I will then edit my previous post and you can take a look there again. i will also check the alt+f2. EDIT: just edited the last post, so if u have time plz check there again
  13. Hi, Thx 4 the quick reply! the vessel name is DeltaTech Revolution AETV and here's the cfg file (had to paste the contents): name = editor VAB68101108116978410199104326569848632109107503298979910732115111111110 { name = DeltaTech AETV mk2 back soon currentKeyset = 1 groupNames = groupVisibility = 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groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = B9.Utility.DockingPort.CDP vesselID = 0 relLocX = 0 relLocY = -2.33799 relLocZ = -2.161146 ACTION { group = 5 groupName = activated = 0 partModule = FSanimateGeneric actionGuiName = Toggle docking port shield actionName = toggleAction custom1 = dockingport_cdp_toggle } ACTION { group = 5 groupName = activated = 0 partModule = FSanimateGeneric actionGuiName = Toggle docking port shield actionName = toggleAction custom1 = dockingport_cdp_toggle } } PART { name = mk3CargoBayM vesselID = 0 relLocX = 0 relLocY = -9.250031 relLocZ = -1.192093E-05 ACTION { group = 4 groupName = activated = 0 partModule = ModuleAnimateGeneric actionGuiName = Toggle Bay Doors actionName = ToggleAction custom1 = MK3CargoBay } } PART { name = mk3CargoBayM vesselID = 0 relLocX = 0 relLocY = -14.25004 relLocZ = -7.867813E-06 ACTION { group = 4 groupName = activated = 0 partModule = ModuleAnimateGeneric actionGuiName = Toggle Bay Doors actionName = ToggleAction custom1 = MK3CargoBay } } PART { name = largeSolarPanel vesselID = 0 relLocX = 4.233733 relLocY = -11.72694 relLocZ = 1.671797 ACTION { group = 1 groupName = activated = 0 partModule = ModuleDeployableSolarPanel actionGuiName = Toggle Panels actionName = ExtendPanelsAction custom1 = NA } } PART { name = largeSolarPanel vesselID = 0 relLocX = -4.233754 relLocY = -11.72694 relLocZ = 1.671796 ACTION { group = 1 groupName = activated = 0 partModule = ModuleDeployableSolarPanel actionGuiName = Toggle Panels actionName = ExtendPanelsAction custom1 = NA } } PART { name = LLLRadEng vesselID = 0 relLocX = 1.624292 relLocY = -21.7559 relLocZ = -2.789497E-05 ACTION { group = 3 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = LLLRadEng vesselID = 0 relLocX = -1.62429 relLocY = -21.7559 relLocZ = -2.789497E-05 ACTION { group = 3 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = -0.5468299 relLocY = -23.31131 relLocZ = 0.4171292 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = 0.5468301 relLocY = -23.31131 relLocZ = 0.4171292 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = 0 relLocY = -23.12271 relLocZ = -1.436071 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } } VAB6810110811697841019910432656984863210910750321161011151163249 { name = DeltaTech AETV mk2 test 1 currentKeyset = 1 groupNames = groupVisibility = 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groupVisibilityNames = Group1‣Group2‣Group3‣Group4‣Group5 PART { name = mk3CargoBayM vesselID = 0 relLocX = 6.10334E-09 relLocY = -0.3414326 relLocZ = -4.323802 ACTION { group = 4 groupName = activated = 0 partModule = ModuleAnimateGeneric actionGuiName = Toggle Bay Doors actionName = ToggleAction custom1 = MK3CargoBay } } PART { name = mk3CargoBayM vesselID = 0 relLocX = 6.104534E-09 relLocY = -5.341453 relLocZ = -4.323792 ACTION { group = 4 groupName = activated = 0 partModule = ModuleAnimateGeneric actionGuiName = Toggle Bay Doors actionName = ToggleAction custom1 = MK3CargoBay } } PART { name = LLLRadEng vesselID = 0 relLocX = 1.62429 relLocY = -12.84738 relLocZ = -4.323804 ACTION { group = 3 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = LLLRadEng vesselID = 0 relLocX = -1.62429 relLocY = -12.84738 relLocZ = -4.323804 ACTION { group = 3 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = 0.5241259 relLocY = -14.65428 relLocZ = -4.009093 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = -0.524126 relLocY = -14.65428 relLocZ = -4.009093 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = liquidEngine1-2 vesselID = 0 relLocX = 5.652645E-09 relLocY = -14.61925 relLocZ = -5.452583 ACTION { group = 2 groupName = activated = 0 partModule = ModuleEngines actionGuiName = Toggle Engine actionName = OnAction custom1 = NA } } PART { name = largeSolarPanel vesselID = 0 relLocX = -2.880169 relLocY = -10.2604 relLocZ = -2.650462 ACTION { group = 1 groupName = activated = 0 partModule = ModuleDeployableSolarPanel actionGuiName = Toggle Panels actionName = ExtendPanelsAction custom1 = NA } } PART { name = largeSolarPanel vesselID = 0 relLocX = 2.880157 relLocY = -10.2604 relLocZ = -2.650462 ACTION { group = 1 groupName = activated = 0 partModule = ModuleDeployableSolarPanel actionGuiName = Toggle Panels actionName = ExtendPanelsAction custom1 = NA } } PART { name = B9.Utility.DockingPort.CDP vesselID = 0 relLocX = -9.518791E-07 relLocY = 9.070597 relLocZ = -6.484941 ACTION { group = 5 groupName = activated = 0 partModule = FSanimateGeneric actionGuiName = Toggle docking port shield actionName = toggleAction custom1 = dockingport_cdp_toggle } } } VAB9045776580328397116101108108105116101327697117110991043275105116 { name = Z-MAP Satellite Launch Kit currentKeyset = 1 groupNames = groupVisibility = 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  14. Um... bug report! I'm building a Space Shuttle replica, and I have a few action groups assigned, and they work great! Except when loading the vessel in the VAB again... then they have duplicated... for example, I have a cargo bay, and it has one group, so I press the button it toggles. but when I save, load the vessel there are two toggle groups, so it toggles the bay two times! I am using a BUTTLOAD of mods, so I don't know if there's a problem there but I just wanted to see if any1 else has this problem?
  15. I'm having problems with tweakscale and air intakes... when I launch a vessel with an air intake the world goes blue and dark. (not a RAM issue) plz help (ksp beta btw) and latest version of tweakscale (previous thread)
  16. I have had a problem with my KSP lately, when installing/removing mods sometimes the terrain becomes brownish and dark, and the mountains lose their sharpness. Reinstalling KSP works but I want to know if anyone has an idea of how to prevent this from happening in the first place.
  17. Resizing air intakes makes the craft weird.... really weird.... it starts to weight infinity.... 0.25 btw
  18. Is there any way of turning the engine altering off? so that engines have their default thrust again???
  19. I have BDarmory and BD landing gears mod, and sometimes when I launch KSP the bombs are not there! deleting the landing gears mod and then reinstalling works, but it is getting quite annoying! does any1 know a solution??? PS. ksp 0.25
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