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    Sr. Spacecraft Engineer

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  1. What I feel should be done before Squad decides to develop any other Kerbal-themed games would be that they create a little more background on the Kerbals. What I've wondered about the most are the following: Cities don't exist on Kerbin because of the hit they would take on performance, but if they did exist, how would they look? How would Kerbin's landscape really look? Currently, we only see low-res, repetitive ground scatter and a homogeneous-textured surface for terrain. How do animals look? I remember seeing a kraken-like creature in one of the official animations; how about showing more species?
  2. Absolutely amazing! You have a good mix of character dialogue and narration going on, as well as truly impressive work to show. I can't wait to see the next chapter!
  3. Ah, that is a good suggestion. I'll probably use it if I happen to create an account on another website in the future. Anyway, thank you!
  4. That first stage reentry cam footage was quite something! I wish to see more of that in future launches. Also, congrats on landing another stage, SpaceX!
  5. May I have my name changed to "Rithsom"? The lack of a vowel in the first syllable has annoyed me for quite some time.
  6. I don't see the problem. Simply make the downloads only accessible to those who bought the game.
  7. Either of the flag poles. When flying aircraft I often clip a wing on them and crash.
  8. The fact that he thinks the game is free should be enough for even a conspiracy theorist to disregard what he has to say.
  9. Very neat! I might have a go at making one of these now.
  10. It looks very good! I especially like how you did the large wheels; they look much better than rover wheels do in such a configuration.
  11. For the Windows version (I don't know if the OSX or Linux installs are any different), it should be in the KSP_win folder, along with the 32 bit version. Simply run the KSP _x64 application to play it.
  12. I'm sure it's been said many times before, but I'd like to give my thanks for this wonderful update as well. The new things I've seen so far have been absolutely amazing.
  13. It's finally here! Two things I'm very impressed with are the wheel mechanics, which make for much more realistic rover handling now; and the UI overhaul, which looks more crisp than before. I haven't tested the performance improvements yet, and I'm not expecting to be let down!
  14. The new Mk2 Inline Cockpit seems to have small corridors to the lower left and right of where the Kerbals sit. I'd expect the Mk3 Cockpit to have similar features, especially since it's so big. This is what I'm referring to:
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