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Lagopus

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    Bottle Rocketeer

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  1. I don't get it either. Forum already has so much empty space (visually), and some stupid thing is pinned to waste more space.
  2. I agree, this new forum has way too big fonts and white spaces in general. Edit: And this new one is really slow, but could be traffic issue.
  3. Removing all mods solved this issue. I was too lazy to remove one at the time...
  4. KSP: 1.0.2 Linux 64bit Problem: Space center is gone. Sandbox and career. Mods installed: MechJeb latest dev Kerbal engineer HyperEdit ModuleManager.2.6.2 KerbalAlarmClock NRAP spacey-lifters And probably some more What's happening: KSP crashed to desktop when I selected some debris and choose fly (Log-file search 'TestLander Debris'). I didn't save log file after that crash, damn. Now everytime I start KSP, it doesn't show space center anymore, just a background. See video. Video: Log: Zipped file: ksp.log How to fix this, or is my career mode things lost.
  5. All stock parts, I have only ModuleManager and MechJeb installed. I'll make some more testing how this happens... - - - Updated - - - Well, it didn't need much: http://i.imgur.com/znmaPro.png Log: https://drive.google.com/file/d/0BwTO_H8RhTi0UlctSlp2X1Nuamc/view?usp=sharing Craft file: https://drive.google.com/file/d/0BwTO_H8RhTi0dUdSVmxNcHEyTGs/view?usp=sharing
  6. I have same problem. Any glues how to get it back? Log file: https://drive.google.com/file/d/0BwTO_H8RhTi0MDVsQ01saW5hbXc/view?usp=sharing content of mechjeb2.log: Executing: MechJeb2 - 2.5.0.0Assembly: /home/sauli/app/ksp/1.0_run/GameData/MechJeb2/Plugins/MechJeb2.dll [Exception 16:38:59.9348690]: []: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.PartSim.New (.Part thePart, Int32 id, Double atmosphere, KerbalEngineer.LogMsg log) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.Simulation.PrepareSimulation (System.Collections.Generic.List`1 parts, Double theGravity, Double theAtmosphere, Double theMach, Boolean dumpTree, Boolean vectoredThrust, Boolean fullThrust) [0x00000] in <filename unknown>:0 at KerbalEngineer.VesselSimulator.SimManager.StartSimulation () [0x00000] in <filename unknown>:0
  7. I doubt that Mun is capable of giving that much boost.
  8. Okay, it's probably a bug or something. But after leaving Mun SOI, my ship was captured back to Mun SOI and my trajectory got really good boost... http://i.imgur.com/ucHyrfC.png ksp 1.0, Xubuntu 15.04, 3.19.0-15-generic x86_64 Log file: https://drive.google.com/file/d/0BwTO_H8RhTi0MDVsQ01saW5hbXc/view?usp=sharing
  9. I had a weird situation with TweakScale today. I can't think anything else causing this kind of behavior even though I have punch of mods installed. After fourth or fifth docking with my lab-ship, command pod shrunk (see the video below) and docking port and/or connection to stack separator came kind of rubber band'ish connection. I don't have video of actual docking, I started recording after I found my ship spinning like in the beginning of video below. Ship had (from top) docking port, stack separator (sized down to fit top of mk1 pod nicely, and also move docking port further away from pod hatch), command pod Mk1 and rest of the ship below. Cool effect and almost flyable. Is this known bug or just a bad luck?
  10. I have same problem. Annoying to maneuver back to pod in every EVA. And I have linux 64bit, if it helps.
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