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About WololoW

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    Sr. Spacecraft Engineer
  1. Anyone here know what settings I should use when converting my old .png suits and heads over to .dds using the NVIDIA plugin for Photoshop? I assume it would be beneficial for me to do that as now the rest of KSP is utilizing .dds for textures.
  2. Will do. I am very excited at the prospect of MP. It seems based off of these tweets(bleh why twitter?! Why?!!! lol) that MP is a lot closer to implemented than I thought. I know it will likely still be after 1.0, but my hype train has already started!
  3. Well played sir vager, well played. (But TBH, this is the section of the forums for general discussion, not for KSP news...)
  4. Meh, yet another shining example of how Squad, although they assured us this wouldnt happen, have decided to use other websites and social media to break news. So annoying to have to try and comb the entire internet to find all the stuff that the Official Employees of Squad have released about forthcoming updates. Imagine, a place where all things KSP were discussed, and utilizing that same place for information about coming updates and just a place to collate all things KSP related... Oh wait that exists but isnt being utilized fully? Sad.
  5. Doesnt sound legal, and also doesnt sound like you will be accomplishing what you want as the latest version runs differently than the demo Because there are more parts, not in spite of it. Taking out parts will make the game run completely differently.
  6. You literally just described SSTOL, not SSTO... Jus sayin. Also, its best to not put words into peoples mouths or assume that you know what 'anyone else other than you' refers to when they say SSTO. Literal definition is Single Stage To Orbit, no more no less.
  7. You're sounding very entitled, they work on this game for us as hard as they can and release content as it is ready.
  8. Your craft is an SSTO, but it is not an SSTOL. Many people talk about SSTO's but are actually meaning SSTOL's as they care about a fully reusable craft. SSTOL = single stage to orbit and landing
  9. Step 1: Create a maneuver node and adjust it so that it is not the same as your current orbit. Step 2: Click on the little "AP" or "PE" flag/icon/whatever you want to call it (of the maneuver orbit, not the parent/current orbit.) Step 3: See your data stay up while adjusting the maneuver node! Step 4: ??? Step 5: Profit!
  10. AlmightyOS, I know you said you get it, but please just one more time read http://forum.kerbalspaceprogram.com/threads/92229 and specifically part 4. I can not help much with your request, as you use mods that I personally do not, and therefore do not know what would be needed for them.
  11. I am quite happy about my "last" 15 viewers (I have noticed that it is not actually the last 15, but I am not sure how it decides who to put there.) Btw cesarcurado your profile is royally messed up as of my posting this.
  12. This can not be stressed enough. 4gb RAM is not really acceptable for any computer that has a 64bit processor & OS. My reasons for saying that are twofold: 1. Win7 (not sure about 8, OSX, or linux) will use roughly ~1.4GB RAM while it is in its "resting" state(no additional processes open/services open.) 2. One of the major benefits of 64bit processors and OS's is the fact that it can address(use) more than 4GB of RAM. As for OpenGL, it is a rendering system (like Direct X 3D) that is already "installed" when you have up to date drivers - Note, I only know this to be true for NVIDIA graphics cards. If you want to learn about it like I did, go to this thread. It seems to give good results in the RAM usage department, but some have noted large framerate drop, as well as other small bugs (such as no dynamic shadows, no Anti-Aliasing) but they also seem to be on a case by case basis. Overall, it seems like NVIDIA graphics card users get the most benefit out of using it and the least pitfalls, but that is my opinion from searching around.