Valgort
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Omg, this reminds me of that crazy similar craft -
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[WIP] Kerbal Nerfer: Make EVA more realistic!
Valgort replied to chicknblender's topic in KSP1 Mod Development
Just to mention size difference between human and kerbal - http://spaceflightonline.net/images/kerbal_spacecraft_scale.png -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Valgort replied to BahamutoD's topic in KSP1 Mod Development
As for targeting flares - missive can have a certain chance (for ex, 3/10) to switch target to flare, when it "sees" it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Valgort replied to BahamutoD's topic in KSP1 Mod Development
Maybe it's better to make things like in reality - missile explodes when its target is within certain radius, not when hitting target directly. -
Say, does patrolling do take place after re-loading the game?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Valgort replied to BahamutoD's topic in KSP1 Mod Development
Thanks for this mod, looking great so far! I would suggest some additional features - make ammunition boxes (and, maybe, light missiles?) KAS-grabbable, and add explosions when ammo boxes get destroyed. Please, carry on! -
[WIP] Planet Randomizer 0.2.4 (2014-09-21)
Valgort replied to metaphor's topic in KSP1 Mod Development
Well I've got to say, this mod is very promising keep it up! So far I've noticed some confusing things - like huge Jool orbiting tiny, but massive central body (Duna, for ex.), which have escape velocity of 50k+ m/s. Also it would be definitely good to implement Roche limit, as was mentioned above, to avoid very close orbits. As to compatibility with other mods - there is an issue with BoulderCo clouds. If a planet got equator radius boost, chances are that instead of terrain, cloud layer would get inflated. -
[WIP] Planet Randomizer 0.2.4 (2014-09-21)
Valgort replied to metaphor's topic in KSP1 Mod Development
Actually, there is a faster way to rerandomize - just open your save game folder, and delete PlanetRandomizer.cfg. Then quit traking station screen - and voila, randomize window shows up! But yeah, it would be definitely easier, if this mod could have integration to toolbar plugin.