Drakenex

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Everything posted by Drakenex

  1. Yeah, weird B9 behavior, but not one of my files sorry!
  2. by the square and compass!! that's absurd
  3. [LOG 22:42:17.531] PartLoader: Compiling Part 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block2_Parachute/bluedog_Apollo_Block2_Parachute' [ERR 22:42:17.560] Module ModuleB9PartSwitch threw during OnLoad: UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnLoadPrefab (.ConfigNode node) [0x00000] in <filename unknown>:0 at B9PartSwitch.CustomPartModule.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartLoader: Encountered exception during compilation. UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00000] in <filename unknown>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartCompiler: Cannot compile part Weird! looks like a texture problem, but removing BDBNiC fixes it? And please let me know what else needs to be updated (from Tantares and BDB) Update: fixing that texture makes the parachute OK again Thanks!!
  4. Shot by our official photographer Mr @Zorg
  5. Here you go! Well, I've modified many things to remember ...far from perfect but that's what we have for now. Please let me know if something is not OK. Craft file included with OMAC trusters. Credits again to @xxhansonmaxxfor the original mod @CobaltWolffor his panel texture and @hrabanfor his CST Cone Model
  6. Tried to make it a little better! If there's enough interest I can upload a pack again.
  7. Nope, It's called the EDS, Earth Departure Stage, and is basically the same, but instead of 6 RL-10 is powered by a single J-2X
  8. It was on the BDB thread, I'm about to upload it again with some updates, remember to make suggestions and please add reference material with them
  9. Yeah! Thanks for reminding me! I'll work on them right now Amazing builds man! Well, that's my little contribution to a community and to the mods who gave us so much!
  10. Full Stainless Steel Starship
  11. looking so good! I say go stock, it will make anything you do easier to integrate with BDB and Tantares launchers and more pleasant to eye in overall
  12. Amazing Benjee! Attention to detail looks fantastic. Like Columbia's extra wing tiles! Don'r forget Columbia's SILTS pod
  13. Just updated! Thanks to @sslaptnhablhat for helping me to test it and @TK-313 for his advice on all Soviet/Russian matters.
  14. JEM exposed facility + Canadarm2 + JEM Robotic arm: Community ISS Though I've modified the exposed facility textures and make the a single part, resize it etc etc. And though Bcink's Kerbalow module is awesome, doesn't not play very well (for my taste) with Habtech, so I'm using one of Ven's stock revamp inflatable for BEAM