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About autumnalequinox

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    Intergalactic Bounty Huntress

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    Messing with/trying to put together PCs, being a forever college student, space science, science-science, history (esp of periods of technical discovery), writing, enjoying art and music. I have a serious crush on Professor Brian Cox. :D

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  1. There we go! I think that's it. Thank you so much. I just KNEW it was based on some concept that was at least conceptualized. The time frame fits and so does the design (excluding the huge SPS-style engine bell on the SImpsons version). That so seems like a Simpsons thing. I'm going with this. Especially being how the ship itself was a disaster in the episode. (although this was mostly Homer's fault, excluding a fragile airlock handle) I was impressed by how the show made a point of saying that having an unsealed airlock would result in destruction on re-entry. Alot of peop
  2. Love it. So epic. I want something like this so bad. After I get the hang of running a Fort (I play on easy easy mode right now) I want to generate some challenges for myself. This is why I love the game. I read Dwarf Fortress stories (starting with the legendary Boatmurdered) long before I learned to play. More Stories!!!!!!
  3. So I needed a break from my career in KSP to avoid total burnout (about 2 months straight with only some 7 days to die to break it up). So I decided to give Dwarf Fortress another shot. Years ago I tried to get into it (using the Starter Pack) and the UI and complexity scared me off. So this time I made a few fortresses (tossing them out after not "liking the design") and walked through the tutorials step by step. And then, bam, after a good couple of nights I "got it". Now I can navigate the horrible UI like no tomarrow and understand the mechanics of the "hardest game ever made". T
  4. Yeah it's weird right?! I really wonder why they did that. Challenger happened long ago (as far as news cycles are concerned), and Columbia hadn't happened yet. It's like one of the writers had some awesome concept for a hybrid spacecraft and just wanted it on screen. I've dug and dug and can't find where it came from. I mean the episode basically made fun of NASA, but had Buzz Aldrin on as a guest (who enjoyed himself apparently). So he was in on it to some degree (after reading a behind the scenes). And it's especially weird that it's called "Corvair" which is not a silly name o
  5. I've been watching re-runs of the Simpsons, you know, reliving my youth. After re-watching "Deep Space Homer" I noticed they use a weird space plane called "Corvair". I'm not sure what it's based on but it launches like the X-37 was supposed to, strapped onto what looks like a modified Saturn-V with 4 SRBs. I know it's just a cartoon but it had Buzz Aldrin as a guest and there are were some die hard science geeks running the show back then. Basically, it's not a standard "silly" launch system so much as something plausible and near-future sci-fi. So any ideas what it could be based on?
  6. <3 the new field visuals. I just realized how beautifully Kerbalism pairs with Orbital Decay. You can't "cheat" orbital decay anymore by simply putting stations/craft in high orbits to preserve station keeping fuel. Either you brave radioactive death or deal with steadily decreasing fuel or orbit. Just like real life!
  7. When using the realism profile combined with modular fuel tanks/real fuels I noticed in the VAB my water supply was listed as "perpetual" likely due to the filtration material (I am at 2nd level filtration/scrub tech) However, once in orbit, it went down to 3.5 days and the filtration material was being used up rapidly. Of course with RF I have to manually set each pod's life support resource supply based on total available volume. I never put in space for WasteWater. Is it necessary to have this? Could that be causing my problem? I noticed it in the Realism profile config.
  8. I already did that on another site when I first saw it. I literally got lost watching the intricate flow of hot gases. If you overlayed a soft-spoken woman going on about technical details of the SRB I would be in ASMR sleepytime heaven.
  9. I'm about to move out of my isolated, mountain-side home overlooking the Blue Ridge to a crowded little suburb so I'm going to try to check this out (assuming no clouds). We have high pressure dominating right now but too early to tell if it holds (especially with this humidity)
  10. Yet another thing Back to the Future 2 accidentally predicted! I remember Doc Brown specifically getting a blood transfusion to knock off 20 years.
  11. Ooo I may have to switch to this because I just have the bare-bones 3 stations that somebody dropped for me. I use Orbital Decay/Kerbalism as well so it's been hell keeping even a basic equatorial com network up (they degrade fast in Kerbalism especially early on). I'll see if my (very stable, very backed-up) save can handle it, if not I'll file this away for my next career.
  12. I think a few changes need to be made as well. That I'm in the dark about. Something changed about the way KSP handles time warping from 1.1.2 to 1.1.3 that basically nuked any mods that call on it. I know alot of mods were simply recompiled and worked. I don't have Unity so I can't be sure. (I haven't done serious coding in years and mostly I play with C++ so I'm probably the worst person to ask). I think magico lost a mobo on his moddin' PC that's why BROKE has been in stasis for awhile. Not sure how many follow this thread but if anyone could get it working again it would be swee
  13. Yeah BROKE needs a recompile. It's having issues with the new time warp system.
  14. Little update: So a combination of Memgraph and errors with large (100+) file transfers helped finally identify my memory problem. Turned out one of my ram slot pins came bent. It dropped the RAM bandwidth when under high load, which only happened when Memgraph was working along with KSP (and the aforementioned file transfers). No other diagnostics besides my eyeballs and a flashlight revealed this (including memtest). So awesome! I moved the memory to good slots and everything is stable now.
  15. Alright! Trying it out now. I'm digging the space for notes. Also, it has alot of potential! (So many interesting menus with such possibilities). I would love to be able to use the scheduling tab to set up a flight line (something simple perhaps preventing Kerbals from doing back to back flights). Perhaps a stand-down time after missions? And the medical tab could totally integrated with LS mods such as Kerbalism and USI-LS to allow penalties to be created when Kerbals exceed hab time/homesickness (USI) or go crazy (Kerbalism). This could be what finally adds an "RPG" mode to
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