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Yemo

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  1. Hi Yemo.  I haven't tried your SETI tree yet. As you know, I love tech trees.  I haven't dabbled in contracts at all, but that looks like fun too. I am going to start a SETI game because I'm not sure exactly what concept it is based on.

    I am working on another mod that uses the tech tree, but not really in any way that has been released yet.  I would like your opinion of the concept.

    I am planning a tree where each node is all the parts for a historical rocket.  So you might start with Explorer-Redstone --> Mercury-Redstone --> etc...  The hard part is going to be the dependencies.  For example, you must have Saturn I unlocked before you use Saturn V. That's easy, but should you have to unlock Redstone, then Atlas, then Saturn?  I'm thinking for game balance you should even though the rockets aren't directly based on each other.

    Of course it will have trees for different nations also.  Hopefully different companies at the end (SpaceX, Sierra Nevada, Boeing).  Maybe, if I can, use contracts to give you probes and experiments to do that will end up unlocking that part.

    What do you think?

    1. Yemo

      Yemo

      Hey,

      just last week I started a more in depth look at your ETT, nice work!

      For an impression of the full changes of SETIctt, I recommend a basic mod pack. At the moment the ckan install of the SETIrebalance gives such recommendations, though that would hide what is part of SETIctt.

      Anyway, for a look into SETIctt part distribution alone, I recommend the following mods:

      CustomBarnKit
      VenStockRevamp (small heat shield and stuff)
      RemoteTech (earlier com sats) + SETI-RemoteTechConfig
      B9ProceduralParts (the reason for the special "modular wings" node)
      Procedural Parts
      TAC-LifeSupport (which creates an extra "clutter parts" node, useful if procedural parts are installed)

      For your historical project, I recommend a look at the historic mission pack as well as the threads from Niemand303 and tjsnh:

      It sounds like a big project, yet be aware there have been earlier attempts, but non got to really finish it.

      Also there is an overlap with Realism Overhaul, so many people interested in such a historic progression might go to Realism Overhaul anyway, splitting the target audience and thus the availability of help/feedback.

       

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