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About DaHitch

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    Bottle Rocketeer
  1. I hope you don't mind. But I shared your memorial flight on Facebook with a long diatribe that asks why we haven't continued.

  2. I\'m really bummed that the automated pods are not longer a part of MechJeb. I really hope they make a return for the next version, but with the addition of a crew compartment. In other words, a totally automatic pod that flies without a pilot, but where a pilot could actually get into in orbit or on the surface of another world. That would allow for some really cool missions. What I\'d like to do fi is send an automated lander into a Mun or Minmus orbit, then send a 3 man crew after it in a regular craft, then have 1 or 2 Kerbals transfer to the waiting lander. Land, explore the surface and
  3. First Münar Landing: Mission time: 1 day, 1 hour, 50 minutes. Only vanilla parts were used.
  4. Maybe so, but they work. I've been trying to come up with several other designs (without boosters on top) and I'm simply unable match the performance of Freedom 7. Currently I'm trying to construct an SSTO, but things aren't going as smooth as I'd hoped. I'm able to just graze the upper portions of the atmosphere, but unable to pick up enough speed to stay there, even when using the retropackage to build up speed.
  5. I've been able to come up with a somewhat large-ish rocket that will deliver thrust up to 500K from the surface with a top speed of about 4000m/s. Due to the way the stages are set up its also perfect for getting into orbit. I've fiddled with several other types of designs since, but this seems to be the most stable/powerful combo I can come up with. Everything else I made so far always sacrificed one for the other. I present to you Freedom 7: The philosophy behind this craft is to have 1 stage at the top which will act as a retro-package to return to Kearth. The 3 fuel-tank stage beneath it
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